πŸ’Ž 2.2 Principles & Theories of Learning & Performance: Feedback Flashcards

1
Q

What is feedback

A

Information received to amend performance and make improvement

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2
Q

What is positive feedback

A

Entails information that is good about their performance. Tells the player what is going well and offers motivation to maintain effort

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3
Q

What is negative feedback

A

Entails information as is what is going wrong with the performance so errors can be corrected and bad habits eliminated

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4
Q

What is extrinsic feedback

A

Derived from an outside source, so that the performer gains a view of what they need to improve on or which aspects of the task they need to maintain

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5
Q

What is intrinsic feedback

A

Feedback from within. Occurs as the player beings to develop experience and able to use the sense of kinaesthetic/internal feel to know if they have done something bad

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6
Q

What is knowledge of results

A

Feedback which gives an initial outcome of the attempted skill. This form of feedback gives an indication of whether or not the skill has been successful

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7
Q

What is knowledge of performance

A

More detailed analysis about the technique of the skill and how the technique can be developed to produce a better performance than the last attempt

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8
Q

Factors to consider when delivering feedback

A
  • make it understandable, relevant to the performer
  • positives should always be included
  • make feedback appropriate to the performance level
  • the stage of learning the performer is in
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9
Q

What type of feedback would a performer in the cognitive stage need

A
  • encouragement and extrinsic feedback
  • because they have little existing knowledge of the skill and positive encouragement would motivate the performer to continue learning the task
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10
Q

What type of feedback would a performer in the associative stage need

A
  • long phase in which the performer makes steady progress
  • early = extrinsic feedback to refine movements
  • as stage progresses, more intrinsic to control movements
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11
Q

What type of feedback would a performer in the autonomous stage need

A
  • performer requires detailed feedback on how to control their performance
  • benefit from error correction
  • use existing knowledge of the task to make internal adjustments
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12
Q

What is a plateau

A

A Period of no improvement in performance

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13
Q

What is a learning curve

A

Graphic illustration that shows how the rate of learning of a performer doing a closed skill over a period of time can vary

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14
Q

Stage 1 of learning curve

A

Where the rate of learning is slow and performance level is poor because the performer is new to the task as is in the cognitive stage of learning. Possible using trial and error

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15
Q

Stage 2 of learning curve

A

Rapid acceleration in the rate of learning because the performer has begun to master the task and gain some success, providing reinforcement and motivation

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16
Q

Stage 3 of learning curve

A

No improvement in the rate of learning and the performance reached a plateau. Maintains at the same level

17
Q

Stage 4 of learning curve

A

Period towards the end of the task when perhaps due to fatigue, performance may deteriorate

18
Q

What is drive reduction

A

An end of task period when performance may get worse

19
Q

When does drive reduction occur

A

When the performer has gained success on the task and the initial drive to succeed has been lost. Challenge of mastering the task has been overcome and a new challenge or extension to the task is needed to maintain motivation

20
Q

6 causes of the plateau

A
  1. Lack of MOTIVATION: lack of incentives / extrinsic rewards may cause loss of drive
  2. BOREDOM: repeated nature of closed skill may cause boredom
  3. COACHING: may use incorrect instructions / incorrect practice methods
  4. limit of ABILITY: performer may not be able to improve simply because they have reached the full extent of their ability
  5. TARGETS too low : can’t improve because the limits of the task do not allow them to
  6. FATIGUE: continuous action over a long period of time would result in tiredness, DOMS

β€˜Maybe Barca can achieve total failure’
Acronym

21
Q

5 ways to avoid a plateau

A
  1. Task could be extended so a new challenge to test performer is put into place
  2. Find new coach to raid performance levels
  3. Offer more praise and positive reinforcement
  4. Rest to avoid fatigue
  5. More variety to avoid boredom