Physics - Ch 1: Kinematics and Dynamics Flashcards
SI units
Related to metric system
Vectors
Physical quantities with magnitude and direction
Scalar
Quantities without direction
Vector addition
Tip to tip method or break up into components
Vector subtraction
Change direction of subtracted vector and then add
Vector x scale multiplication
Changes magnitude and could change direction
Dot product
Results in scalar - product of magnitudes*cos(angle btwn them)
Cross product
Results in vector - products of magnitudes*sin(angle btwn them) * u – use RHR to determine direction
Displacement
Vector representation of a change in positions, path independent, equivalent to straight line distance between start and stop location
Distance
Scalar quantity that reflects path travelled
Velocity
Vector Representation of the change in displacement with respect to time (SI - m/s)
Average velocity
Total displacement/total time
Average speed
Total distance traveled/total time
Instantaneous velocity
Limit of the change in displacement over time as the change in time approaches zero
Instantaneous speed
Magnitude of the instantaneous velocity vector
Force
Any push or pull that has the potential to result in an acceleration (SI - N=kg*m/s^2)
Gravity
Attractive force between two objects as a result of their masses
Friction
Force that opposes motion as a function of electrostatic interactions at the surfaces of two objects
Static friction
Friction that exists between two objects that are not in motion relative to each other - can take on many values depending on the magnitude of force applied
Kinetic friction
Friction that exists between two objects that are in motion relative to each other - constant value
Coefficient of friction
Coefficient that depends on two materials in contact. Coeff of static friction is always higher than the coeff of kinetic friction - unitless
Mass = weight?
NO
Mass
Measure of the inertia of an object - its amount of material, scalar (SI - kg)
Weight
The force experienced by a given mass due to its gravitational attraction to the Earth, vector (SI- N)
Acceleration
Vector representation of the change in velocity over time (SI- m/s^2)
Newtons first law
aka Law of inertia - an object with remain at rest or move with a constant velocity if there is no net force on the object