Explanantions for Gambling Addiction Flashcards
How can you form gambling A in terms of SLT?
- experience of observing a role model being rewarded for their gambling bh (viscarious reinforcement)
- reward = enjoyment/occasional wins 🏆/financial return’s they gain
- obsv doesn’t need to be direct cud be thru 📰, magazine, media
- eg hearing someone win big on lottery make person more likely to gamble for same reward
How do we maintain gambling A thru operant conditioning
- both +- can explain A to gambling
- gambling can provide two types of + reinforcement
- reward of winning 💸 and buzz excitement for gambling
- gambling bh repeated to gain same reward
What can gambling aslo be seen as ?
- distraction for some anxieties of everyday life
- acts as negative reinforcement to distract individual from unpleasant feelings and anxiety 😥
- continue to engage in bh to avoid negative consequence of anxiety
Define partial reinforcement
- bh reinforced only some of the time
- if person rewarded every time they become bored 😑
- enables them to A due to reinforcements being limited to only some of the time ❌ consistently
- makes it more exciting 😁 I unsure when next win so bh doesn’t extinguish even if wins stop
Define Fixed Rate
- type of partial reinforcement where bh reinforced a predicable amount of times
eg slot machine 🎰 paying out every 10th time
does not form an A
Define Variable reinforcement
- type of Partial reinforcement where behaviour is reinforced an unpredictable amounts of times (variable intervals)
- win black jack at 15th time then 2nd
- highly more rewarding as it is highly unpredictable and exciting 😁 leads to stronger more persistent gambling bh
Give RTS for LT gambling A
P - Parke and Griffith
E - R supports idea that gambling is reinforced due to the money thrill + excitement 😁💸
E - they said the fact sensation of a ‘near miss’ as well makes it reinforced even if there is a loss
L - supports idea of partial + variable reinforcement making gambling highly addictive due to unpredictability of winning and associated excitement
What is a strength for gambling A
P - PRAC APPS
E - principles of theory that addiction caused by pleasant associations bw gambling and excitement led to behavioural interventions aversion therapy
E - gambling re-associated w negative stimuli eg ⚡️rather than feelings of pleasure
L - important in applied psych helps treat gambling A ir world 🌎
What can LT for gambling explanation be criticised?
P - env determinism
E - individual controlled by reinforcements that cause bh
E - eg person rewarded for gambling by feeling of euphoria/occasional win
gamble again to get same reward
L - neglects the role of free will + choice person chooses not to continue gambling despite ‘buzz’ due to being aware of financial losses
L - LT can not account of this and therefore may not be full explanation of gambling bh
What is intro to Cognitive theory
- sees A bh as a result of cognitive distortions+\ faulty thought process 🧐🧠
Define cognitive bias
- a person’s thinking, memory and attentional processes are faulty leading an individual to make irrational judgements and poor decisions. 👎🏼
> biases influence how gamblers think about their behaviour, what they pay attention to, and what they remember and what they forget.
Who divided cognitive bias into 4 categories?
Rickwood et al (2010)
Explain faulty beliefs of skills and judgements give an example
Gambling addicts have an illusion of
control which means they overestimate their ability
to influence a random event 😵💫
eg skilled choosing lottery number making more likely to gamble
Explain and give an example of Engaging in Personal traits/ Ritual behaviours
Addicted gamblers believe they have
greater probability of winning 🏆 over other ppl as they are lucky 🍀 or engaged in superstitious bh
eg touching certain piece of clothing before placing bet = more likely to 🏆
Explain and give an example of Selective Recall
(Expectancy Theory)
Addicted gamblers remember certain types of information/memories/events better than others
eg more likely to recall 🏆 than losses ❌ desc as unexplainable mysteries = more likely to gamble