CGPSYM7 Flashcards

1
Q

´The earliest models of how people make decisions are referred to as

A

classical decision theory.

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2
Q

The goal of human action is to seek pleasure and avoid pain. According to this theory, in making decisions people will seek to maximize pleasure (referred to as positive utility) and to minimize pain (referred to as negative utility).

A

Subjective expected utility theory

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3
Q

we consider options one by one, and then we select an option as soon as we find one that is satisfactory or just good enough to meet our minimum level of acceptability. We do not consider all possible options and then carefully compute which of the entire universe of options will maximize our gains and minimize our losses.

A

satisficing

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4
Q

we eliminate alternatives by focusing on aspects of each alternative, one at a time. In particular, we focus on one aspect (attribute) of the various options. We form a minimum criterion for that aspect. We then eliminate all options that do not meet that criterion.

A

elimination by aspects

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5
Q

a calculation based on the individual’s judges weightings of utility (value), rather than the objective criteria.

A

Subjective Utility –

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6
Q

– a calculation based on the individual’s estimates of likelihood, rather than on objective statistical computation

A

Subjective Probability

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7
Q

-Many researchers contend that decision making is a complex process that cannot be adequately reproduced in the laboratory. This is because real decisions are frequently made in situations where there are high stakes.

A

naturalistic decision making

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8
Q

is a phenomena characterized by premature decision making that is generally the result of group members attempting to avoid conflict

A

Groupthink

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9
Q

HEURISTICS AND BIASES

is a mistaken belief that the probability of a given random event, such as winning or losing at a game of chance, is influenced by previous random events.

A

Gambler’s Fallacy

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10
Q

HEURISTICS AND BIASES

in basketball. Apparently, both professional and amateur basketball players, as well as their fans, believe that a player’s chances of making a basket are greater after making a previous shot than after missing one.

A

The “hot hand” or the “streak shooter”

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11
Q

HEURISTICS AND BIASES
an individual gives a higher estimate for a subset of events.

A

Conjunction fallacy,

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12
Q

HEURISTICS AND BIASES
a variant of the conjunction fallacy, the individual judges a greater likelihood that every member of an inclusive category has that characteristic.

A

Inclusion fallacy,

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13
Q

HEURISTICS AND BIASES
- is the decision to continue to invest in something simply because one has invested in it before and one hopes to recover one’s investment.

A

Sunk-cost fallacy

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14
Q
  • when we look at a situation retrospectively, we believe we easily can see all the signs and events leading up to a particular outcome
A

hindsight bias

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15
Q

As in problem solving, the prefrontal cortex, and particularly the ____, is active during the decision-making process

A

anterior cingulate cortex

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16
Q

is the process of drawing conclusions from principles and from evidence

A

Reasoning

17
Q

is the process of reasoning from one or more general statements regarding what is known to reach a logically certain conclusion

A

Deductive reasoning

18
Q

is the process of reasoning from specific facts or observations to reach a likely conclusion that may explain the facts.

A

Inductive reasoning

19
Q

is one of the primary types of deductive reasoning, in which the reasoner must draw a conclusion based on an if-then proposition.

A

Conditional Reasoning

20
Q

– it follows logically from the propositions on which it is based. It does not equate with truth

A

Deductive validity

21
Q

are general organizing principles or rules related to particular kinds of goals, such as permissions, obligations or causations.

A

Pragmatic reasoning schemas

22
Q

are deductive syllogistic arguments that involve drawing conclusions from two premises

A

Syllogisms

23
Q

Syllogisms

the relationship among the terms is linear. It involves quantitative or qualitative comparison. Each terms shows either more or less of a particular attribute or quantity.

A

linear syllogism,

24
Q

Syllogisms

the premises state something about the category membership in terms. In fact, each term represents all, none, or some of the members of a particular class or category.

A

categorical syllogism,

25
Q

is an internal representation of information that corresponds analogously with whatever is being represented

A

Mental model

26
Q

how people make judgments about whether something causes something else

A

casual inferences-

27
Q
  • people generally use both bottom-up strategies and top-down strategies for doing so
A

Categorical Inferences

28
Q

Inductive reasoning may be applied to a broader range of situations than those requiring causal or categorical inferences.

A

Reasoning by Analogy -

29
Q
  • involves mental operations based on observed similarities and temporal contiguities (i.e., tendencies for things to occur close together in time).
A

Associative system

30
Q
  • involves manipulations based on the relations among symbols

usually requires more deliberate, sometimes painstaking procedures for reaching conclusions. Through this system, we carefully analyze relevant features of the available data, based on rules stored in memory.

A

Rule-based system