4th period vocab Flashcards

1
Q

Accessibility

A

the quality of being able to be reached or entered.

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2
Q

Aggregator

A

a website or program that collects related items of content and displays them or links to them.

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3
Q

Ajax

A

is a set of web development techniques using many web technologies on the client side to create asynchronous web applications

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4
Q

Amplification rate

A

the ratio of shares per post to the number of overall followers

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5
Q

Applause rate

A

number of approval actions (e.g., likes, favorites) a post receives relative to your total number of followers.

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6
Q

Avatar

A

an icon or figure representing a particular person in video games

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7
Q

Blog

A

a regularly updated website or web page, typically one run by an individual or small group, that is written in an informal or conversational style

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8
Q

Contributor

A

a person or thing that contributes something

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9
Q

Conversion rate

A

the number of visitors to a website that complete a desired goal

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10
Q

Dashboard

A

he panel facing the driver of a vehicle or the pilot of an aircraft, containing instruments and controls.

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11
Q

Distribution

A

the action of sharing something out among a number of recipients

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12
Q

Exposure

A

the state of being exposed to contact with something

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13
Q

Freemium

A

a sales strategy, especially on the internet, in which the basic product or service is free, but customers are charged for additional features and content

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14
Q

Frequency

A

the rate at which something occurs or is repeated over a particular period of time or in a given sample

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15
Q

Hashtag

A

a word or phrase preceded by a hash sign (#), used on social media websites and applications, especially Twitter, to identify messages on a specific topic.

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16
Q

Immediacy

A

the quality of bringing one into direct and instant involvement with something, giving rise to a sense of urgency or excitement.

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17
Q

Impression

A

an idea, feeling, or opinion about something or someone, especially one formed without conscious thought or on the basis of little evidence.

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18
Q

Influencer

A

a person or thing that influences another.

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19
Q

Instant messaging

A

a message sent via the Internet that appears on the recipient’s screen as soon as it is transmitted

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20
Q

JavaScript

A

an object-oriented computer programming language commonly used to create interactive effects within web browsers

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21
Q

Live chat

A

is technology that provides companies with a way to interact with users when they visit an organization’s media properties

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22
Q

Live streaming

A

ransmit or receive live video and audio coverage of (an event) over the Internet.

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23
Q

Mashup

A

a mixture or fusion of disparate elements

24
Q

Metadata

A

a set of data that describes and gives information about other data

25
Microblog
a social media site to which a user makes short, frequent posts
26
Nested comments
an additional block of code is placed inside of another block of code. The compiler will skip over the comment and continue to process the lines of code that follows.
27
Participant
a person who takes part in something
28
Permanence
he state or quality of lasting or remaining unchanged indefinitely
29
Podcast
a digital audio file made available on the Internet for downloading to a computer or mobile device, typically available as a series, new installments of which can be received by subscribers automatically.
30
Reach
arive at; get as far as.
31
semantic Web
a proposed development of the World Wide Web in which data in web pages is structured and tagged in such a way that it can be read directly by computers.
32
Sentiment
a view of or attitude toward a situation or event; an opinion
33
Sharer
One who shares
34
SMS gateway
allows a computer to send or receive Short Message
35
social bookmarking
the practice of saving bookmarked web pages to a public website as a way to share the links with other internet users
36
Social collaboration
social networking and social media for the purpose of getting work done in a business or enterprise setting.
37
Social commerce
etworking websites such as Facebook and Pinterest as vehicles to promote commercial products and services.
38
Social entertainment
social games, socially enabled video games, alternate reality games, social music, and social television and film.
39
Social games
the playing of online games on social media websites
40
Social Media
websites and applications that enable users to create and share content or to participate in social networking
41
Social media publishing
publishing content in ways that allow people to respond and give feedback (think of the comments section of a blog). Implied is the social aspect involved in this type of sharing–the potential to build relationships based on responsiveness.
42
Social networks
network of social interactions and personal relationships
43
Spectator
a person who watches at a show, game, or other event.
44
Streaming
a method of transmitting or receiving data (especially video and audio material) over a computer network as a steady, continuous flow, allowing playback to start while the rest of the data is still being received.
45
tags
an instruction appended to a piece of text in a markup language in order to specify how it is displayed or interpreted.
46
Test Messaging
without formal organization or structure.
47
Traditional Media
Traditional media, or as some refer to as old media, has been used in the marketing/advertising world for years
48
Unstructured data.
information, in many different forms, that doesn't hew to conventional data models and thus typically isn't a good fit for a mainstream relational
49
user generated content
any content that has been created and published by unpaid contributors
50
Video conferencing
telecommunication in the form of a videoconference
51
Viral
an image, video, advertisement, etc., that is circulated rapidly on the Internet
52
Virtual world
computer-based online community environment that is designed and shared by individuals
53
Voice Over IP
refers to the transmission of voice traffic over internet-based networks. Click here to find more information.
54
Web 2.0
the second stage of development of the World Wide Web, characterized especially by the change from static web pages to dynamic or user-generated content and the growth of social media
55
Web feed
XML-based document which contains a sequence of content items.
56
Webcast
a video broadcast of an event transmitted across the Internet.
57
XML – Extensible Markup
is a text-based format used to share data on the World Wide Web, intranets, and elsewhere.