Eval of the tree Flashcards
Desensitisation explanation research support
One strength of the desensitisation explanation is research support.
Krahe et al showed participants violent and non violent firms while measuring physical arousl using skin conductance. Participants who were habitual viewers of violent media showed lower levels of arousal as they watched the violent film clips. They also louder bursts of white noise to a confederate without being provked.
This lower arousla in violent media users reflects desensitisation to the effects of violence and it was also linked to greater willingness to be aggressive
Alternative explanation eval
One limitation is that desensoisration cannot explain some aggression
The study by Krahe et al failed foo link media viewing lower arousal and provoked aggression. A more valid explanation for this might be Carharis. This psychodynamic theory suggests that viewing violent media is a safety valve allowing people to release aggressive impulses without behaving violently. Therefore not all aggression is the result of desensistation and alternative explanations may be more valid.
Research support disinhibition Eval
One strength of the disinhibition explanation is search support.
Leonard and Josephy Alioto found that participants who saw a film depicting aggression as vengeance gave more fake electric shocks of longer duration to a confederate. Media violence may disinhibit aggressive behaviour if it is presented as justified and socially acceptable - as in the case of vengeance
This demonstrates the link between removal of social constraints and subsequent aggressive behaviour
Cartoon violence eval?
Another strength of disinhibition is it can explain the effects of cartoon violence. Children do not learn septic aggressive behaviours from cartoon models. Instead they learn that aggression in general is acdeptable. This is espically true if the cartoon model is not puniched. This disinhibits aggressibe behaviour
Therefore disinhibition explains how cartoon aggresion cna lead to aggression in those who observe it
Eval real world application cognitive priming
One strength of cognitive priming is its real world applications
Whether real world situations become violent often depends on how people interpret emnvoromental cues. This in turn depends on the cognitive scripts they have stored un memory. Brad bushman and Anderson argue that someone who habitually watches violent media access stored aggressive scripts more readily. So they are more leiklyt to interpret cues as aggressive and resist to a violent solution without considering the alternatives. This suggests that interventions could potentially reduce aggressive behaviour by challenging hostile cognitive biases.
Confounding variables
One limitation of cognitive priming is confusing variables in research. For example research into the effects of video games has found that playing violent games primes behaviour more than non violent games do. The problem is that violent games tend to be much more complex in their gameplay than non violent games and this complexity is a confindong variable. Zendle et al found that when complexity was controlled the priming effects of violent video games dissapered. Therefore the supportive findings of studies into priming may be at least partly die to confusing variables