mr tweedale-chapter 9.1 Flashcards

1
Q

information processing

A

data from environment is collected and utilised
e.g netball checking in right psotion before being passed to

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2
Q

what are the 3 stages of the information processing

A

input
decision making
perception
output

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3
Q

input stage

A

information is picked up by the senses from the environment

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4
Q

what is the display

A

the sporting environment

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5
Q

what are the senses

A

sight
auditory
touch
balance
kinesthesis
Sat BK

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6
Q

what are the scenses collectively known as

A

receptor systems

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7
Q

example of when vision used in sport

A

see flight of ball
postion of the opponent

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8
Q

example of when auditory used in sport

A

player may hear team mate being called
sound of the referees horn

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9
Q

are both hearing and sight internal senses or external senses

A

external senses as info is collected from the environment

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10
Q

example of touch used in sport

A

grip of the ball
feel of spingboard for siver

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11
Q

example of balance in sport

A

gymnast balancing during floor routine or competing on a beam

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12
Q

example of kinesthesis in sport

A

inner sense that given info on the body position of the performer
sense from within the performer

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13
Q

are touch balance and kinesthesis internal or external senses

A

internal senses as from within rather then the environment

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14
Q

decision making

A

second stage of information processing
performer makes decision based on information collected from the senses
performer gets lots of information but needs to pick out the most important

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15
Q

what is selective attention

A

filtering relevant information from irrelevant information
identifies information important to performer and disregards less important information
e.g. focusing on the flight of the ball rather then the crowd

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16
Q

developing selective attention

A

automatic for autonomous, top class performers
sports performer may enhance process of selective attention by learning to focus attention on important stimulus
e.g making stimulus more loud and intense during training so block out the irrelevant info e,g crowds

17
Q

perception

A

process of coding and interpretating the info from display supplied from senses

18
Q

what are the three elements of perception

A

detection, comparison and recognition
DCR process

19
Q

where does detection belong

A

belongs in input stage of information processing

20
Q

what is the comparison level about

A

where the performer tries to match info identified with info already found

21
Q

recognition

A

means performer has used info from the memory to identify appropriate response

22
Q

translatory mechanisms

A

helps to convert info so decisions can be made

23
Q

working memory system

A

central executive
phonological loop
visual sketchpad
episodif buffer
by baddley and hitch

24
Q

central executive

A

has all control over information entering and leaving the working memory
quickly identifies which information should be sent to which sub system

25
Q

phonological loop

A

holds info such as the shout from the coach, call from a team mate
sound of ball hitting a racket
deals with auditory information presnted from senses
phonologivcal store
articulatory process
helps produce memory trace mental image of skill)
sent to long term memory
then triggers motor programme

26
Q

visuospatial sketchpad

A

concerns visual and spatial(where) information
helps to process the feel for the movement
further divided into inner scribe and visual cache
inner scribe-deals with spatial movement
visual cache-holds info about form and colour

27
Q

episodic buffer

A

repsonsible for coordinating work of phonological loop and visiospatial sketchpad into sequences
sequences produce patterns of skilled actions that are put in order and sent to LTM

28
Q

what is a memory trace

A

mental snapshot of skill being used

29
Q

response time

A

time taken from onset of stimulus to onset of response
fraction of a second it takes us to process selected stimuli

30
Q

movemtn time

A

time it takes tp complete task after infromation processing has taken place
e.g time it takes from pushing off blocks to finsih line

31
Q

response time

A

time taken from onset of a stimulus to the completion of a task

32
Q

simple reaction time

A

where there is one specific repsonse to one stimulus
e.g runnign from sound of a gun
should be fast as only have one thing to think about before they react

33
Q

choice reaction time

A

choosung fromm numerous stimuli
reaction time should be slower

34
Q

factors that influence response time:hicks law

A

reaction time increases as the number of choices increases
e.g varying shots in tennis to felay opponents time to react

35
Q

hicks law

A

states the more choices we have, the slower the response