7.5 Flashcards

1
Q

reasons to design for pleasure + emotion

A

perceptions abt a product by users
people become attached to a product
brand loyalty
maintain sales for a company

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2
Q

socio pleasure

A

pleasure derived from social interactions:
products that allow communication (facetime)
products that communicate identity, belonging to a social group (traditional clothing)
encourage social interactions (unique jewellery, stuff that starts conversations)

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3
Q

physio pleasure

A

pleasure derived from the feel of the product during use. related to aesthetic qualities of product, how they combine to enable an action to be performed:
puffy texture of a jacket
smell of a new car
solid weight of tool –> communicate strength

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4
Q

psycho pleasure

A

pleasure derived from cognitive demands of using a product. products that satisfy our intellect:
complex but easy to use devices like an ipad
cognitively challenging games

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5
Q

ideo pleasure

A

pleasure derived from how product appeals to users values and beliefs:
product from biodegradable material
made sustainably (organically grown food)
products that align w moral beliefs

first thing to go out the window in times of crisis bcs people will tend to think abt themselves

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6
Q

emotional design consists of

A

visceral design
behavioural design
reflective design

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7
Q

visceral design

A

part of emotional design. how users expect products and systems to function. aesthitics, first impression of product

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8
Q

behavioural design

A

part of emotional design. focuses on uses and funtions of the product

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9
Q

reflective design

A

part of emotional design. focused on how product relates to user; memories, culture, meaning of product

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10
Q

the ACT model

A

framework for creating designs that improve relations of users w product + trigger emotional responses.
helps see product development as building relationships with users

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11
Q

ACT расшифровка

A

attract – aesthetics, unconscious responses
converse – interactions, ease of use
transact – function, usefulness

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