3.3 Flashcards
inclusive design principles
- diverse user needs
- intuitive
- low physical effort
physical models provide info about
- ergonomics + fit
- relationship between internal + external structure – electronic components, buttons…
- aesthetic – form, scale…
+ allow to present to others
scale model
a model that is either a smaller or larger physical copy of an object, like an architectural model or a DNA model
aesthetic model
used for ergonomic testing. developed to look and feel like the final product. they usually dont actually work
what properties would aesthetic models help evaluate
weight and balance
texture
ergonomic testing, evaluate visual appeal
why would a company choose a clay model over a cad model
often used in automotive industry bcs 1 allows for tactile feedback 2 real time modifications 3 better visual representation for designer + stakeholder
mockups
scale/full size representation of product to gain user feedback. useful for clients. visual, unlike prototypes, however can have a level of functionality
fidelity
degree to which prototype is like the final product. theres the range of fidelity – low, medium and high
prototypes
model built to be interacted with. to learn from, to test the concept. can be developed at a range of fidelity. actually work, unlike mockups
range of fidelity
degree to which prototype is like final product – low, medium, high
instrumental model
prototypes that are equipped to take measurements, to provide accurate quantitative feedback for analysis
advantages of physical modelling
test ideas + user testing
understand easily
visualise, communicate
tangible
disadvantages of physical modelling
accuracy – often doesnt represent reality
time
cost
skill
cant be manipulated the way a digital model can
how do u choose what level fidelity to use
1 depends on stage of development (initial ideas = low, feedback + refinement = medium, final stage = high)
2 resources (time and budget)
3 audience (for team or stakeholder?)