3.3 Flashcards

1
Q

inclusive design principles

A
  1. diverse user needs
  2. intuitive
  3. low physical effort
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2
Q

physical models provide info about

A
  1. ergonomics + fit
  2. relationship between internal + external structure – electronic components, buttons…
  3. aesthetic – form, scale…
    + allow to present to others
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3
Q

scale model

A

a model that is either a smaller or larger physical copy of an object, like an architectural model or a DNA model

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4
Q

aesthetic model

A

used for ergonomic testing. developed to look and feel like the final product. they usually dont actually work

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5
Q

what properties would aesthetic models help evaluate

A

weight and balance
texture
ergonomic testing, evaluate visual appeal

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6
Q

why would a company choose a clay model over a cad model

A

often used in automotive industry bcs 1 allows for tactile feedback 2 real time modifications 3 better visual representation for designer + stakeholder

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7
Q

mockups

A

scale/full size representation of product to gain user feedback. useful for clients. visual, unlike prototypes, however can have a level of functionality

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8
Q

fidelity

A

degree to which prototype is like the final product. theres the range of fidelity – low, medium and high

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9
Q

prototypes

A

model built to be interacted with. to learn from, to test the concept. can be developed at a range of fidelity. actually work, unlike mockups

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10
Q

range of fidelity

A

degree to which prototype is like final product – low, medium, high

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11
Q

instrumental model

A

prototypes that are equipped to take measurements, to provide accurate quantitative feedback for analysis

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12
Q

advantages of physical modelling

A

test ideas + user testing
understand easily
visualise, communicate
tangible

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13
Q

disadvantages of physical modelling

A

accuracy – often doesnt represent reality
time
cost
skill
cant be manipulated the way a digital model can

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14
Q

how do u choose what level fidelity to use

A

1 depends on stage of development (initial ideas = low, feedback + refinement = medium, final stage = high)
2 resources (time and budget)
3 audience (for team or stakeholder?)

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