CR 224 Flashcards

1
Q

What can WIZARDs do?

A

WIZARDs can cast spells.

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2
Q

What can PRIESTs do?

A

PRIESTs can chant prayers.

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3
Q

How many spells or prayers can each WIZARD or PRIEST use per phase?

A

They can use a number of spells or prayers per phase equal to their power level.

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4
Q

How many UNBIND abilities can a WIZARD use per phase?

A

Each WIZARD can use a number of UNBIND abilities per phase equal to their power level.

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5
Q

How many times can each spell or prayer be used per turn?

A

Each spell or prayer can only be used once per turn.

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6
Q

What is MYSTIC SHIELD?

A

MYSTIC SHIELD protects allies from harm by giving them WARD (6+) this turn.

Example: Pick a visible friendly unit wholly within 12” of this WIZARD to be the target and make a casting roll of 2D6.

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7
Q

What is RESURRECTION?

A

RESURRECTION brings a fallen hero back from death, fully restoring their vitality.

Example: Make a chanting roll of D6 to return a friendly INFANTRY Hero that has been slain to the battlefield.

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8
Q

What does power level indicate for WIZARDs and PRIESTs?

A

Power level determines the number of SPELL, PRAYER, or BANISH abilities they can use per phase.

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9
Q

What happens if a spell’s casting roll does not meet its casting value?

A

The spell fails and its effect is not resolved.

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10
Q

What occurs if the casting roll includes 2 or more rolls of 1?

A

The spell miscasts, failing and inflicting D3 mortal damage on the WIZARD.

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11
Q

What must be done if a prayer’s chanting roll is an unmodified 1?

A

The prayer fails, its effect is not resolved, and D3 ritual points must be removed from the PRIEST.

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12
Q

What is the effect of a successful prayer?

A

If the chanting roll equals or exceeds the prayer’s chanting value, the effect is resolved and the PRIEST’s ritual points are reset to 0.

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13
Q

How many times can a WIZARD use the ‘Unbind’ reaction per phase?

A

A WIZARD can use the ‘Unbind’ reaction a number of times per phase equal to their power level.

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14
Q

What is the effect of the UNBIND reaction?

A

The WIZARD nullifies the effects of an enemy’s spell by making an unbinding roll of 2D6.

If the roll exceeds the casting roll for the spell, then the spell is unbound.

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