Media P2 CSP - Horizon forbidden west Flashcards
Which companies developed and published the game?
Developed by guerilla games.
Published by Sony.
How is the game exclusive?
The game is only available to PlayStation users which makes the game more limited and the audience may perceive the game as being high quality and desirable.
How did Sony maximise profits with the game?
Sony owns PlayStation and they only published the game on PlayStation, therefore maximising profits.
What was the budget for the game
the game had a budget of over $200M
How was the game marketed?
The game was marketed through social media, influencers, trailers which show the gameplay
What was the prequel to the game?
Horizon dawn was the game that previously came out, forbidden west is a more refined and bigger scale game than horizon dawn.
How is the game culturally diverse?
Sonys network ensures that the game is available worldwide, with different language options and cultural diversity
How did Sonys ownership benefit the game?
Sony is a large conglomerate so they don’t need to get resources which they already have
How is the game regulated?
The game is regulated by ESRB.
Age rating is PEGI 16
A challenge is regulating globally since different countries have different tolerances to violence.
How do DLCs impact the success of the game?
DLCs make the game more money and can expand the lifespan of game such as the burning shores DLC.
What are the quotes said in the trailer and what do they symbolise?
’The old ones’ - signifies that there was an old civilisation, may foreshadow what happens in game, shows that the game is futuristic.
‘The great cities’ ‘turned to graves’ - hermeneutical code which signifies the past context of game, creates mystery
‘I will be ready’ - hermeneutical code which creates mystery and entices audience to purchase game.
How can barthes theory be applied to HFW?
the game uses various signs such as machines, aloys character, post-apocalyptic landscape to create deeper meanings about technology, nature, and gender.
Aloy’s constant fight against the machines (which represent technology) shows her role as both a protector of nature and a survivor of a world ruined by technological progress
How can Neales theory be applied to HFW?
The game primarily fits into the action-adventure and RPG (role playing game) genres, which are marked by a few key conventions.
The game has a strong focus on combat, exploration, and puzzle solving.
Players control Aloy who explores an open world design with quests and fighting off against human and robotic enemies.
How can Strauss theory be applied to HFW?
One of the central binary oppositions in HFW is nature vs technology. The game is set in a post-apocalyptic future where the world has been overrun by robotic animals.
This sets up a clear conflict between natural landscapes and the remnants of human made technological structures, emphasising the impact that technological advancements have had
How can baurdilalrds theory be applied to HFW?
HFW explores a futuristic, post-apocalyptic world where nature has reclaimed the ruins of old tech driven civilisations.
The game is a detailed simulation of a possible future earth, with artificial things such as robotic creates.
The world doesn’t represent reality, it creates a new one entirely, where the real and artificial are indistinguishable, therefore showing hyperreality
How can todorovs theory be applied to HFW?
- equilibrium is Aloy’s ongoing mission where the world is in a fragile peace after the events of horizon zero dawn
- the disruption is the threat from the far zeniths who are futuristic humans with advanced technology
- new equilibrium is where aloy defeats the Zenith threat however the ending sets up a new disequilibrium for future games as the nemesis threats still looms for the future
How can propps theory be applied to HFW?
Hero is aloy, villain is the far zenith group, donor is GAIA which give Aloy tools and information she needs to progress
How can Halls representation theory apply to HFW?
- The game follows stereotypes of video games since they have hero’s and villains
- Representations which create meaning, each character represents different tribes
- Dominant ideology of technology becoming more dangerous
How does gauntletts theory apply HFW?
- Fluidity of identity, aloy is represented as masculine with weapons fighting the villains and is presented as more female when caring for the injured animals
- Constructed identity - female audience may feel empowered by aloy
How can butlers theory be applied to HFW?
The fact that aloy is seen with weapons is a subversion of typical female identity – gender trouble.
However, aloy can also be represented through femininity since she can be seen with conventional female beauty such as her hair
How can saids theory be applied to HFW?
- People from the west create false images of people from the east
- Trailer - aloy discovers a chest with Asian symboli writing and a dragon which fantasises Asian culture
How does butlers theory apply to HFW?
- The fact that ally is seen with weapons is a subversion of typical female identity, gender trouble
- Aloy can also be represented through femininity since she can be seen with conventional female beauty such as her hair
How does van zoonens theory apply to HFW?
- HFW may counter van zoonens feminist theory since aloy fits into stereotypically male roles of adventure ad action
- Visual gender codes such as aloys flowing hair
- Active posing, aloy is seen holding a bow and arrow at end of trailer
How can gilroys theory apply to HFW?
- Post colonial melancholia, the game is produced in Netherlands who would have once had white colonies, maybe the game includes a white saviour due to melancholia
- Albionic nostalgia, the landscapes and ruralism in the game