Final Exam 1: Language / Creativity Flashcards

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1
Q

Proactive Interference

A

Something learned in the past interferes with the ability to learn something new (ex year change, you keep writing 2022 even though its 2023)

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2
Q

Retroactive Interference

A

something recently learned interferes with something learned in the past (ex you don’t remember your old schedule because you know the new one so well)

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3
Q

repression

A

in psychoanalytic theory, the defense mechanism that pushes anxiety producing memories into the unconscious

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4
Q

Retrograde Amnesia

A

loss of memory of past events

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5
Q

Anterograde Amnesia

A

inability to form or store new memories

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6
Q

Lashley

A

spent 30 yrs training animals to run mazes then cutting out parts of their brain to see where memory was stored. never got an answer.

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7
Q

location of memories (humans)

A

most in the cerebral cortex, but complex memories have no specific location. sensory memories are stored where that sensory input is processed. classical conditioning is cerebellum.

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8
Q

hippocampus

A

involves in consolidating memories from STM to LTM

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9
Q

Long Term Potentiation (LTP)

A

Synapses become more efficient with learning. Inc. in neurotransmitters, synaptic vesicles, and release. Inc. in receptors in postsynaptic cell. Inc. in dendrites (size + number)

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10
Q

Protein/DNA Changes

A

first evidence came from cannibalistic transfer of memory. recent evidence comes from epigenetic effects on memory.

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11
Q

McConnell

A

cannibalistic transfer of memories (doesn’t work on mammals)

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12
Q

Metacognition

A

thinking about your own thoughts/thinking. psych encourages this.

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13
Q

what is thinking

A

The creation and manipulation of mental representation of the external world (units: images, concepts, language)

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14
Q

mental images

A

visual or auditory. some also have images for movement, touch, taste, smell, pain. can be used in many ways: make decisions, solve problems, change feelings, improve skills, aid memory.

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15
Q

synesthesia

A

rare form of mental imagery where senses overlap

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16
Q

concept

A

generalized idea of a class of objects of events (like a schema but less complex, part of a schema). developed through trial and error.

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17
Q

prototype

A

best example of a concept. developed from experience, organized in hierarchies.

18
Q

language

A

system of communication composed of symbols and the rules for combining them. encodes with symbols for easy mental manipulation.

19
Q

symbolic reference

A

word and its referent do not need to resemble each other, can change over time. spam meat/mail.

20
Q

productivity

A

with limited number of symbols, can express infinite number of ideas

21
Q

displacement

A

able to communicate about the “not here” and “not now”

22
Q

phoneme

A

basic speech sounds

23
Q

morpheme

A

smallest meaningful unit of speech

24
Q

grammar

A

set rules for making sounds into words and words into sentences

25
Q

syntax

A

rules used to combine words and phrases to generate sentences

26
Q

semantics

A

study of meanings in words and language. context changes meaning. “which word doesn’t belong”

27
Q

problem

A

discrepancy between one’s present state and one’s perceived goal state and no readily apparent way to get from one to the other.

28
Q

components of a problem

A

initial state, goal state, and strategies

29
Q

Algorithm

A

takes a long time. strategy that explores and evaluates all possible situations in a systemic way until the correct solution is found. guarantees success.

30
Q

Heuristic

A

informal, rule of thumb strategy of generating and testing solutions. no guarantee of success. most used.

31
Q

barriers to problem solving

A

solving problems requires that we use our memories, however there are times when memories create difficulty in problem solving.

32
Q

mental set

A

tendency to perceive or respond to something in a given way

33
Q

functional fixedness

A

inability to discover an appropriate new use for an object because of experience using the object for some other purpose

34
Q

available heuristic

A

assumption that things that readily come to mind are more common than things that do not come to mind easily

35
Q

representative heuristic

A

assumption that judgements about the most prototypical member of a category will hold for all members of the category

36
Q

positive test strategy

A

strategy that claims if something works, don’t drop it to try something else

37
Q

confirmation bias

A

tendency to search for information that confirms an initial belief.

38
Q

creativity

A

the potential to produce novel ideas that are task appropriate and of high quality

39
Q

divergent thinking

A

starting with one idea and generating a number of new ideas

40
Q

convergent thinking

A

taking many ideas and reducing them to just one solution

41
Q

increasing creativity

A

allow time for reflective thinking, promote collaboration, allow free brainstorming, provide time for play and exploration