Soc 26 Flashcards

1
Q

Open skill

A

Always changing, affected by the environment
Eg dribbling past a defender

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2
Q

Closed skill

A

Not affected by the environment, self paced
Eg Penalty kick

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3
Q

Basic skill

A

Little info to process, few decisions to make
Eg passing

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4
Q

Complex skill

A

Lots of info to process, quick decisions
Eg stepover

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5
Q

Low skill

A

Not complecated and simple, subroutines can be practised seperately then intergrated into the whole skill
Eg free throw- easy to break down

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6
Q

High skill

A

Complex and requires large amounts of attention, subroutines that are difficult to breakdown
Eg a summersault

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7
Q

Practise- Massed

A

Practising until you get it, intense, hardly any breaks
Eg for fit and motivated athletes

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8
Q

Practise- distributed

A

Practised over several sessions, plenty of rest breaks
Eg normally for players with lower ability

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9
Q

Guidance- Visual

A

Skills that can be broken down into parts, effective in early parts of training and helps the performer visualise the skill

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10
Q

Guidance- verbal

A

Good for advanced performers, usually provided during a performance
- telling someone what to do

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11
Q

Guidance-manual

A

Can be used for all abilities, , helps them gain a kinaesthetic (sense) movement
Eg physically moving the performer

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12
Q

Feedback- intrinsic

A

Telling yourself the right or wrong decision, how the performer has felt how they have performed the skill.
Eg begginers don’t know what to do

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13
Q

Feedback-extrinsic

A

From coach
-more advanced athletes will benefit from this

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14
Q

Feedback- concurrent

A

During the game
-begginers helping them throughout

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15
Q

Feedback-Terminal

A

Feedback after or before a game
-more more advanced athletes

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16
Q

Practise-fixed

A

A single situation , no breaks

17
Q

Practise-variable

A

Repeating a skill In a variety of different situations, plenty of rest breaks

18
Q

Guidance-Mechanical

A

When performer is guided by equipment- eg a float in swimming