Path To Glory 249 Flashcards

1
Q

What is the objective of the ambusher in the battle?

A

To spring a deadly trap on the trespasser

The ambusher has tracked the movements of the invading force.

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2
Q

Who chooses which player is the trespasser and which is the ambusher?

A

The player with fewer renown points

If both generals have the same renown points, a roll-off determines the choice.

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3
Q

How is the battlefield set up?

A

To represent the borderlands between the domains of the two armies

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4
Q

Where can the ambusher deploy their units?

A

Anywhere in friendly territory more than 6” from enemy territory

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5
Q

Where can the trespasser deploy their units?

A

Anywhere wholly within friendly territory

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6
Q

What is the deployment requirement for the trespasser’s units?

A

All must be set up on the battlefield during the deployment phase

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7
Q

Can the ambusher set up faction terrain during the deployment phase?

A

No

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8
Q

Who takes the first turn of the battle?

A

The ambusher

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9
Q

What is unique about the ambusher’s first turn?

A

There is no movement phase

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10
Q

What is the effect of the ‘Hold the Line’ twist?

A

No command points are spent when the underdog’s army uses the Rally command

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11
Q

What does the ‘Defensive Formation’ twist do?

A

Adds 1 to save rolls for a selected friendly unit

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12
Q

What effect does ‘Storm the Enemy’ have on a unit?

A

That unit has STRIKE-FIRST until the end of the battle round

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13
Q

How are victory points scored for destroying enemy units?

A

1 victory point for every 100 points the destroyed unit costs

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14
Q

What happens if a unit in the trespasser’s army escapes to safety?

A

It is removed from play and scores D3 victory points

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15
Q

Fill in the blank: The ambusher cannot set up _______ during the deployment phase.

A

faction terrain

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16
Q

True or False: The trespasser can set up units in reserve.

17
Q

What must occur at the end of each turn for the trespasser to score points?

A

A unit must be within 3” of the Escape Route and not in combat