THEORIES OF LEARNING Flashcards

1
Q

What is operant conditioning?

A

Stimulus is presented, through trial and error learner reacts to stimulus, teacher modifies behaviour, positive Reinforcement given when correct response is used

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2
Q

What is ET law of readiness

A

if they are physically ready to perform a skill e.g rugby tackle
If they are mentally ready for stimuli e.g 11 a side football

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3
Q

What is ET law of effect?

A

Satisfier strengthens S-R bond

Annoyer weakens S-R bond

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4
Q

What is ET law of exercise?

A

Repetition will strengthen s-bond and lack of repetition will weaken S-R bond

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5
Q

What is positive reinforcement?

A

Strengthening desired S-R bond through giving praise when desired action is performed

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6
Q

What is an example of positive reinforcement?

A

Coach saying well done after performer completes successful pass in football

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7
Q

What is negative reinforcement?

A

Strengthening desired S-R bond and weakening undesired S-R bond by giving negative comments and removing comments when desired action is completed

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8
Q

What is an example of negative reinforcement?

A

Coach saying why do you keep leaning back when a performer shoots over the goal in football

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9
Q

What is punishment reinforcement?

A

Destroying undesired S-R bond through giving extreme negative punishment as a deference

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10
Q

What is an example of punishment reinforcement?

A

5 laps for missing penalty in football

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11
Q

What is cognitive learning?

A

Theory is linked to Gestalts theory, whole is more important than sum of parts
Skills best learnt whole rather than subroutine
Problem solving
Trial and error used as there are multiple responses
Past experiences, from long term memory, used to assist response and aid in how to respond correctly
Intervening variable is whether learner understand mental process between stimulus and response
Stimulus perceived and judged so performer can pick best response
Insights which is whether learner understands relationship between stimulus and response
Once insight is gained skill can come together

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12
Q

What is observational learning?

A

Demo used by coaches for cog learning
Attention cues used in demo
Retention process to help retain info, through repetition of demo allowing mental rehearsal
Motor Reproduction is performer physically able to perform motor skill
Motivation enthusiastic coaches get better results
If daaarm used correctly match performance increases

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13
Q

Name three important features of operant conditioning.

A

Based on trial and error learning.
Attempts to shape behaviour using reinforcement.
Can be helped by manipulating the environment.

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14
Q

what id drive reduction?

A

An end of task period when performance may get worse.

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15
Q

what is behaviourist theory?

A

This attempts to explain how actions can be linked to stimuli.

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16
Q

what is a satisfier?

A

An action that promotes a pleasant feeling so that responses are repeated.

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17
Q

what is an annoyer?

A

An action that create unease to promote the avoidance of incorrect responses.

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18
Q

What is social learning?

A

learning by watching and replicating others, usually significant others.

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19
Q

what is constructivism?

A

Building up learning in stages, based on the current level of performance.

20
Q

What is zone of proximal development

A

The next stage of learning based of the performers needs, expectations and current level of performance.

21
Q

What is insight learning?

A

Using experience and understanding to solve problems relating to the whole skill. By learning the skill as a whole, Gestalt suggests that kinaesthesis and the flow of the skill are maintained, and the performer gains a greater understanding.

22
Q

What type of feedback would you use for a performer in the associative stage of learning?

A

Extrinsic, then intrinsic, knowledge of performance.

23
Q

How could a coach make sure that the feedback given to players has the best results?

A

Make it appropriate to the learner, e.g. positive for a novice. Make it relevant and understood, make it brief or break it up into parts, set goals with the feedback.

24
Q

After practising the same closed skill for a period of time, a performer may reach a period when the performance does not improve, which is called a plateau. What could the performer do to overcome the plateau?

A
Change the coach.
Take a rest.
Set new targets.
Vary practice to make it more fun.
Use reinforcement. 
Ensure the plateau concept is understood.
25
Q

Explain what you understand by visual guidance. What are the advantages and disadvantages of using this method?

A

Visual guidance - can be seen, demonstrated.
Advantages - visual, creates mental image, build sub-routines, good for beginner, highlights weakness.
Disadvantages - copied incorrectly if not accurate, may be out of performer capabilities. Too much info may confuse the performer.

26
Q

What are the three stages of Vygotsky’s constructive learning theory?

A

What can I do alone?
What can I do with help?
What can I not do?

27
Q

What are the advantages of using insight theory to learn new skills in sport?

A

Gives a specific role.
Develops thinking.
Promotes understanding.
Gives self-satisfaction and motivation.

28
Q

What types of feedback are appropriate for the cognitive stage of learning?

A

Positive to motivate.
Extrinsic since player lacks internal knowledge.
Knowledge of results to give initial feel.

29
Q

What types of feedback are appropriate for the associative stage of learning?

A

Extrinsic as the player enters this stage.
Intrinsic as the player develops in this stage.
Knowledge of performance.

30
Q

What types of feedback are appropriate for the autonomous stage of learning?

A

Negative to correct technical errors.
Intrinsic to amend feel of movement with experience.
Knowledge of performance to fine tune skills.
Extrinsic could be used as long as the coach gives detailed technical advice.

31
Q

Describe the theory of operant conditioning and show how a coach might use it to improve performance. (4)

A

Operant conditioning is the use of reinforcement to ensure the repetition of a correct action.
Based on trial and error.
Manipulates the environment through the use of targets.
Shapes behaviour.
Positive reinforcement e.g. coach giving praise.
Negative reinforcement e.g. coach stopping shouting at a player after correct action.
Punishment e.g. red card for a bad tackle.

32
Q

Name the three stages of learning that a sports performer experiences while developing their skills and describe the characteristics of the level of performance associated with each stage. (4)

A

Three stages - cognitive, associative, autonomous.
Cognitive - Beginner, unco-ordinated, trial and error, understanding by early actions.
Associative - Smoother performance, motor programme forming, practice, modelling.
Autonomous - Expert, detailed efficient, motor programme developed.

33
Q

Bandura’s model of observational learning uses four principles to help sports performers learn skills by copying demonstrations. Explain how the terms attention, retention, motor production and motivation help the process of learning. (4)

A

Attention:
How attractive/successful/functional.
Accurate demonstration.

Retention:
Can observer retain skill in memory.
Is demo meaningful/relevant/clear.

Motor production:
Does performer have ability to complete task.
Opportunity to practice.

34
Q

When a sports performer continually practices a closed skill for a period of 20 minutes, they may reach a stage where there is no improvement in their performance, called a plateau. Suggest reasons why this plateau effect may have occurred. How could the plateau affect be overcome? (4)

A
Causes:
Boredom
Fatigue
Lack of motivation
Limit of task or ability
Poor coaching
Targets set too low

Solutions:
Vary practice
Give a rest
Offer rewards or praise

35
Q

Explain the term insight learning and show how this approach can have a positive effect on performance. (3)

A
Using experience to solve problems.
Gives a role.
Promotes understanding.
Develops ability to think.
Gives motivation and self-satisfaction.
Concentrates on whole skill.
36
Q

How does feedback differ when moving from the cognitive to the associative stage of learning?

A

Cognitive stage:
• performer is reliant on extrinsic feedback
• feedback is positive
• some knowledge of results is used.
Associative stage:
• performer begins to develop kinaesthesis and uses intrinsic feedback to correct movement
• extrinsic feedback is used less frequently - to
refine actions
• begin use of knowledge of performance.

37
Q

Explain why Gestaltists (insight learning) believe that part learning is not as efficient as whole learning.

A

Gestaltists believe that part learning is not
effective and that by learning the skill as a
whole, kinaesthesis and the flow of the skill is
maintained, and the performer gains a greater
understanding of the task they are facing.

38
Q

Define positive reinforcement, negative reinforcement and punishment.

A

Positive reinforcement is endorsing a performer’s
action when it is correct, so that they repeat that
action in the future.

Negative reinforcement is saying nothing when a
correct action is shown, after a period of criticism
about a performance.

Punishment is a method of reducing or eliminating
undesirable actions. This can include extra
training, substitution, fines or bans if necessary.

39
Q

Describe the attention and motor (re)production processes in Bandura’s model.

A

Attention:
• The performer has to concentrate on the model.
• Coach highlights key cues in the demonstration.
• Model should be attractive, e.g. use a role
model.
• Model should be accurate.

Motor (re)production:
• Performer must be physically and mentally
able to copy the model demonstration.

40
Q

What is an MKO and why are they so important when learning skills in sport?

A

A more knowledgeable other (MKO) is a person,
normally a coach or teacher, who has a greater
understanding of the task than you do. They are
important as they give you technical advice and
feedback on how to produce the skill.

41
Q

A coach notices that one of her performers is not progressing in terms of her skill development. Name this phase. How would you combat this to ensure the performer continues to progress? (4)

A

the plateau
• set new goals
• use varied practice
• allow time to rest/recover/use distributed
practice
• adjust coaching methods/work with a new coach
• offer positive reinforcement/praise/rewards
• ensure performer competes against realist
competition

42
Q

What does the performer do according to insight learning?

A

Thinks about what to do and uses experience and prior knowledge. Use insight to adapt to sporting situation.

43
Q

What are advantages of insight learning?

A

Kinaesthesis and the flow of the skill is maintained.
Performer gains greater understanding of task.
Allows creativity as performers develop own strategies and tactics without relying on coach - independence.
Improves intrinsic motivation.

44
Q

What should a coach do when a performer is learning skills using operant conditioning?

A

Allow trial and error.
Manipulate environment to ensure desired response occurs e.g. cones as a target for server, gradually move them back.
Offer satisfier e.g. positive reinforcement such as praise.
Offer an annoyer e.g. punishment such as running laps for every bad serve.

45
Q

When does social learning occur?

A

Copying significant others.
Copying models with similar characteristics e.g. age/gender.
Actions that are successful.
Actions that are reinforced.

46
Q

Three key aspects to constructivism.

A

Role of social interaction:
Social learning e.g. learn how to handstand by watching sister and receiving advice and feedback from MKO’s. They try to replicate it themselves.

MKO:
A person who has a greater understanding of the task and offers technical advice and feedback e.g. coach saying where to place hands during handstands.

Zone of proximal development:
The next stage of learning based of the performers needs, expectations and current level of performance.