mr tweedale-chapter 2.2 Flashcards

1
Q

what are the 3 stages of learning

A

cognitive
associative
autonomous

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2
Q

cognitive stage of learning

A

used by novice/beginner
understanding sub routines explored by trial and error
performer has to think more and copy demonstrations
use extrinsic feedback to help them
movements are often slow and uncoordinated
performers motor programme not yet developed
may use trial and error-make attempt then see what they did wrong make adaptions and then try again

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3
Q

what is a motor programme

A

components of a skill that can be stored in memory

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4
Q

example of cogntive stage of learning

A

ice hockey player deciding how to pass

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5
Q

associative stage

A

where perfomer moves from being beginnger to accomplished performer
to make porgress, perfomer has to practice and practice
trial and error is still used
still use external feedback nut also internal
movements become smoother and more coordinatd as closer to top level
motor programme is forming

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6
Q

automonous stage

A

expert level
actions are fluent and efficient
automitacillay undertaken not much thinking when perfom skills
basics are perfomed without thinking so finer more controlled movemnts are looked more into
motor programme fully devloped
perfomer classed as expert

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7
Q

types of feedback

A

negative
positive

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8
Q

postive feedback

A

tels perfomer what was good
what they did well
offers motivation to maintain effort
may use praising

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9
Q

negaitve feedback

A

giving info to perfomer of what they have done wrong
so that errors can be corrected
bad habits eliminated

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10
Q

extrinsic feedback

A

derived from outside sources such as coach
this can help perfomer know what they need to do to imporve
intrinsic feedback-internal feelign of whether they did it right/kinethesis

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11
Q

knowledge of results

A

initial outcome of attempted skill
gives indication as to whether skill was successful or not
did the netba;l shot score?
concerned with outcome

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12
Q

knowledge of perfomance

A

gives reason as to why the shot went in or not
concerned with technique

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13
Q

what type of feedback would a cogntive performer want

A

benefit most from extrinisc feeback as wont know how to do it correctly themselves
will need mostly posive feedback as want to be told good things to keep them going

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14
Q

what type of feedbakc should associative perfomer receive

A

extrinsic and then slowly lean towards more intrinsic

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15
Q

what type of feedback should autonomous performer recieve

A

intrinisc only as has feel for moevemtn already

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16
Q

leanring plateau

A

period during sport where no signs of improvemnt take place
perfomer doesnt seem to be getting any bettre at task

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17
Q

what are the causes of plateau

A

lack of motivation-lack of extrinsic awards may cause performer to loose drive
boredom-repitive nature may cause boredom
limit of ability-pefomer may have gotten to the best of their ability, cant get any better as not capbale/do not have underlyning skill level
targets set too low-skill that does not allow perfomer to use all the ranging skills they are capable of
fatigue-people getting overworked increasing levels of DOMS (delayed onset muscle soreness)

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18
Q

solutions of plateau

A

player could find new coach to raise performance levels
coach could offer more praise and positive reinforcement
rest taken to avoid fatigue
more could be added to task to reduce boredom

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19
Q

methods of guidance

A

verbal
visual
mecahnical
manual
used by coaches to enhance learning

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20
Q

visual guidance

A

demonstration of required task
creates a mental image for beginner
coach should allow performer time to copy it
the demonstration being copied should be the same level as ability for a beginner
mental rehearsal, going over it in the mind, may be used for a beginner to memorise the demonstration

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21
Q

advantages of visual feedback

A

creates a mental image for performer
highlight specific weaknesses
e.g. coach may use visual guidance to show them where to position their feet on the rocks

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22
Q

verbal guidance

A

explanation of task
almost always used with visual guidance
helps build correct mental image in brain
can also be used for expert performers, using more detailed technical advice
coach may only need to explain content of session rather then with visual guidance too

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23
Q

advnatges of verbal guidance

A

helps to create mental image
can be used as a pair with verbal guidance

24
Q

disadvantages of verbal guidance

A

too much info given, may cause confusion
performer may lose concentration unless coach makes it brief, relevant
language used by coach must be understandable, the words experts may understand, beginners may not

25
Q

manual guidance

A

involves physical support by coach
e.g. holding gymnast in balanced position

26
Q

manual guidance advantages

A

helps eliminate danger e.g. support gymnast will prevent them falling
helps build confidence of performer who may not be able to get feel for task without support
fear and anxiety for dangerous or difficult tasks may be reduced

27
Q

disadvantages of manual guidance

A

may get too much reliance on physical support, may feel uncapable without, therefore causing confidence to decrease
coach should restrict and control to make sure its not over used
-may be off-putting with the coach being in such close proximity to the performer

28
Q

mechanical guidance

A

using specialised equipment to support a performer
e.g armband for swimming or harness for trampolining

29
Q

mechanical guidance advantages

A

confidence increased as gives pefomer sense they can do it
eliminates danger-harness on trampoline prevents falling off and prevents injury
can be used for disabled athletes, or those recovering from injury

30
Q

disadvantages of mechanical guidance

A

performer may depend on it too much
motivation may be lost if performer feels they cant do it without equipment/independently

31
Q

operant conditioning

A

if action is rewarded, more likely to be repeated
use of reinforcement to link correct response to a stimulus
based on work of skinner
observed rats in cage called skinners box
shapes behaviour by using reinforcement
based on trial and error learning

32
Q

what are the three features of operant conditioning

A

based on trial and error learning
shapes behaviour
manipulates the environment
if repsonse is rewarded, then likely to be repeated
if repsonse is ignored, then likely to be avoided

33
Q

stimulus response bond

A

works by strengthening link between stimulus and response
known as stimulus response bond
example of SR bond is shuttlecock high in the air shot in badminton
persons best response to this shot would be to do a smash shot
by linking both, actions can be learned
the ways coach could link these is by positive reinforcement, negative reinforcement and punishment

34
Q

postive reinforceemnt

A

increases likelhood of action being perfromed again
example may be using praise to a perfomer whe did correct action

35
Q

negative reinforcement

A

promotes correct actions by taking away unpleasant stimulus when performer does it right
coach uses negative feedback on technique until performer gets it correct, then enagtive feedback stops and turns to postive feedback
e.g coach brings in extra training after heavy defeat

36
Q

punishment

A

coach gives unpleasant stimuli to prevent incorrect actions being repeated
e.g perfomer punished with red card for committing a bad foul

37
Q

observational learning

A

Bandura
suggest acceptable and unacceptable behaviour can be leaned by copying others
bandura suggests perrfomer more likely to copy a behaviour if coach uses 4 processes

38
Q

what are the four processes bandura believes in for coping actions

A

attention
retention
motor reproduction
motivation

39
Q

attention

A

grabbing attention by demonstration
more attractive the demo is, more liekly to be copied
make model stand out by making it bright, attractive
therefore, more memorable for perfomer
any info given is loud and clear

40
Q

retention

A

ability to remember imporant info and store it in memory system
make sure demo is accurate and clear
learner should attempt it as soon as possible, so stays in mind

41
Q

motor reproduction

A

making sure performer is capable of physically copying the demonstration
making sure task is at same level as performer and making sure understood at early stages of practice

42
Q

motivation

A

drive needed to copy the demonstration
motivate behaviour by giving prasie, rewards
offering postive feedback and postive reinforcement

43
Q

social development theory

A

vygotsky
looked at development of children
interaction with others plays vital role in learning
skills can be learned from others e.g. teachers and coaches
these influential others known as more knowledgeable other
these people may influence learner e.g. healthy lifestyle, degree of effort

44
Q

inter psychological learning

A

stage where skills are learned from coach MKO
where learner uses coaches for advice ans feedback

45
Q

intra pscyhological learning

A

stage after inter-psychological learning where perfomer thinks about actions they have learnt externally and analyse them internally
they will assess where they are at and how to progress onto next stage

46
Q

constrictivsm

A

idea of buliding
leanring from experienced others can then add on to what you already know yourself
during intra-pscyhological learning learner will figure out what level they are at and how to progress to next

47
Q

what are the three ways performer will decide how to improve

A

what can i do
what can i help with
what can i not yet do

48
Q

what is the zone of proximal development

A

assessment of what they need to do next to learn the skill

49
Q

what did vygotsky belive that

A

development, skills learnt from coaches as process called inter-psychological process
where leanrer uses the knowledgae other to get advice, feedback and tactical knowledge
once absorbed, leanrer can use internal anlysis , think about constructing actions based on what they learnt externally

50
Q

what is the second stage of social development theory

A

intra-pschological learning
perfomer will assess what level they are at and how to improve to next level
MKO may give advice
perfomer will use three levels to suggest how they can improve
this is called zone of proximal development

51
Q

zone of proximal development

A

where perfomer uses three stages to asses how to improve
what can i do alone
what can i do with help
what can i not do yet

52
Q

what does proximal mean

A

what next?

53
Q

insight learning

A

where performer uses existing knowledge to help them in dealing with problematic sporting situations
pefomer is given probelm so uses sporting knowldge as a solution
e.g runner may know some of the runners and how they run fast at start then slow down
she knows she needs to go at a fast pace throughout whole race
concentrates on whoel task so good for relaistic situations

54
Q

advantages of insight learning

A

as solutio has been worked out by pefomer themselve, may gain intrinsic motiavtion
thinking is used meaning cognitive process
perfomer thinks for themselves rather then others input

55
Q
A