Media P2 CSP - Horizon forbidden west Flashcards

1
Q

Which companies developed and published the game?

A

Developed by guerilla games.

Published by Sony.

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2
Q

How is the game exclusive?

A

The game is only available to PlayStation users which makes the game more limited and the audience may perceive the game as being high quality and desirable.

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3
Q

How did Sony maximise profits with the game?

A

Sony owns PlayStation and they only published the game on PlayStation, therefore maximising profits.

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4
Q

What was the budget for the game

A

the game had a budget of over $200M

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5
Q

How was the game marketed?

A

The game was marketed through social media, influencers, trailers which show the gameplay

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6
Q

What was the prequel to the game?

A

Horizon dawn was the game that previously came out, forbidden west is a more refined and bigger scale game than horizon dawn.

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7
Q

How is the game culturally diverse?

A

Sonys network ensures that the game is available worldwide, with different language options and cultural diversity

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8
Q

How did Sonys ownership benefit the game?

A

Sony is a large conglomerate so they don’t need to get resources which they already have

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9
Q

How is the game regulated?

A

The game is regulated by ESRB.

Age rating is PEGI 16

A challenge is regulating globally since different countries have different tolerances to violence.

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10
Q

How do DLCs impact the success of the game?

A

DLCs make the game more money and can expand the lifespan of game such as the burning shores DLC.

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11
Q

What are the quotes said in the trailer and what do they symbolise?

A

’The old ones’ - signifies that there was an old civilisation, may foreshadow what happens in game, shows that the game is futuristic.

‘The great cities’ ‘turned to graves’ - hermeneutical code which signifies the past context of game, creates mystery

‘I will be ready’ - hermeneutical code which creates mystery and entices audience to purchase game.

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12
Q

How can barthes theory be applied to HFW?

A

the game uses various signs such as machines, aloys character, post-apocalyptic landscape to create deeper meanings about technology, nature, and gender.

Aloy’s constant fight against the machines (which represent technology) shows her role as both a protector of nature and a survivor of a world ruined by technological progress

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13
Q

How can Neales theory be applied to HFW?

A

The game primarily fits into the action-adventure and RPG (role playing game) genres, which are marked by a few key conventions.

The game has a strong focus on combat, exploration, and puzzle solving.

Players control Aloy who explores an open world design with quests and fighting off against human and robotic enemies.

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14
Q

How can Strauss theory be applied to HFW?

A

One of the central binary oppositions in HFW is nature vs technology. The game is set in a post-apocalyptic future where the world has been overrun by robotic animals.

This sets up a clear conflict between natural landscapes and the remnants of human made technological structures, emphasising the impact that technological advancements have had

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15
Q

How can baurdilalrds theory be applied to HFW?

A

HFW explores a futuristic, post-apocalyptic world where nature has reclaimed the ruins of old tech driven civilisations.

The game is a detailed simulation of a possible future earth, with artificial things such as robotic creates.

The world doesn’t represent reality, it creates a new one entirely, where the real and artificial are indistinguishable, therefore showing hyperreality

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16
Q

How can todorovs theory be applied to HFW?

A
  • equilibrium is Aloy’s ongoing mission where the world is in a fragile peace after the events of horizon zero dawn
  • the disruption is the threat from the far zeniths who are futuristic humans with advanced technology
  • new equilibrium is where aloy defeats the Zenith threat however the ending sets up a new disequilibrium for future games as the nemesis threats still looms for the future
17
Q

How can propps theory be applied to HFW?

A

Hero is aloy, villain is the far zenith group, donor is GAIA which give Aloy tools and information she needs to progress

18
Q

How can Halls representation theory apply to HFW?

A
  • The game follows stereotypes of video games since they have hero’s and villains
  • Representations which create meaning, each character represents different tribes
  • Dominant ideology of technology becoming more dangerous
19
Q

How does gauntletts theory apply HFW?

A
  • Fluidity of identity, aloy is represented as masculine with weapons fighting the villains and is presented as more female when caring for the injured animals
  • Constructed identity - female audience may feel empowered by aloy
20
Q

How can butlers theory be applied to HFW?

A

The fact that aloy is seen with weapons is a subversion of typical female identity – gender trouble.

However, aloy can also be represented through femininity since she can be seen with conventional female beauty such as her hair

21
Q

How can saids theory be applied to HFW?

A
  • People from the west create false images of people from the east
  • Trailer - aloy discovers a chest with Asian symboli writing and a dragon which fantasises Asian culture
22
Q

How does butlers theory apply to HFW?

A
  • The fact that ally is seen with weapons is a subversion of typical female identity, gender trouble
  • Aloy can also be represented through femininity since she can be seen with conventional female beauty such as her hair
23
Q

How does van zoonens theory apply to HFW?

A
  • HFW may counter van zoonens feminist theory since aloy fits into stereotypically male roles of adventure ad action
  • Visual gender codes such as aloys flowing hair
  • Active posing, aloy is seen holding a bow and arrow at end of trailer
24
Q

How can gilroys theory apply to HFW?

A
  • Post colonial melancholia, the game is produced in Netherlands who would have once had white colonies, maybe the game includes a white saviour due to melancholia
  • Albionic nostalgia, the landscapes and ruralism in the game
25
How can hooks theory apply to HFW?
- Intersectional oppression, the oppression between different ethnic tribes in the game, women being oppressed - Hierarchy between tribes, limited evidence of class and oppression
26
How can gerbners theory be applied to HFW?
Players will spend tens of hours playing as Aloy who is a powerful, smart, independent female protagonist who is not sexualised or reliant on male characters. The repetition of the representations of Aloy may cultivate a players beliefs over time, to empower females and subvert female stereotypes especially in gaming
27
How can banduars theory be applied to HFW?
Aloy displays empathy, leadership, self-reliance which are all role model related, which may lead to audiences being encouraged to adopt similar ethical standards. However, the game is still action heavy with lots of tech weapons to defeat enemies, which may lead to audiences seeing violence as the way to overcome adversity
28
How can shirkys theory be applied to HFW?
Player’s control Aloy’s journey, choosing how to explore, interact, and sometimes what dialogue options to use. This creates a personalised narrative experience where players are prosumers rather than passively recieving a story.
29
How can halls reception theory be applied to HFW?
- dominant reading is a player who accepts Guerilla games’ intended message by seeing aloy as a powerful, intelligent, insporational female protagonist as well as taking on the envrionmental concern messages. - Negotiated reading might be a player who accepts the general narrative and characters but questions aspects of gameplay or representation, some may feel combat is overemphasised. - Oppositional reading may be a player who reacts negatively to Aloy being the protagonist, the environmental concern messages
30
How can curran and seatons theory be applied to HFW?
HFW was developed by Guerilla games which is owned by Sony. Sony being a massive conglomerate only released the game on PlayStation which they own, therefore maximising profit and building exclusivity.
31
How can livingstone and lunts theory be applied to HFW?
HFW is rated a PEGI 16, which reflects a clear attempt to protect younger players from content that could be emotionally or psychologically inappropriate. The fact that the game is interactive and players control the situation makes regulation harder, supporting the theory
32
How can hesmondhalghs theory be applied to HFW?
HFW was built on horizon zero dawn which brings in the existing fan based therefore minimising profit. Only releasing on playstation which is owned by Sony creates exclusivity and shows that they are maximising profit.