mr tweedale-information proccessing Flashcards

1
Q

information processing

A

method by which data from environment is collected and utilised

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2
Q

input

A

information picked up from the senses

performer uses senses to pick up info from the environment
display-sporting environment

SAT BK
sight
auditory
touch
balance
kinathesis

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3
Q

senses

A

sight
auditory
touch
balance
kinathesis

SAT BK

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4
Q

sight (vision)

A

external sense (info collected from environment)

performer can pick up flight of ball, position of opponent

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5
Q

what are the senses also known as

A

receptors systems

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6
Q

sporting example of hearing

A

hearing call of team mate
sound of a referres whistle

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7
Q

what are the internal senses

A

touch
balance
kinathesis
internal as used from within

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8
Q

touch used in sport

A

feel grip on ball
feel of springboard

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9
Q

balce sporting example

A

gymnast needing to balanced on a pole

free throw in basketball need to be balanced to create more accurate shot

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10
Q

kinathesis

A

sense from within performer

really info about body position and muscle tension

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11
Q

decision making stage

A

performer makes decision about all info collected from senses

selective attention and memory system very important

selective attention-filtering relevant info from irrelevant info

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12
Q

developing selective attention

A

in top class performers,automatic

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13
Q

stimuli

A

the relentant item of info from the display e.g flight of the ball

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14
Q

selective attention

A

filtering relevant info from irrelevant info

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15
Q

ways to help develop selective attention

A

making stimulus more intense so it’s more focused/concentrated on

e.g making stimulus more bright, intense and loud

help develop concentration

e.g football training use of bright ball

improved motivation, increase selective attention

coaches could use rewards to increase motivation

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16
Q

benefits of selective attention

A

improve reaction time

improved chances of making correct decision

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17
Q

components in whitney’s model

A

perceptual-DCR process
Translators
Effector mechanism
feedback

polly taught evan feedback

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18
Q

perception

A

process of coding and interpreting sensory info

has 3 elements-DCR process
detection
comparison
recognition

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19
Q

detection

A

performer has picked up info and identified it as important (using senses and selective attention)

involved in the input stage

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20
Q

comparison stage

A

involves trying to match the info identified as important to info already in the memory

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21
Q

recognition stage

A

performer has used info from memory to find appropriate response
response can then be put into action

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22
Q

translators mechanisms

A

helps convert info so decisions are made

uses coded info from perceptual process to pick out an appropriate motor programme

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23
Q

effector mechanism

A

responsible for delivering decisions made during perceptual process to muscles so that muscles can perform the action

24
Q

feedback

A

info used during or after response to aid movement correction

includes types of feedback:
positive and negative and knowledge of results

25
Q

phonological loop (deals with auditory info)

A

coach’s instructions
call of a team mate
sound of ball hitting racquet

deals with auditory info

phonological store and articulately process

26
Q

what does the phonological store and articulately process do

A

help produce memory trace

27
Q

memory trace

A

mental idea of skill which can be sent to LTM

28
Q

visuospatial sketchpad

A

concerns visual and spatial movement

helps process feel for a movement

holds info on what we see
further divided into visual cache and inner scribe

visual cache-holds info about form and colour

inner scribe- deals with spatial movement

29
Q

episodic buffer

A

responsible for coordinating work of phonological looop and visuuospeatial sketchpad into sequences

produces sequences which can then be sent to LTM

30
Q

schema theory

A

used to adapt an existing motor programme

31
Q

initial conditions

A

refers to info from sporting environment that must be recognised before schema is used

32
Q

example in sport where initial conditions used

A

e.g position on court

WHERE AM I

33
Q

response specifications

A

info used from environment is used to assess available options for performer

34
Q

what are the first two parts of the schema theory collectively known as

A

recall schema

used to initiate movement before action takes place

35
Q

what are the second two parts of the schema theory known as

A

recognition schemas

(sensory consequences, response outcome)

36
Q

sensory consequences

A

concerns use of senses to help guide movement

info about feel of the movement

37
Q

recognition schema

A

controls movement
happens during action

38
Q

response outcome

A

feedback after the result

motor programme and schema are both updated

did the pass reach intended target

39
Q

ways coach can help with schemas

A

varying practice condiditons

40
Q

response time

A

time taken from onset stimulus to onset response

involves no movement

fraction of second it takes us to process stimuli

41
Q

example in sport of reaction time during race

A

time from hearing the gun to about to push against the blocks

42
Q

movement time

A

time taken to complete the task

43
Q

example of movement time in sport race

A

time between pushing against blocks to hitting the tape

44
Q

response time

A

time taken from onset of stimulus to completion of task

45
Q

example of response time in sport race

A

time between hearing gun and hitting tape

46
Q

response time calculation

A

response time=reaction time plus movement time

47
Q

simple reaction time

A

where there is one specific response to one stimulus

athlete has only one think to think about so fast response

48
Q

choice reaction time

A

choosing from numerous stimuli
slower response time

49
Q

hicks law

A

relationship between number of choices and response time

as reaction time increases, number of choices increases

50
Q

hicks law states

A

more choices we have, slower the reaction

51
Q

single channel hypothesis

A

states stimuli can only be processed one at a time

second stimulus must wait until first has been processed

like traffic in queue

delay of waiting for second stimulus, increases response time

more choices, the slower the response

52
Q

psychological refractory period

A

explains delay that occurs as only can process one stimulus at a time

explains what happens if stimulus arrives before we have processed first stimulus

causes delay

called psychological refractory period

performer may freeze

53
Q

anticipation

A

performer tries to prejudge a stimulus

performer tries to work out what’s gonna happen before it does

54
Q

temporal anticipation

A

pre judging when the stimulus is going to happen

55
Q

spatial anticipation

A

where and what the stimuli is going to be