G10 Reflection of Light Flashcards

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1
Q

Light ordinarily travels in straight line path called ray.
In order to represent light, rays are used.
Rays are lines with an arrow head at its end.
The arrow head tells the direction where the light ray is going.

A
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2
Q

imaginary line perpendicular to the surface

A

Normal line

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3
Q

is the angle which an incident ray makes with normal line

A

The angle of incidence (𝜃i)

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4
Q

is the angle which the reflected ray makes with the normal

A

The angle of reflection (𝜃r)

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5
Q

The angle of incidence and the angle of reflection is always measured from the normal line

A
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6
Q

The idea that the path which light travels is the one that uses the shortest time is called _.
This means that in order for light to go from one point to another, it takes the shortest and most efficient path available to it.

A

Fermat’s Principle of Least Time

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7
Q

states that the incident and reflected rays lie in the same plane with the normal and that the angle of reflection equals the angle of incidence, 𝜃i = 𝜃r

A

law of reflection

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8
Q

Types of Reflection

A

Diffuse Reflection

Specular Reflection

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9
Q

happens when light is reflected into multiple directions.
This is true when light hits a rough surface.
Objects that might appear smooth to touch but still performs _ _ are actually microscopically rough. eg. eggshell

A

Diffuse reflection

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10
Q

happens when light is reflected at only one path.
This is true when light hits a smooth surface.
Microscopically smooth surface are good reflectors of light. e.g. mirrors

A

Specular reflection

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11
Q

is a smooth, flat reflecting surface.
It creates images that are located on the same distance as the object from the mirror and with the same height but are inverted from left to right.

A

plane mirror

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12
Q

An imaginary line passing through the center of the sphere at the exact center of the mirror.

A

Principal Axis

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13
Q

The point on the mirror’s surface where the principal axis meets the mirror

A

Vertex

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14
Q

The point in the center of the sphere from which the mirror was sliced

A

Curvature (C)

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15
Q

Halfway between the center of curvature and vertex

A

Focal point (F)

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16
Q

The distance between the vertex and the focal point

A

Focal length (f)

17
Q

is a curved mirror wherein the reflecting surface is bulging towards the viewer.
This mirror focuses light away from the focal point that is why it is called diverging mirror.

A

convex mirror

18
Q

In order to find where an image will be located if an object is placed in front of a mirror, a technique called _ _ is used.
Different rays are used to represent the light rays coming from the object.

A

ray diagramming

19
Q

a reference ray starting from the object going parallel to principal axis is drawn. It reflects through the focal point, F, after it hits the mirror

A

principal ray

20
Q

second reference ray goes through F and then goes parallel to principal axis after hitting the mirror

A

focal ray

21
Q

third reference ray goes through C then goes back along itself through C

A

central ray

22
Q

Since the F and C of a convex mirror are situated behind the mirror’s surface, dotted lines are extended along the reflected rays to points behind the mirror. The intersection of two or more rays locates the image.

A
23
Q

location
orientation
size
type

A

Location is at the back the mirror

Orientation is upright

Size is smaller (or diminished)

Type is virtual

24
Q

It is possible to mathematically calculate where an image will show up if distance of the object is known. It is also possible to know the radius of curvature of a mirror given the location of object and the image.

A
25
Q
A

p – object’s distance from the mirror
q – image’s distance from the mirror
f – focal length

26
Q

mirror equation

A

1/p + 1/q = 1/f

27
Q

Units for distances and focal length should be consistent.

A
28
Q

The magnification of an image can be computed either by using the height of the image and the object or their distances. A positive M means that image is upright and virtual and a negative value means it is inverted and real.

A

M=h’/h or q/p

29
Q

is a curved mirror wherein the reflecting surface is on the inner surface of the sphere so that the center of the mirror sinks away from the viewer

A

concave mirror

30
Q

First ray: From the object parallel to the principal axis and will be reflected to the focal point.

A
31
Q

Second ray: From the object through the focal point and is reflected parallel to the principal axis.

A
32
Q

Third ray: From the object through the central point and will be reflected back to the central point.

A
33
Q

The point where the rays intersect is where the image will appear.

A