Domains of Learning Flashcards
Observations of the GFI (3 total)
- Group’s abilities
- Group’s strengths
- Group’s weaknesses
Decisions of GFIs Post-Warm-up (2 total)
- Type of cues
- Level of intensity
Learning - Definition
“Internal change in the individual that is inferred from a relatively permanent improvement in performance of the individual as a result of practice” Magill (2000)
GFIs Who Perform - Definition
-Lead through safe movements by having the participants mimic the leader
GFIs Who Teach - Definition
-Impart knowledge that participants can demonstrate, practice, and reproduce independently over time
Levels of Human Behavior (3 total)
- Cognitive
- Affective
- Psychomotor
Cognitive Domain -Definition
-The brains ability to gather and retain information and knowledge.
Cognitive Domain - Examples (2 total)
- Counting out movements
- Remembering patterns of choreography
Affective Domain - Definition
-Emotional behaviors, beliefs, and attitudes
Affective Domain - Examples (2 total)
- Overall feelings regarding health
- Motivational attitudes in general
…shape a person’s feelings about exercise
Psychomotor Domain - Definition
-Physical movement, coordination, and use of the motor-skill
Kinesthetic Awareness - GFI Goal
Teach in such a way as to empower participants to independently execute moves with proper form
Kinesthetic Awareness - GFI Guidelines - 1 of 3
-Incorporate alignment and movement cues into each segment of a group fitness class
Kinesthetic Awareness - GFI Guidelines - 2 of 3
- Educate participants about purpose of movements not just for class, but for enjoyment and success in ADL
i. e. proper hip hinge
Kinesthetic Awareness - GFI Guidelines - 3 of 3
- Impart knowledge and skills that make participants aware of how they position their bodies in space
i. e. reference body parts in relation to other body parts or surroundings in the room