C12 - Guidance & Feedback Flashcards

1
Q

What is visual guidance?

A

Definition: Demonstrating a skill or providing visual aids to help learners understand the movement.

Pros: Useful for beginners, creates a clear mental image, and simplifies complex skills.

Cons: May not convey subtle movements; relies on the learner’s ability to replicate the action.

Example: A coach demonstrating a tennis serve or using a video replay.

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2
Q

What is verbal guidance?

A

Definition: Giving spoken instructions, cues, or feedback to help the learner perform a skill.

Pros: Quick, can explain strategies and tactics, effective alongside other guidance.

Cons: May confuse beginners if too detailed; less effective for complex skills without visuals.

Example: A coach instructing a swimmer on arm positioning during freestyle.

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3
Q

What is manual guidance?

A

Definition: Physically moving or supporting the learner to help them experience the correct movement.

Pros: Builds confidence, useful for beginners or dangerous skills, develop kinaesthetic feel

Cons: Can create dependency, doesn’t always feel natural

Example: A coach helping a gymnast perform a handspring by supporting their body.

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4
Q

What is mechanical guidance?

A

Definition: Using equipment or aids to assist the learner in performing a skill.

Pros: Increases safety, builds confidence, useful for beginners.

Cons: Can lead to over-reliance, affect performers interal feedback loop

Example: Using a harness in rock climbing or a float in swimming.

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5
Q

What is intrinsic feedback?

A

Definition: Feedback from the performer’s own sensory experiences + own reflection

Pros: Immediate, develops kinaesthetic awareness, critical for experienced athletes.

Cons: Beginners may not recognize correct or incorrect movements.

Example: A gymnast feeling if they landed a vault correctly.

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6
Q

What is extrinsic feedback?

A

Definition: Feedback provided by an external source, such as a coach or video.

Pros: Useful for beginners, provides precise information.

Cons: Over-reliance can reduce intrinsic feedback development, doesn’t create kinaesthetic feel

Example: A coach correcting a swimmer’s arm movement.

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7
Q

What is knowledge of performance?

A

Definition: Feedback on how a skill or movement was performed.

Pros: Helps refine technique, essential for advanced skills.

Cons: Can overwhelm beginners with too much detail.

Example: A coach providing feedback on a sprinter’s stride technique.

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8
Q

What is knowledge of results?

A

Definition: Feedback about the outcome or result of a performance.

Pros: Motivates performers, especially beginners; straightforward.

Cons: Doesn’t provide insight into how to improve technique, poor results could demotivate

Example: Telling a footballer they scored a goal but not discussing the technique.

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9
Q

What is positive feedback?

A

Definition: Reinforcing what was done well in a performance.

Pros: Builds confidence, increases motivation, reinforces successful behaviour

Cons: May lead to complacency if used exclusively, over confident

Example: Praising a sprinter for a good start off the blocks.

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10
Q

What is negative feedback?

A

Definition: Highlighting what went wrong and how to improve.

Pros: Improves technique, useful for experienced performers.

Cons: May demotivate beginners if overly critical.

Example: Telling a tennis player their grip was incorrect during a serve.

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11
Q

What is terminal feedback?

A

Definition: Feedback given after a performance is completed.

Pros: Allows full focus during the skill; provides detailed analysis.

Cons: Delay doesn’t promote intrinsic feedback or build understanding, could be to late

Example: A coach reviewing a game with a footballer after the match.

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12
Q

What is concurrent feedback?

A

Definition: Feedback given during the performance of a skill.

Pros: Immediate corrections, useful for continuous skills.

Cons: May distract performer, less effective for complex tasks.

Example: A swimming coach shouting instructions during a race.

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13
Q

What is open loop control (Level 1)?

A

Definition: No conscious thought, descion is pre-made by brain

When is it used? For fast, discrete movements that are too rapid for feedback to be used.

Pros: Quick and efficient for simple, well-learned skills.

Cons: No room for adjustments during the movement, prone to errors if conditions change.

Example: A tennis serve or a dart throw.

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14
Q

What is closed loop control (Level 2)?

A

Definition: Feedback internal + gathered through proprioception + kinaesthetic (feedback only from muscles)

When is it used? For slower or continuous movements where adjustments are possible.

Pros: Allows for accuracy and correction, useful for dynamic environments.

Cons: Slower than open loop due to reliance on feedback; less effective for fast movements.

Example: Controlling the stroke during freestyle swimming.

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15
Q

What is closed loop control (Level 3)?

A

Definition: Feedback via ** brain**, longer feedback loop, feedback external

When is it used? For learning new skills or refining complex movements over time.

Pros: Enhances skill learning, helps build muscle memory, useful beginners

Cons: Time-intensive, requires significant cognitive and sensory processing.

Example: Passing in netball, return in tennis

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