Q2 - MIL πŸ’» Flashcards

1
Q

A system of conventional spoken, manual (signed), or written symbols by means of which human beings, as members of a social group and participants in its culture, express themselves.

A

LANGUAGE

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2
Q

Codes, conventions, formats, symbols and narrative structures that indicate the meaning of media messages to an audience.

A

MEDIA LANGUAGE

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3
Q

Interpreting Media Language

A
  • DENOTATIVE
  • CONOTATIVE
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4
Q

Literal meaning of the media.

A

DENOTATIVE

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5
Q

Various interpretations that media suggests to the audience which are often associated with culture, values, beliefs, etc.

A

CONOTATIVE

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6
Q

Tools used to construct or suggest meaning in media forms and product that have a commonly established meaning to the target audience.

A

MEDIA CODES

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7
Q

TYPES OF MEDIA CODES

3 ITEMS

A
  • Symbolic Codes
  • Technical Codes
  • Written Codes
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8
Q

Media Codes and Conventions

4 ITEMS

A
  • Symbolic Codes
  • Technical Codes
  • Written Codes
  • Conventions
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9
Q

Symbolic Codes

4 ITEMS

A
  1. Setting
  2. Mise en scene
  3. Acting
  4. Color
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10
Q

Technical Codes

4 ITEMS

A
  1. Camerawork
  2. Editing
  3. Audio
  4. Lighting
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11
Q

Written Codes

2 ITEMS

A
  1. Printed Language
  2. Spoken Language
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12
Q

Conventions

3 ITEMS

A
  1. Form Conventions
  2. Story Conventions
  3. Genre Conventions
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13
Q

The meaning of the product is not based on the product itself but on the interpretation of the audience; audience-based

A

Symbolic Code

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14
Q

Known as the time and place of the narrative, describes where the story or a specific scene took place. It can be a created atmosphere or frame.

A

Setting

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15
Q

A French term that means β€˜everything within the frame’. It also refers to all the objects within a frame the way they are arranged. To analyze this, you should look into the media’s set design, costume, props, staging and composition.

A

Mise en scene

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16
Q

In media, actors portray a variety of characters that contribute to character development, creating tension or interpreting the narrative.

A

Acting

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17
Q

Has strong cultural connotations. Analyzing the use of ____ in media and its various aspects, you have to look at the following: dominant ____, contrasting foils and ____ symbolism.

A

Color

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18
Q

Specific to a media form and do not live as a separate entity.

A

Technical Code

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19
Q

How the camera is operated, positioned and moved to achieve certain effects is also important in analyzing media. These include positioning, movement, framing, exposure and choice of lens.

A

Camerawork

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20
Q

It is the process of choosing, manipulating, and arranging images and sound.

A

Editing

21
Q

Using sound expressively or naturalistically also plays a role in media. Its three aspects include dialogue, sound effects and music.

A

Audio

22
Q

Manipulating light, either natural or artificial, to selectively highlight specific elements of certain scenes, is also one of the important elements of media. These elements of lighting include: quality, direction, source and color.

A

Lighting

23
Q

Lighting examples:

A

Flat lighting
Butterfly lighting
Loop lighting
Rembramdt lighting
Split lighting
Rim lighting
Ceiling Bounce lighting
Low angle lighting
Top light
Hairlight
Backlight
Background light

24
Q

A type of code that is written usually includes formal written language used in media. Similar to technical and symbolic codes, ____ codes can be used to interpret a narrative and communicate information regarding a character.

A

Written code

25
Q

Possible methods in which codes are organized in a product; based on a standard or norm that acts as a rule governing behavior.

A

MEDIA CONVENTION

26
Q

TYPES OF MEDIA CONVENTIONS

3 items

A
  • Form Conventions
  • Story Conventions
  • Genre Conventions
27
Q

Are the distinct ways that audiences expect codes to be arranged in media.

A

Form conventions

28
Q

Common narrative structures and expectations from media.

A

Story conventions

29
Q

The common use of tropes, characters, settings or themes in a certain media. These are closely linked with how the audience expects from the media product.

A

Genre conventions

30
Q

However, culture is very important in the way we interpret signs and codes. It is important to realize that culture always determines the meaning a sign or code communicates.

A

MEDIA CONVENTION

31
Q

It refers to a class or category of artistic endeavor having a particular form, content, technique, or the like.

A

Genre

32
Q

This kind of code is often seen on print media, especially on headlines.

A

Written

33
Q

It refers to time and place of the narrative, describes where the story or a specific scene took place.

A

Setting

34
Q

The accepted ways of using media codes. These are closely connected to what the audience expects from media.

A

Genre

35
Q

Pertains to the output of a person’s intellectual pursuit such as literary and artistic works, inventions, logos, symbols, and signs, as well as names and images used for commercial purpose or advertisements.

A

INTELLECTUAL PROPERTY

36
Q

Sets of rights granted to the author or creator of a work, to restrict others’ ability to copy, redistribute, and reshape the content.

A

Copyright

37
Q

It is the use or production of copyright-protected material without the permission of the copyright holder.

A

COPYRIGHT INFRINGEMENT

38
Q

This license is one of several public copyright licenses that enable the free distribution of an otherwise copyrighted work. A ____ license is used when an author wants to give other people the right to share, use, and build upon a work that the author has created.

A

Creative Common

39
Q

An exclusive right granted to an invention.

A

Patent

40
Q

It is the commission of a prohibited act with respect to a patented invention without permission from the patent holder.

A

PATENT INFRINGEMENT

41
Q

A specific sign associated with a particular brand of goods or services

A

Trademark

42
Q

It is the unauthorized use of a trademark or service mark on or in connection with goods and or services in a manner that is likely to cause confusion, deception, or mistake about the source of the goods and or services.

A

Trademark Infringement

43
Q

Refers to the copying of a copyrighted material, with the purpose of using it for a review, commentary, critic, or parody, without the need to ask permission from the copyright owner.

A

Fair use

44
Q

Is an act or instance of using or closely imitating the language and thoughts of another author without authorization.

A

Plagiarism

45
Q

Means the use of good manners in online communication such as e-mail, forums, blogs, and social networking sites to name a few.

A

Netiquette

46
Q

Is bullying that takes place using electronic technology. Electronic technology includes devices and equipment such as cell phones, computers, and tablets as well as communication tools including social media, text messages, chat, and websites

A

Cyberbullying

47
Q

Is the excessive use of computers to the extent that interferes with daily life.

A

Computer Addiction

48
Q

Is an economic inequality between groups in terms of access to, use of, or knowledge of ICT.

A

Digital divide