COGPYQLFYNG Flashcards
1
Q
NEUROTRANSMITTERS
- makes you feel good
- movement, attention and learning
A
Dopamine
2
Q
NEUROTRANSMITTERS
- arousal, sleep, dreaming, and happiness
A
Serotonin
3
Q
NEUROTRANSMITTERS
- alertness, fight or flight response
A
Epinephrine and Norepinephrine
4
Q
MAJOR DIVISIONS OF THE BRAIN
- also known as prosencephalon
- sensory, reasoning and problem solving
- largest part of the brain
A
Forebrain
5
Q
MAJOR DIVISIONS OF THE BRAIN
- regulate movement
- process auditory and visual info
A
Midbrain
6
Q
MAJOR DIVISIONS OF THE BRAIN
- located at the lower back of the brain
- coordinate functions fundamental to survival
A
Hindbrain
7
Q
LOBES OF THE BRAIN
- reasoning, problem solving and judgement
- motor process and higher thought process
A
Frontal Lobe
8
Q
LOBES OF THE BRAIN
- Auditory processing
A
Temporal Lobe-
9
Q
LOBES OF THE BRAIN
- touching, pain and temperature
A
Parietal lobe
10
Q
LOBES OF THE BRAIN
- visual processing
A
Occipital Lobe
11
Q
- are specialized neurons that respond to specific types of stimuli (when ___ information is detected by this sensation has occurred)
A
Sensory receptors
12
Q
- the interpretation of the collected information through our senses
- ex: smelling something that reminds you of your childhood
A
Perception
13
Q
- answers the questions “what am I seeing?”
A
Bottom-up processing
14
Q
- answers the questions, “Is that something I’ve seen before?”
A
Top-down processing
15
Q
- failure to notice because of lack of attention
A
Inattentional blindness
16
Q
- the signal is what you are trying to detect
A
Signal detection theory
17
Q
- false perception
A
Illusions
18
Q
- researches investigates the psychological process in terms of using language
A
Psycholinguistics
19
Q
- scientific study of language
A
Linguistics
20
Q
- the techniques in these are used to study disorder problems in language
A
Neurolinguistics
21
Q
- smallest unit of speech sound
A
Phoneme
22
Q
- How to produce or combine speech sounds
A
Phonetics
23
Q
- smallest unit of language within a meaning
A
Morpheme
24
Q
- Study of meaning in a language
A
Semantics
25
- the sound of the language are heard, interpreted and understood
Speech perception
26
- The actual meaning
Denotation
27
- other explicit meanings
Connotation
28
STAGES OF LANGUAGE ACQUISITION
- "oohh" "ahhh"
Cooing
29
STAGES OF LANGUAGE ACQUISITION
- "Ma" "Da" "Pa"
Babling
30
STAGES OF LANGUAGE ACQUISITION
- "Mama" "Papa"
One word utterances
31
STAGES OF LANGUAGE ACQUISITION
- "Mama hug" "Papa play"
Two word utterances
32
- children imitate the language pattern of others
Imitation
33
- they model the speech pattern and vocabulary
Modeling
34
- produce utterances and rewarded by their parents
Conditioning
35
- we actively process a limited amount of information from an enormous one
Attention
36
- trying to detect an appearance of a particular stimulus
Signal detection and vigilance
37
- finding a signal amidst distractors
Search
38
- attend to a present stimuli and ignore the others
Selective Attention
39
- allocating attentional resources to coordinate our performance
Divided attention
40
- the name of the color does not match the color that is present
Stroop effect
41
Theory in Stroop effect
- identifying the color of the words takes more attention than simply reading the text
Selective Attention
42
Theory in Stroop effect
- the brain likely reads the words because reading is an automated process.
Automaticity theory
43
The Problem Solving Cycle
1) Include Problem Identification
2) Problem Definition
3) Strategy Formulation
4) Organization of Information
5) Allocation of Resources
6) Monitoring
7) Evaluation
The Problem Solving Cycle
1) Include Problem Identification
2) Problem Definition
3) Strategy Formulation
4) Organization of Information
5) Allocation of Resources
6) Monitoring
7) Evaluation
44
- have clear path to solutions
Well-structured Problems
45
- Problems with the same solution
Isomorphic Problems
46
- solving the problem on how the problem is presented
Problems of Problem representation
47
- the carryover of knowledge and skills
Transfer
48
- solving an earlier problem makes it hard to solve a new one
Negative Transfer
49
- An earlier problem makes it easier to solve a new one
Positive Transfer
50
- People make decision based on pleasure
Subjective Expected Utility Theory
51
- More on the value
Subjective Utility
52
- More or less, estimate of likelihood
Subjective Probability
53
- We select options one by one, and then we select what is satisfactory for us
Satisficing
54
- selects an attribute that seems to be important and eliminates alternatives lack that attribute
Elimination by aspects
55
- "kaya ako natalo kasi ganto"
Gambler's fallacy
56
- The tendency to occur again
Hot Hand/Streak Shooter
57
- There is already a decision made, but we are trying to justify it
Reasoning
58
- From general statements, assumed to be true
Deductive Reasoning
59
- Based on our past observations and experiences
Inductive Reasoning
60
- How you transform a physical, sensory input into a kind of representation that can be placed into memory
Encoding
61
- How you retain encoded information in memory
Storage
62
- How you gain access to information stored in memory
Retrieval
63
FORMS OF ENCODING
- retention of information after a short period of time
Short-term storage
64
- the information is maintained for a long time
Long-term storage
65
- conscious retrieval
Declarative memory
66
- store and process information of an immediate sense
Working Memory
67
- specific events or episodes relating to one's life
Episodic memory
68
- Stores general knowledge
Semantic Memory
69
- Unconscious and automatic
Non-declarative memory
70
- The first or most recent
Primacy effect
71
- the last item on the list
Recency effect