T2: Lecture 9 Flashcards
An experiment with sons being asking to spend time with fathers or watch TV was done, what were the results?
Most 4-6 year olds would rather watch TV than be with fathers
At what age can children imitate the actions seen on TV?
6-18 months
-Performance increases if the demonstration is live, DVD’s never as good as direct parental interaction
Who was Sesame Street targeted at?
- Targeted at 3-5year olds
- Designed for kids from disadvantaged backgrounds
What was the AIM of Sesame Street?
-Foster intellectual and cultural curiosity in preschoolers
Following the experiment with a 26 week season of Seseme Street what were the effects?
- Increased viewing showed improvement in writing/alphabet skills
- Low SES showed largest increase in skills
TV violence effect involving watching Power Rangers found
In the two minutes of being watched by researchers, those who watched PR committed more aggressive acts
Whats the correlation between preference for violent TV and and seriousness of criminal activity?
Correlates to SERIOUSNESS of criminal activity for HIGH preference
-Less correlation for Medium preference, no correlation for low preference
Extensive TV exposure shows
Negative effects on behaviour
For children to imitate violence it needs to be
- Realistic
- Repeated
- Unpunished
What type of kids are more easily influenced to act more violently?
Children with
- emotional
- behavioural
- impulse control
- learning problems
Trends for time spent video-gaming vs TV watching
- Video-games is increasing
- TV is stable
Potential Benefits of Videogames
- Therapeutic/educational tool for chronic illness kids
- Increases fine motor skills/coordination
- Distraction from physical/emotional pain
- Improve decision making skills and brain plasticity
- Foster persistence, resilience, prosocial behaviour
In their first study how did Anderson & Dill measure the effect of video-game violence?
They measured
- aggressive personality quest (APQ)
- delinquency (violent/non-violent)
- Video-game use
What were the findings in Anderson & Dill’s first study?
Correlation between aggressive personality and aggressive/non-aggressive personality
-Not sure of causation however
In their second study how did Anderson & Dill measure the effect of video-game violence?
Looked at a competitive reaction task between a group playing violent/non-violent video-game
-Measure of violence was blasting looser with white noise