CR 207 Flashcards

1
Q

How can a model move over terrain features?

A

A model can move over terrain features that are 1” or less in height as if they were not there.

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2
Q

What happens when a model moves vertically?

A

A model can be moved vertically to climb up or down any terrain features taller than 1”, counting the vertical distance as part of its move.

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3
Q

Can models end a move mid-climb?

A

No, models cannot end a move mid-climb.

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4
Q

What is jumping down?

A

When a model on a terrain feature moves, it can jump down from the edge to a lower part of the same or a different terrain feature or to the battlefield.

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5
Q

What must be done to jump down?

A

You must trace the path of the model’s move to the edge of the terrain feature, and jumping down immediately ends their move.

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6
Q

Can models end a move mid-jump?

A

No, models cannot end any kind of move mid-jump.

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7
Q

What is a pile-in move?

A

A pile-in move is a short move allowed by some abilities, such as FIGHT abilities, to get into a better position for combat.

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8
Q

What are the rules for pile-in moves if the unit is in combat?

A

Pick an enemy unit to target; each model can move up to 3”, passing through enemy combat ranges, but must end closer to the target unit.

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9
Q

What are the rules for pile-in moves if the unit is not in combat?

A

Each model can move 3” in any direction, passing through and ending within the combat ranges of any enemy units.

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10
Q

What is the ability of units with the FLy keyword?

A

Units with the FLy keyword can reach inaccessible destinations, ignoring other models, terrain features, and enemy combat ranges.

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11
Q

What are the movement rules for flying units?

A

Flying units can move freely over terrain features, ignoring intervening models and terrain, and cannot end their move in combat unless specified.

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12
Q

What should be noted about some units with the FLy keyword?

A

Some units have the FLy keyword even if they can’t really fly, representing units that move adeptly across the battlefield.

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