5.11. Anger Management Flashcards
What do some people do compared to others?
Anger quicker to perceived threats
What is anger?
Reinforced as the person feels in control when in that state.
Where does anger management take place?
In prison or as part of a community sentence
What does anger management aim to do?
Change the way the person thinks in turn changing their behaviour.
What are individuals taught?
To recognise their triggers of anger and develop techniques to resolve the conflict without violence.
What must individuals do?
Keep a feelings diary and will be set homework
What are the 3 stages?
- Cognitive preparation
- Skills acquisition
- Application practice
Stage 1: cognitive preparation
Offender reflects on past experiences, they are to identify their triggers to answer and realised they think irrationally.
Stage 2: skills acquisition
Offender introduced to a range of techniques to help them deal with anger provoking situations (self-talk, deep breathing. meditation)
Stage 3: application practice
- Offender applies newly learned skills in a controlled and non-threatening situation
- Role play in groups, they obtain feedback and praise.
Strength: Keen
- Studied the progress of 17-21 yr olds on an anger management course
- They had 8x 2 hr sessions
- Offenders initially had problems with record keeping and taking it seriously but by the end they showed increased awareness of anger and self-control.
Strength: meta analysis
Found a 75% improvement of anger management courses in reducing anger
Strength: treatment
Anger management is a method that tries to actually treat the cause of the offending
Weakness: short term
Anger management is only effective in the short term and has limited use in the real world, therefore unlikely to reduce recidivism.
Weakness: training
Requires highly trained therapists to deliver the course (costly)
Weakness: cause
Only useful if anger was the cause of offending
Weakness: motivation and commitment
The course requires motivation and commitment from the prisoners as well as full participation (role play) which some do not like = high drop out rates