G10 Reflection of Light Flashcards
Light ordinarily travels in straight line path called ray.
In order to represent light, rays are used.
Rays are lines with an arrow head at its end.
The arrow head tells the direction where the light ray is going.
imaginary line perpendicular to the surface
Normal line
is the angle which an incident ray makes with normal line
The angle of incidence (𝜃i)
is the angle which the reflected ray makes with the normal
The angle of reflection (𝜃r)
The angle of incidence and the angle of reflection is always measured from the normal line
The idea that the path which light travels is the one that uses the shortest time is called _.
This means that in order for light to go from one point to another, it takes the shortest and most efficient path available to it.
Fermat’s Principle of Least Time
states that the incident and reflected rays lie in the same plane with the normal and that the angle of reflection equals the angle of incidence, 𝜃i = 𝜃r
law of reflection
Types of Reflection
Diffuse Reflection
Specular Reflection
happens when light is reflected into multiple directions.
This is true when light hits a rough surface.
Objects that might appear smooth to touch but still performs _ _ are actually microscopically rough. eg. eggshell
Diffuse reflection
happens when light is reflected at only one path.
This is true when light hits a smooth surface.
Microscopically smooth surface are good reflectors of light. e.g. mirrors
Specular reflection
is a smooth, flat reflecting surface.
It creates images that are located on the same distance as the object from the mirror and with the same height but are inverted from left to right.
plane mirror
An imaginary line passing through the center of the sphere at the exact center of the mirror.
Principal Axis
The point on the mirror’s surface where the principal axis meets the mirror
Vertex
The point in the center of the sphere from which the mirror was sliced
Curvature (C)
Halfway between the center of curvature and vertex
Focal point (F)