Path To Glory 251 Flashcards

1
Q

What does the player with fewer renown points decide in the battle?

A

They pick which player is the attacker and which is the ritualist.

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2
Q

How are the objectives set up in the battle?

A

4 objectives are set up; 3 on the border of the ritualist’s territory as sites of power, and 1 in the center as the altar.

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3
Q

What is the battlefield designed to represent?

A

A ritual site.

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4
Q

Who begins deployment in the battle?

A

The ritualist.

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5
Q

What happens during the ‘At All Costs’ twist?

A

The underdog can pick a friendly unit and add 1 to that unit’s control score until the start of the next battle round.

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6
Q

What effect does ‘The Earth Trembles’ twist have?

A

The underdog can pick an enemy unit which has STRIKE-LAST this battle round.

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7
Q

What does the ‘Eruption of Power’ twist allow?

A

The underdog can pick 1 objective and roll a dice for each unit contesting it; on a 4+, inflict D3 mortal damage on that unit.

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8
Q

What restriction is placed on the attacker regarding faction terrain?

A

The attacker cannot set up faction terrain during the deployment phase.

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9
Q

Who chooses who takes the first turn of the battle?

A

The attacker.

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10
Q

What is the first ritual option available to the ritualist?

A

Ritual of Blessings: Heal (D3) a friendly unit contesting an objective each time they score a victory point.

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11
Q

What is the effect of the Ritual of Primal Force?

A

The charging unit has STRIKE-FIRST if the unmodified charge roll equals the number of victory points.

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12
Q

What does the Cursed Ritual do?

A

Inflicts D3 mortal damage on an enemy unit contesting an objective on a roll of 4+ each time the ritualist scores a victory point.

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13
Q

What advantage does the Ritual of Darkness provide?

A

Adds 1 to wound rolls for combat attacks made by friendly units if the ritualist has 8 or more victory points.

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14
Q

How does the ritualist score victory points from sites of power?

A

Scores 1 victory point for each site of power controlled and D3 for controlling the altar.

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15
Q

What does the attacker score victory points for at the end of their turn?

A

1 victory point for each objective contested but not controlled, and D3 for each objective controlled.

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