CR 209 Flashcards

1
Q

What are attack modifiers capped at for hit rolls and wound rolls?

A

Attack modifiers for hit rolls and wound rolls are capped at a maximum of +1 (if positive) or a minimum of -1 (if negative).

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2
Q

What is the cap for save rolls?

A

For save rolls, the result is capped at a maximum of +1. There is no cap on the amount that can be subtracted from save rolls.

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3
Q

What happens when an ability inflicts mortal damage?

A

If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability.

See 18.2 Allocating Damage.

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4
Q

What are the conditions for fast dice rolling?

A

All attacks must have the same Hit, Wound, Rend and Damage characteristics, the same weapon abilities, and target the same enemy unit.

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5
Q

What is the sequence for making rolls during fast dice rolling?

A

Make all of the hit rolls at the same time, then all of the wound rolls, and finally all of the save rolls.

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6
Q

What happens to the attack sequence when fast dice rolling ends for one attack?

A

If the attack sequence ends for an attack made while fast dice rolling, it doesn’t stop the attack sequence for all the attacks, just that specific attack.

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