Evolution Of Populations Flashcards

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1
Q

What adapts and evolves

A

Individuals do not adapt or evolve

POPULATIONS adapt and evolve

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2
Q

Micro evolution

A

Change in allele frequencies in a population

Requires inherited traits, genetic variability

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3
Q

Sources of genetic variation

A

Gene mutations
Chromosomal mutations
Sexual reproduction
Rapid reproduction

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4
Q

Gene mutations

A
Only gamete mutations passed on 
Point mutations- sickle 
Maybe silent- no change amino acid 
Maybe neutral no change in pheno (introns or amino acid change no difference)
Can be beneficial or deadly
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5
Q

Chromosomal mutations

A

Change loci
Duplication of genes (cross over error, adds to available genes)
Transposable elements
Large changes harmful but few extra copies can be good to take on new function

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6
Q

Transposable elements

A

Transposons move
Retrotransposons leave a copy at original position and move= more copies or genes
Could be good to have extra for new functions

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7
Q

Sexual reproduction genetic variation

A

Crossing over
Independent assortment
Fertilization, 2^n possible gamete chromosome combos

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8
Q

Hardy Weinberg principle

A

Detects microevolution of particular genes
Determines what gene frequencies would be if no evolution (null hypothesis)
Compare null with data
Null supported- no evolution
Not supported- evolution

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9
Q

Population

A

All individuals of a species in an area that reproduce together

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10
Q

Gene pool

A

All copies of every allele at every locus in all individuals of a population

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11
Q

Fixed gene

A

All alleles of a gene are the same in the gene pool

Frequency 100%

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12
Q

Genotype percentage of population formula

A

Individuals/ total population=%

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13
Q

Dominant allele frequency

A

homozygous dominant x2 + # heterozygous

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14
Q

Recessive allele frequency

A

homozygous recessive x2 + # heterozygous

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15
Q

P

A

Frequency or dominant

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16
Q

Q

A

Frequency of recessive

17
Q

Formulas for frequency

Hardy Weinberg formulas

A

P+Q= 1

P^2 + 2pq + q^2 = 1

18
Q

Null hypothesis no evolution

A

F of alleles remains constant from gen to gen
Mating completely random and all allele combinations must survive equally well
So use multiplication rule of probability to predict % of genotypes of offspring

19
Q

P^2

A

Frequency of homo dom

20
Q

Q^2

A

Frequency or homo recessive

21
Q

2pq

A

Frequency or hetero

22
Q

Conditions for hardy Weinberg equilibrium

A
No mutations 
Random mating 
No natural selection 
Extremely large population 
No gene flow into or out of population 
(Immigration in, emigration out)
23
Q

Causes of evolution

A

Natural selection

24
Q

Genetic drift

A

Chance events cause random change in allele frequency

Small population maximizes effects (may decrease genetic variation)

25
Q

Founder effect

A

New population states by few individuals

Fewer alleles, different % than main population

26
Q

Bottle neck effect

A

Population nearly wiped out
Few reminding individuals have limited gene pool
Population may recover but genetic variation only recovers very slowly without immigration

27
Q

Bottle neck effect example

A

Florida panther separate subspecies for 100 yrs
Population dropped under 50
Inbreeding Increased incidence of disorders

28
Q

Founder effect example

A

Bighorn sheep
Island population
20 founders to 650
Genetic variation significantly less

29
Q

Gene flow

A
Alleles move into or out of population 
Individuals move ( Immigration Emigration) 
Gamete move
Increases genetic diversity 
Makes populations more similar 
Prevents speciation