Path To Glory 250 Flashcards
What is the setting for the raid described?
The heart of the defender’s domain
This location represents the primary area where the battle takes place.
How is the raider and defender determined?
The player with fewer renown points picks or rolls off if equal
The player with the higher result chooses their role.
How must the defender split their army?
Into a patrol contingent and a reinforcements contingent
Each contingent should have as close to the same number of units as possible.
How many objectives are set up on the battlefield?
5 objectives
Objectives are arranged as shown on the map.
Who begins the deployment phase?
The defender
The defender’s reinforcements are deployed in reserve.
Where can the raider’s units be set up?
Anywhere wholly within their territory
They do not have to be set up more than 9” from enemy territory.
Can the raider set up faction terrain during deployment?
No
The raider cannot set up faction terrain at this stage.
Who decides who takes the first turn of the battle?
The raider
The raider has the choice to determine the first turn.
What ability can defender’s reinforcements use while in reserve?
Raise the Alarm
This ability allows them to make an arrival roll.
What is the effect of the Raise the Alarm ability?
Make an arrival roll, on a 4+, set up unit within 6” of battlefield edge
The unit cannot be in combat when set up.
What happens if the raider is the underdog during the battle?
Subtract 1 from arrival rolls 1-3 this battle round
This affects their reinforcements’ ability to enter the battlefield.
What is the effect of being the underdog for the defender?
Add 1 to arrival rolls this battle round
This provides an advantage for the defender’s reinforcements.
What can the underdog do with a friendly unit?
Add 3 to that unit’s control score until the start of the next battle round
This is part of the At All Costs ability.
How are victory points scored for Take and Hold?
Each player scores 1 victory point for each objective they control at the end of their turn
This incentivizes players to control objectives.
What can the raider do with an objective they control at the end of their turn?
Burn it down
This removes the objective from play and scores D3 victory points.