3.1 Learning Flashcards

HIGH YIELD

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1
Q

Habituation

A

the process of becoming used to a stimulus → dec response

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2
Q

Dishabituation

A

the recovery of a response to a stimulus, after habituation has occurred, usually after a different stimulus has been presented

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3
Q

Types of learning

A
  • Associative (Classical, Operant)

- Observational

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4
Q

Associative Learning

A

The creation of a pairing, or association, between:

  • 2 stimuli
  • a behavior and a response/consequences
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5
Q

Classical Conditioning

A

Type of associative learning concerned with instincts and biological responses

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6
Q

Unconditioned stimuli

A

stimulus that brings about a reflexive response (unconditioned response)

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7
Q

Neutral stimuli

A

stimuli that does NOT produce a reflexive response; referred to as signaling stimulus if they have the potential to be used as a conditioning stimulus

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8
Q

Outcome of Classical Conditioning

A

neutral stimulus turned into a conditioned stimulus (a normally neutral stimulus that, through association, now causes a reflexive response (conditioned response))

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9
Q

Extinction in terms of Classical Conditioning

A

When the organism becomes habituated to the conditioned stimulus

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10
Q

Spontaneous response

A

When an extinct conditioned stimulus is presented again, a weak conditioned response can sometimes be exhibited

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11
Q

Generalization in terms of Classical Conditioning

A

Broadening effect by which a stimulus similar enough to the conditioned stimulus can also produce the conditioned response

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12
Q

Discrimination in terms of Classical Conditioning

A

Organism learns to distinguish btwn 2 similar stimuli; opposite of generalization

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13
Q

Operant Conditioning

A

Type of associative learning the links voluntary. Behaviors with consequences in an effort to alter the frequency of those behaviors

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14
Q

behaviorism

A

the theory that all behaviors are conditioned

- Associated with B. F. Skinner

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15
Q

Reinforcement

A

inc the likelihood/frequency of a behavior

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16
Q

Positive Reinforcement

A

inc a behavior by adding a pos consequence or incentive following the desired behavior (Ex. Money, employees will continue to work if they are paid)

17
Q

Negative Reinforcement

A

inc a behavior by removing something unpleasant, not to be confused with punishments. (Ex. taking meds to relieve pain)

18
Q

Escape learning

A

Reduce the unpleasantness that already exists (Ex. Taking meds for pain)

19
Q

Avoidance learning

A

prevent the unpleasantness of something that has YET to happen (Ex. Study in order to avoid a bad grade)

20
Q

Dolphin training

A

Example of Classical and operant conditioning used together:

  • Trainer feeds dolphin after performing a trick, fish = primary reinforcer
  • Trainer also uses a clicker to make a noise that the dolphin associates fish with via classical conditioning, clicker = conditioned reinforcer/ secondary reinforcer
  • Dolphin may sometimes associate trainer with the possibility of being fed, presence of trainer = discriminate stimulus
21
Q

Punishment

A

dec the likelihood/frequency of a behavior

22
Q

Positive Punishment

A

ADDS an UNPLEASANT consequence in response to a behavior to reduce that behavior (Ex: Thief is beaten in order to stop him from stealing again)

23
Q

Negative Punishment

A

REDUCTION of a behavior when a stimulus is removed (Ex: Grounding a child with no TV w/ the goal of preventing the behavior from happening again)

24
Q

Two factors of reinforcement schedules

A

The schedule is fixed or variable

The schedule is based on a ratio or an interval

25
Q

Types of reinforcement schedules

A
  • Fixed ratio (FR)
  • Variable ratio (VR)
  • Fixed interval (FI)
  • Variable interval (VI)
26
Q

Fixed ratio (FR)

A
  • Reinforce a behavior after a specific # of performances of that behavior (Ex. Given a treat after doing something 3 times in a row)
  • Continuous reinforcement = a FR schedule in which the behavior is rewarded every tome it is performed
27
Q

Variable ratio (VR)

A
  • Reinforce a behavior after a varying # of performances of the behavior
  • The FASTEST for learning a new behavior and the most resistant to extinction
28
Q

Fixed interval (FI)

A

Reinforce the first instance of a behavior after a specified time period has elapsed

29
Q

Variable interval (VI)

A

Reinforce a behavior the first time that behavior is performed after a varying interval of time

30
Q

Shaping [Operant Conditioning]

A

Process of rewarding increasingly specific behaviors

31
Q

Latent learning [Operant Conditioning]

A

Learning that occurs w/out a reward but is spontaneously demonstrated once a reward is introduced

32
Q

Problem solving [Operant Conditioning]

A

Method of learning that steps outside the standard behaviorist approach. Usually start with trial and error but then as we get older we want to avoid such method and instead step back, observe the situation, and take decisive action to solve the challenges they face

33
Q

Preparedness[Operant Conditioning]

A

Animals are most able to learn behaviors that coincide w/ their natural behaviors

34
Q

Instinctive drift [Operant Conditioning]

A

Difficulty in overcoming instinctual behaviors

35
Q

Observational Learning

A
  • The acquisition of behavior by watching others

- Famous Experiment: Albert Bandura’s Bobo doll’s

36
Q

Mirror neurons

A

They are located in the frontal and parietal lobes of the cerebral cortes and fire when an indiv performs an action and when that indiv observes someone else performing that action