Lecture 26: Love & Belonging in the Age of AI Flashcards
social chatbots
programs that use natural language processing to “converse” with users via text or voice
Replika
- Most popular chatbot with 30 million downloads
- Biggest download spike: April 2020
Anthropomorphism
the process of attributing human-like motivations, emotions, or characteristics to real or imagined non-human entities
three factor theory of anthropomorphism
- elicited agent knowledge
- effectance motivation
- sociality motivation
elicited agent knowledge
- Accessibility and applicability of anthropocentric knowledge
- More likely to anthropomorphize when anthropocentric (human-related) knowledge is readily accessible and/or accessible
- Because we’re human, anthropocentric knowledge is generally easily accessible to us
- By default, end to use our own mental states & characteristic as guide during perception of human and nonhuman entities
- When reasoning about other humans: egocentric bias
- When reasoning about non-human entities: anthropomorphism
- Correction for our egocentric tendency is effortful
- Therefore, deficits in either motivation or cognitive capacity to engage in this effortful correction should increase both egocentric bias and anthropomorphism
- More likely to rely on egocentric knowledge when reasoning about self-similar target
- Similarly, anthropomorphism should be more likely when a non-human agent resembles humans in morphology, movement, behaviour, etc.
effectance motivation
- Motivation to explain and understand the behaviour of other agents
- We want to be able to predict, understand, and control the world around us
- Anthropomorphism may be used to increase predictability and comprehension of an uncertain world
- Ex. more likely to ascribe a mind to gadgets that behave in unpredictable ways
sociality motivation
- Desire for social contact and affiliation
- Recall that we perceive our social worlds in a way that supports our social approach goals
Our social approach goals may drive us to anthropomorphize
perceiving life in a face
- Animacy perception is categorical
- “Tipping point” of animacy occurs close to the human end of the spectrum
- Eyes are a particularly informative region for detecting life in a face
two dimensions of mind perception
agency & experience
agency
capacity to act & plan
experience
capacity to sense & feel
agency & experience & character perception
Both dimensions are associated with increased liking for a character, perceiving it as having a soul, prosocial motivation toward the character
Uncanny valley effect
entities like robots that are almost but not quite humanlike evoke strong feelings of eeriness & discomfort
possible explanations for the uncanny valley effect
- Threat to human uniqueness
- Difficulty of categorization & cognitive friction
- Expectancy violation: we expect entities with agency to also have experience, and we are disturbed when they do not
components of empathy
- Cognitive perspective-taking (empathic accuracy)
- Affective sharing
- Empathic concern