UNDS: Digital Self: Self and Others in Cyberspace Flashcards

1
Q

is a mask we put on to draw in the innovative world. With the digital technologies such as web pages, online games, virtual worlds, social media, smart phones, Internet, self- extension is extensive.

A

Digital self

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2
Q

explained that the reason we want to have something is to enlarge our sense of self and that the only way we can know who we are is by observing what we have.

A

Sartre

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3
Q

presented the concept of the extended self:

(1) Dematerialization, (2) Reembodiment, (3) Sharing, (4) Co-construction of Self, and (5) Distributed memory.

A

belk

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4
Q

self:
possessions: Attachment to and singularization of virtual possessions; almost, but not quite the same

A

Dematerialization

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5
Q

self: Avatars affect offline self; multiplicity of selves
possessions: Attachment to avatars

A

Reembodiment

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6
Q

self: Self revelation; loss of control
Possession: Aggregate possessions; sense of shared place online

A

Sharing

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7
Q

self: Affirmation of self;building aggregate extended self; Assessions lo Virtual
Possessions Videogames”

A

Co-construction of self

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8
Q

self: Narratives of self
Possession: Digital clutter; digital cues to sense of past

A

Distributed memory

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9
Q

is behavior that attempts to convey some information about oneself or some image of oneself to other people.

A

Self-presentation

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10
Q

These behaviors are activated by the evaluative presence of other people and by others’ knowledge of one’s behavior. In new situations, many people would like to impress and become self-conscious.

A

Self-presentation

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11
Q

Two Types of Self-Presentation

This type of self-presentation which try to match self to the audience’s expectations and preferences.

A

Pleasing the audience

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12
Q

Two Types of Self-Presentation

This type of self-presentation tries to match oneself to one’s own ideal self. The expression of the audience-pleasing motive varies across situations.

A

self-construction

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13
Q

Multiple Aspects of the Self
this refers to the attributes an individual possesses.

A

Actual self

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14
Q

Multiple Aspects of the Self

this refers to the attributes an individual would ideally possess.

A

Ideal self

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15
Q

Multiple Aspects of the Self
this refers to the attributes an individual ought to possess.

A

Ought self

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16
Q

Impact of Online Interaction on Self

encompasses human communication involving several exchanges through various platforms such as text, audio, and/or video messages. A CMC interaction occurs through various types of networking technology and software, including email, Internet Relay Chat (IRC), instant messaging (IM), Usenet and mailing list servers. An interesting discussion can stem from a comparison of how we construct our identity in the “real world” versus how we construct it in the online world. As Dutton (1996) points out, that technology can work two ways - open or close social choices. Individuals shape the impact of technology has on their lives by choosing which technology to use and how to use it.

A

Computer-Mediated Communication

17
Q

Impact of Online Interaction on Self

The line between offline and online self has become blurred. Since people nowadays are becoming more connected digitally, self-identity is becoming more fashioned in transmedia paradigm. In the present culture of constant connectivity, the Internet is coordinated into our lives with the end goal that the experience of being on the web is subjectively not quite the same as before.

A

Boundaries of Self Online