lesson 1 vocabulary flashcards lexmi cadena pd 1

1
Q

Accessibility

A

Accessibility refers to the ease of obtaining the tools needed to publish content on various media platforms.

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2
Q

aggregator

A

An aggregator is a Web browser or client application that collects or aggregates syndicated Web content into a single location so that users can easily view the content.

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3
Q

Ajax

A

(Asynchronous JavaScript and XML) is an important programming methodology used to build Web 2.0 sites.

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4
Q

Amplification rate

A

Amplification rate is the number of shares per post on a social media channel.

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5
Q

Applause rate

A

Applause rate is the number of likes per post on a social media channel.

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6
Q

Avatars

A

Avatars can be a simulation of the user, an actual picture of the user, or another image, such as an animal or cartoon, that represents the user.

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7
Q

blog

A

a collection of entries posted on a Web site displayed in reverse chronological order (from newest to oldest entries).

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8
Q

contributor

A

someone who creates and uploads original content on a social media service.

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9
Q

conversation rate

A

The number of comments per post on a social media channel.

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10
Q

dashboard

A

a Web page made up of a collection of panels that present different information.

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11
Q

exposure

A

exposure measures the potential audience.

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12
Q

distribution

A

refers to how many places a particular piece of content is made available.

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13
Q

freemium

A

Users can download or join the world for free, but additional content or features can be purchased to customize the user’s environment.

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14
Q

frequency

A

refers to the number of times within a certain period that a particular item is published in the media.

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15
Q

hashtag

A

a keyword tag that uses a hash symbol (#) as a prefix.

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16
Q

immediacy

A

how fast content is created and distributed.

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17
Q

impression

A

measures your potential audience by measuring the number of your followers plus the number of followers for each person who shared your content

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18
Q

influencer

A

anyone who has the power to sway or persuade others.

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19
Q

instant messaging

A

Mobile IM services use the Internet to send messages between mobile devices.

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20
Q

java script

A

a programming language used on Web pages to make them interactive.

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21
Q

live chat

A

real-time methods of communication in which users can type and view messages sent to one or more recipients, and view the responses immediately.

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22
Q

live streaming

A

services send real-time audio and video from the publisher via a video cam, Webcam, or even a mobile device directly to the viewer’s computer or mobile device

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23
Q

mashup

A

merges content and scripts (application programming interfaces [APIs]) from multiple Web sites to create new, innovative applications that contain content the individual Web site authors did not anticipate for their sites.

24
Q

metadata

A

simply information that describes other data.

25
Q

microblog

A

similar to a blog, except it only allows users to send brief (usually 280 characters or fewer) messages.

26
Q

nested comments

A

are replies to individual comments and are posted directly under that comment.

27
Q

participants

A

someone who often responds to the social media content posted by others.

28
Q

permanence

A

refers to how long the content exists or can be accessed.

29
Q

podcast

A

a syndicated audio or video digital media file that a user can download to a computer or portable media player (such as an Apple iPod).

30
Q

reach

A

indicates the actual number of unique people who view or otherwise access a particular article, advertisement or other content.

31
Q

semantic web

A

mplementations are Web applications that can contextualize data as they process it; the data is augmented with metadata to give it meaning as it is processed.

32
Q

sentiment

A

the emotion behind a social media interaction.

33
Q

sharer

A

someone who views and shares content on social media sites

34
Q

SMS gateway

A

are services that allow you to send text messages via an instant messaging (IM) service, mobile phones that support SMS, the World Wide Web and desktop computers

35
Q

social bookmarking

A

sites allow users to save, organize, manage, and share links to Web sites and other Internet resources.

36
Q

social collaboration

A

refers to services that allow users to manage content and links they find on the Internet.

37
Q

social commerce

A

occurs when some type of social interaction or engagement is added to the process of buying and selling products online.

38
Q

social entertainment

A

services include virtual worlds and online games that have social features included in them.

39
Q

social games

A

are online or mobile app games that allow users to play on their own schedule, but also interact with other game players in some way.

40
Q

social media

A

services or channels can be divided into five categories based on the type of content, interaction and collaboration they provide

41
Q

social media publishing

A

services allow you to create or upload content and interact with the users who read the content.

42
Q

social networks

A

are services that group individuals with common interests or goals into specific groups or communities.

43
Q

Spectator

A

someone who watches other users’ activities on a social network site, but rarely (if ever) participates.

44
Q

streamings

A

broadcasting live video and/or audio over the Internet to an audience. Another term used for a live streaming broadcast is Webcast.

45
Q

tags

A

to describe online content such as text, images, videos, and bookmarks.

46
Q

text messaging

A

is becoming more and more common in business settings, because it can be used to send alerts, confirm appointments or deliveries, and provide instant communication for many different reasons.

47
Q

traditional media

A

involves push or one-way communication methods

48
Q

unstructured data

A

Most of this data does not follow a specific data format and is hard to organize or label.

49
Q

user generated content

A

Certain sites go a step further and allow the consumers to become publishers and create and post their own content on various sites.

50
Q

video conferencing

A

adds a layer of visual communication so the participants can see non-verbal expressions and view visual aids such as drawings, graphics or slideshows.

51
Q

viral

A

content published to a social media site might never be found on the Internet, or it may reach millions of people through the viral process of Internet sharing.

52
Q

virtual world

A

a computer-simulated environment which may be populated by many users … The persistence criterion is the only criterion that separates virtual worlds from video games.

53
Q

voice over IP

A

is voice information delivered in digital form as packets of data using the Internet Protocol (IP) instead of the traditional circuit switched lines of the public switched telephone network (PSTN).

54
Q

web 2.0

A

Web sites that have these technologies that allow two-way communication between the site owner and the consumers

55
Q

web feed

A

a data format for delivering Web content that is frequently updated, such as blog entries and news headlines.

56
Q

webcast

A

Another term used for a live streaming broadcast

57
Q

XML- extensible markup

A

markup language is a system for annotating a document in a way that is syntactically distinguishable from the text, meaning when the document is processed for display, the markup language is not shown, and is only used to format the text