CR 206 Flashcards

1
Q

What is the rule for moving a unit?

A

When moving a unit, move any number of models in that unit.

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2
Q

Can models in a unit turn and pivot during movement?

A

Yes, each model can turn and pivot, but no part of its base can move farther than the maximum distance.

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3
Q

What is the maximum distance a unit can move?

A

Units can move any distance up to the maximum specified in the ability.

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4
Q

What must a unit do after finishing a move?

A

A unit must end their move in coherency and be in a single group.

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5
Q

What is the coherency range?

A

Coherency range is ½” horizontally.

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6
Q

What is required for models to be in coherency?

A

Each model must be within coherency range of a different model from the same unit.

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7
Q

What is the coherency requirement for units with 7 or more models?

A

While a unit has 7+ models, each model must be in coherency with 2 other models in the unit.

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8
Q

How does a model move on the battlefield?

A

When a unit moves, each model can move one at a time in the order chosen by that unit’s commander.

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9
Q

What restrictions apply to a model’s movement?

A

Models cannot move beyond the edge of the battlefield or through other models, and they can never end a move standing on top of another model.

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10
Q

What must a model’s base do while moving?

A

A model’s base is assumed to remain parallel with the battlefield as it moves.

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11
Q

What happens if a model ends its move on an uneven surface?

A

It must be able to stand up by itself with its base as close to parallel with the battlefield as possible.

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12
Q

What is the requirement for a unit to be considered coherent?

A

A unit is considered to be in a coherent group if each model is within coherency range of at least 1 other model.

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13
Q

What is the coherency requirement for units with 7 or more models?

A

A unit is coherent if each model is within coherency range of at least 2 other models.

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14
Q

What happens if a unit cannot end a move in a coherent group?

A

If it is not possible for a unit to end a move in a single coherent group, that move cannot be made.

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