monique stephens Flashcards

1
Q

Accessibility

A

Quality of being able to be researched or entered

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2
Q

Aggregator

A

A website or program that collects related items of content and displays them or links to them

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3
Q

Ajax

A

is a set of web development techniques using many web technologies on the client side to create asynchronous web applications

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4
Q

Amplification rate

A

is the ratio of shares per post to the number of overall followers. Coined by Avinash Kaushik , author and digital marketing evangelist at Google, amplification is “the rate at which your followers take your content and share it through their networks.

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5
Q

Applause rate

A

measures the average favourites or likes your posts receive on social media.

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6
Q

Avatar

A

incarnation of a Hindu deity (such as Vishnu) 2 a : an incarnation in human form.

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7
Q

blog

A

is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries (posts)

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8
Q

Contributor

A

a person who contributes money, assistance, etc. a person who contributes an article, story, etc., to a newspaper, magazine,

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9
Q

Conversion rate

A

the process of changing or causing something to change from one form to another

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10
Q

Dashboard

A

the panel facing the driver of a vehicle or the pilot of an aircraft, containing instruments and control.

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11
Q

Distribution

A

the action of sharing something out among a number of recipients

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12
Q

Exposure

A

laying open, or uncovering: the sudden exposure of objects that were hidden under the blanket.

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13
Q

Freemium

A

is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical (offline) goods that expand the functionality of the free version of the software.

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14
Q

Frequency

A

The frequency of a wave can be calculated by dividing the speed of the wave by the wavelength.

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15
Q

Hashtag

A

its a hashtag that u use on social media

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16
Q

Immediacy

A

the quality or state of being immediate.

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17
Q

Impression

A

first and immediate effect of an experience or perception upon the mind; sensation

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18
Q

Influencer

A

one who exerts influence : a person who inspires or guides the actions of others; often, specifically : a person who is able to generate interest in something (such as a consumer product) by posting about it on social media.

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19
Q

Instant messaging

A

a means or system for transmitting electronic messages instantly.

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20
Q

JavaScript

A

a programming language commonly used in web development.

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21
Q

Live chat

A

is technology that provides companies with a way to interact with users when they visit an organization’s media properties. Live chat is typically implemented through code that is inserted on selected pages of a website and organizations can decide which pages to make live chat available.

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22
Q

Live streaming

A

the broadcast of an event

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23
Q

Mashup

A

something created by combining elements from two or more sources: such as. a : a piece of music created by digitally overlaying an instrumental track with a vocal track from a different recording.

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24
Q

Metadata

A

“transcending” and is often used to describe a new but related discipline designed to deal critically with the original one.

25
Q

Microblog

A

blogging done with severe space or size constraints typically by posting frequent brief messages about personal activities

26
Q

Nested comments

A

programming, keep track of where comments start and end.

27
Q

Participant

A

the act of a person who encloses something in or as if in a casing or covering

28
Q

Permanence

A

the quality or state of being permanent : durability.

29
Q

Podcast

A

a program (as of music or talk) made available in digital format for automatic download over the Internet

30
Q

Reach

A

the limit that you reach

31
Q

Semantic Web

A

an extension of the World Wide Web in which data is structured and XML-tagged on the basis of its meaning or content, so that computers can process and integrate the information without human intervention:the semantic Web acting as a global database or huge brain.

32
Q

Sentiment

A

an attitude, thought, or judgment prompted by feeling : predilection.

33
Q

Sharer

A

the full or proper portion or part allotted or belonging to or contributed or owed by an individual or group.

34
Q

SMS gateway

A

Short Message Service (SMS) gateway is a mechanism by which SMS messages are sent and received

35
Q

Social bookmarking

A

noun Digital Technology.

36
Q

Social collaboration

A

Social collaboration refers to processes that help multiple people or groups interact and share information to achieve common goals.

37
Q

Social commerce

A

A form of electronic commerce which uses social networks to assist in the buying of selling of products

38
Q

Social entertainment

A

Online social entertainment blends entertaining interactive functionality and content including live video streaming, video chat communications, multi-player gaming, music and videos streaming, with social networking service such as social graph management, forums, reviews, ratings, and geo-location options.

39
Q

Social games

A

Social games are a structured activity which has contextual rules through which users can engage with one another.

40
Q

Social Media

A

forms of electronic communication (such as websites for social networking and microblogging) through which users create online communities to share information, ideas, personal messages, and other content (such as videos).

41
Q

Social media publishing

A

internet communication tool

42
Q

Social networks

A

a network of individuals (such as friends, acquaintances, and coworkers) connected by interpersonal relationships.

43
Q

Spectator

A

one who looks on or watches.

44
Q

Streaming

A

the act, the process, or an instance of streaming data

45
Q

tags

A

a loose hanging piece of cloth : tatter. 2 : a metal or plastic binding on an end of a shoelace.

46
Q

Test Messaging

A

a short message

47
Q

Traditional Media

A

Traditional media refers to mediums that are part of our culture for over half a century.

48
Q

Unstructured data

A

in many forms

49
Q

Traditional Media

A

refers to mediums that are part of our culture for over half a century.

50
Q

Unstructured data

A

data that does not have recognizalable structure

51
Q

(UGS) user generated content

A

refers to any digital content that is produced and shared by end users of an online service or website.

52
Q

Video conferencing;

A

integrates secure video chat with messaging for total collaboration. Video calls keep your team and clients connected and productive.

53
Q

. Viral

A

when u go viral on social media

54
Q

Virtual world

A

A virtual world is a computer-based simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others.

55
Q

Voice Over IP

A

sumthing that talks

56
Q

Web 2.0

A

a second generation in the development of the World Wide Web, conceived as a combination of concepts, trends, and technologies that focus on user collaboration, sharing of user-generated content, and social networking.

57
Q

Web feed

A

A web feed is a data format used for providing users with frequently updated content. Content distributors syndicate a web feed, thereby allowing users to subscribe to it.

58
Q

Webcast

A

a transmission of sound and images (as of an event) via the World Wide Web.

59
Q

XML – Extensible Markup

A

is a text-based format used to share data on the World Wide Web, intranets, and elsewhere.