CR 220 Flashcards
What qualifies as a command?
Any ability with a command point cost is a command.
How many command points does each player gain at the start of each battle round?
Each player gains 4 command points.
What advantage does the underdog have regarding command points?
The underdog gains 1 extra command point.
How many commands can each unit use in each phase?
Each unit can only use 1 command in each phase.
How many times can each command be used by each army in each phase?
Each command can only be used 1 time by each army in each phase.
What must you do to use a command?
You must pay the command point cost to use a command.
What are commands?
Some abilities, called commands, require that you spend one or more command points to use that ability.
What happens to command points at the end of the battle round?
Players’ command points are reset to 0, and any that have not been used are lost.
What is the effect of the HERO PHASE command ‘RALLY’?
Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent to heal or return slain models.
You can spend the rally points in any combination of healing or returning models.
What is the effect of the enemy HERO PHASE command ‘MAGICAL INTERVENTION’?
A friendly WIZARD or PRIEST can use a SPELL or PRAYER ability as if it were your hero phase, with a -1 penalty to casting or chanting rolls.
What is the effect of the enemy MOVEMENT PHASE command ‘REDEPLOY’?
Each model in that unit can move up to D6” without passing through or ending within the combat range of an enemy unit.
What is the effect of the command ‘AT THE DOUBLE’?
Add 6” to that unit’s Move characteristic for determining movement distance as part of a RUN ability.