T18 Flashcards

Games

1
Q

Example of games depending on the material used.

A
Body: simon says
Oral: bingo
Online: kahoot
Board: scrabble
Cards: matching pairs
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2
Q

Characteristics of games

A

-Creative activities
-Sense of order since rules
-Necessity - personality and autonomy are developed
-Desire to win
-Not evaluated
-Free action
-Separated from adults world

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3
Q

Which type of game would you use to improve accuracy? Why?

A

Language control games because such games are focus on repetition of structures or vocabulary

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4
Q

What is the relation between creativity and CC?

A

Creativity help students to develop the communicative competence, because it allows them to look for different ways to communicate, to use different communication strategies to achieve a specific objective or communicative intention

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5
Q

What is informal investigation?

A

It is one of the method propose to develop creativity that consists on learning through discovering. The students will find solutions to the given problems by themselves.

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6
Q

8 guidelines for the management of games

A
  • Rules clear
  • Demostration
  • Variety
  • Not overuse
  • Set time limits
  • Consider the learning value
  • Consider the language needed
  • More than 1 Winner
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7
Q

What does Ken Robinson stated about creativity?

A

“If you are not prepared to be wrong, you will never come out with something original”

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8
Q

Quote about games

A

“Play is our brain’s favorite way of learning” Diane Ackerman

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9
Q

Marin (2008)

A

President of the International Association for the Right of Children to Play. Children learn through games. Games aid our body to segregate dopamine.

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10
Q

Ruiz (2020)

A

Creativity does not only improve students’ social skills but also their executive functions.

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11
Q

Example of games related to the executive functions

A

Simon says - flexible thinking
Scrabble - working memory
Dobble - Self control

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12
Q

Functions of games

A

Cognitive
Physical
Affective
Social
Pedagogical
Linguistic
Cultural

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13
Q

Social function of playing

A

Children accept norms and rules.
Acquire social conventions
Positive attitude towards the group

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14
Q

Pedagogical function of playing

A

-Meaningful contexts for language use
-Improve intrinsic motivation
-Positive attitude towards language learning

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15
Q

Linguistic function of playing

A

-Source of phrases and structures
-Practice all the skills
-Disguise to drill structures

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16
Q

Advantages of using games

A

-Fun+variety
-Meaningful and functional learning
-Motivate + activate students - PARAMOUNT (ANNEX IV ORDER)
-Concentration + Memory

-Cooperative+relaxing atmosphere
-Creativity+ imagination
-Crosscurricular topics
-Challenge for students

-Distance t-s reduced
-Opportunities to practice sp. patterns
-Global activities
-Feedback

-CC
-BK
-Transversal elements
-Reading habit

17
Q

1.3 CREATIVITY

A

-Definition
-Helps to develop CC
-Characteristics of creative ppl
-DECREE st. obj b ART 4

18
Q

Fernando Rodríguez (2015)

A

Gamification is a TL style which transfers the games’ mechanics to the educational field

19
Q

1.4. Methodologies to teach creativity

A

-Scientific method
-Informal method
-Interrogative

-Gamification
-PBL

-Reading

20
Q
  1. GAMES AS CREATIVE PLAY TECHNIQUE… (structure)
A

-CEFRL (3 subcompetences)
-PROCESS (1. Explore fav games 2. Select 3. Organize: goal, roles, rules, solutions for conflicts…)
-GUIDELINES

21
Q

3.1 EDUCATIVE INNOVATION

A

-GBL
-LEARNING STATIONS
-ICT st. obj i LOMLOE