Explanantions for Gambling Addiction Flashcards

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1
Q

How can you form gambling A in terms of SLT?

A
  • experience of observing a role model being rewarded for their gambling bh (viscarious reinforcement)
  • reward = enjoyment/occasional wins 🏆/financial return’s they gain
  • obsv doesn’t need to be direct cud be thru 📰, magazine, media
  • eg hearing someone win big on lottery make person more likely to gamble for same reward
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2
Q

How do we maintain gambling A thru operant conditioning

A
  • both +- can explain A to gambling
  • gambling can provide two types of + reinforcement
  • reward of winning 💸 and buzz excitement for gambling
  • gambling bh repeated to gain same reward
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3
Q

What can gambling aslo be seen as ?

A
  • distraction for some anxieties of everyday life
  • acts as negative reinforcement to distract individual from unpleasant feelings and anxiety 😥
  • continue to engage in bh to avoid negative consequence of anxiety
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4
Q

Define partial reinforcement

A
  • bh reinforced only some of the time
  • if person rewarded every time they become bored 😑
  • enables them to A due to reinforcements being limited to only some of the time ❌ consistently
  • makes it more exciting 😁 I unsure when next win so bh doesn’t extinguish even if wins stop
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5
Q

Define Fixed Rate

A
  • type of partial reinforcement where bh reinforced a predicable amount of times

eg slot machine 🎰 paying out every 10th time

does not form an A

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6
Q

Define Variable reinforcement

A
  • type of Partial reinforcement where behaviour is reinforced an unpredictable amounts of times (variable intervals)
  • win black jack at 15th time then 2nd
  • highly more rewarding as it is highly unpredictable and exciting 😁 leads to stronger more persistent gambling bh
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7
Q

Give RTS for LT gambling A

A

P - Parke and Griffith

E - R supports idea that gambling is reinforced due to the money thrill + excitement 😁💸

E - they said the fact sensation of a ‘near miss’ as well makes it reinforced even if there is a loss

L - supports idea of partial + variable reinforcement making gambling highly addictive due to unpredictability of winning and associated excitement

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8
Q

What is a strength for gambling A

A

P - PRAC APPS

E - principles of theory that addiction caused by pleasant associations bw gambling and excitement led to behavioural interventions aversion therapy

E - gambling re-associated w negative stimuli eg ⚡️rather than feelings of pleasure

L - important in applied psych helps treat gambling A ir world 🌎

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9
Q

What can LT for gambling explanation be criticised?

A

P - env determinism

E - individual controlled by reinforcements that cause bh

E - eg person rewarded for gambling by feeling of euphoria/occasional win
gamble again to get same reward

L - neglects the role of free will + choice person chooses not to continue gambling despite ‘buzz’ due to being aware of financial losses

L - LT can not account of this and therefore may not be full explanation of gambling bh

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10
Q

What is intro to Cognitive theory

A
  • sees A bh as a result of cognitive distortions+\ faulty thought process 🧐🧠
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11
Q

Define cognitive bias

A
  • a person’s thinking, memory and attentional processes are faulty leading an individual to make irrational judgements and poor decisions. 👎🏼

> biases influence how gamblers think about their behaviour, what they pay attention to, and what they remember and what they forget.

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12
Q

Who divided cognitive bias into 4 categories?

A

Rickwood et al (2010)

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13
Q

Explain faulty beliefs of skills and judgements give an example

A

Gambling addicts have an illusion of
control which means they overestimate their ability
to influence a random event 😵‍💫

eg skilled choosing lottery number making more likely to gamble

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14
Q

Explain and give an example of Engaging in Personal traits/ Ritual behaviours

A

Addicted gamblers believe they have
greater probability of winning 🏆 over other ppl as they are lucky 🍀 or engaged in superstitious bh

eg touching certain piece of clothing before placing bet = more likely to 🏆

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15
Q

Explain and give an example of Selective Recall
(Expectancy Theory)

A

Addicted gamblers remember certain types of information/memories/events better than others

eg more likely to recall 🏆 than losses ❌ desc as unexplainable mysteries = more likely to gamble

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16
Q

Explain and give an example of Faulty perceptions

A
  • Addicted gamblers have distorted views abt operation of chance (gamblers fallacy)

eg - believe losing streak can’t last will always be ended w a 🏆 = more likely to gamble

17
Q

Define Self Efficacy

A
  • refers to an individual’s perceived ability to control their own behaviour, which can explain why some people relapse into gambling again after abstaining.
18
Q

What do Addicts with low self efficacy believe?

A

they cannot give up gambling and it will always be apart of them. leading to a self-fulfilling prophecy in which the individual continues to gamble because their belief is they cannot stop themselves.

This causes their gambling A to be reinforced due to the gamblers belief that they lack control over this aspect of their life.

19
Q

Give RTS for Cognitive theory

A

P - Griffiths

E - natural exp on 30 regular gamblers and control group 30 occasional gamblers

E - played on 🍎🎰⚙️ asked to ‘think aloud’ verbalise own thoughts and were interviewed afterwards

> found that reg gamblers saw losses as near wins and saw themselves as ‘skilful’ at machine made more irrational statements

L - ✅ demonstrates faulty processes control that gamblers believe they have over random event

20
Q

What ia CA to griffths study?

A

P - self report method

E - some psychs say what they say is not what they think ‘Off the cuff remarks’ made whilst gambling may not reflect an addicts deeply-held beliefs about chance and skills

L - Therefore R may get misleading impression that gamblers’ thought processes are irrational when infact they are not. Limiting the validity of R

21
Q

Give an alternative explanation to cognitive theory

A

P - LT

E - gambling A due to positive reinforcement of reward of ‘buzz’ (euphoria)

E - gambling makes I repeat gambling bh to experience same reward rather than cognitive biases such as believing they have skill to influence random events being reason for gambling

L - cognitive expl not only expl for gambling A

22
Q

Give a strength into Cognitive Theory

A

P - PRAC APPS

E - principles of theory that A is caused by cognitive biases and faulty though processes has led to the development of CBT .

E - This is effective in treating behaviour by identifying and challenging the irrational and faulty thought processes that have lead an individual to gamble (think further: could you include an example here?) and changing them into rational and logical thought processes via disputing.

L - important part of applied psych as it helps people overcome their gambling addiction in real 🌎