CR 196 Flashcards

1
Q

What should you do if you encounter a rules situation in Warhammer Age of Sigmar?

A

Discuss with your opponent and agree on a fair and reasonable solution to continue the game quickly.

Otherwise, refer to the Special Rules section for detailed instructions.

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2
Q

How does Warhammer Age of Sigmar handle rules updates?

A

The game is supported with regular free updates based on community feedback. Check warhammer-community.com for the latest updates and FAQs.

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3
Q

What are the red boxes in the rules?

A

They provide short summaries of important rules.

Refer to the main text for the full rule.

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4
Q

What do the grey boxes in the rules indicate?

A

They provide commentary on the rules or supplementary information, offering additional insight or context.

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5
Q

What is the battlefield in Warhammer Age of Sigmar?

A

It is the surface where battles are fought, using a scenario called a battleplan to set up and determine the winner.

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6
Q

What do you need to fight a battle in Warhammer Age of Sigmar?

A

A tape measure, some dice, a surface to play on (the battlefield), and 2 armies of Citadel Miniatures.

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7
Q

How are distances measured in Warhammer Age of Sigmar?

A

Distances are measured in inches (“), between the closest points on the bases of the models.

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8
Q

What does it mean for a model to be ‘within’ a distance?

A

A model is within a distance if any part of its base is within that distance.

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9
Q

What does it mean for a model to be ‘wholly within’ a distance?

A

A model is wholly within a distance if every part of its base is within that distance.

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10
Q

What type of dice does Warhammer Age of Sigmar use?

A

It uses six-sided dice, abbreviated as D6.

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11
Q

What does ‘2D6’ mean?

A

Roll two six-sided dice and add the results together.

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12
Q

How do you handle a D3 roll?

A

Roll a dice and halve the total, rounding up.

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13
Q

What are modifiers in Warhammer Age of Sigmar?

A

Effects that allow you to modify a dice roll.

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14
Q

How do you resolve a roll-off?

A

Each player rolls a dice; the higher roll wins. If tied, roll again until there is a clear winner.

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