V_Vehicle Flashcards
v_altitudeLimit
Used to restrict the helicopter and VTOL movement from going higher than a set altitude.
If set to zero, the altitude limit is disabled.
v_altitudeLimitLowerOffset
Used in conjunction with v_altitudeLimit to set the zone when gaining altitude start to be more difficult.
v_autoDisable
Enables/disables vehicle autodisabling
v_debug_flip_over
flip over the current vehicle that the player is driving
v_debug_mem
display memory statistic for vehicles
v_debugCollisionDamage
Enable debug output for vehicle collisions
v_debugdraw
Displays vehicle status info on HUD Values: 1: common stuff 2: vehicle particles 3: parts 4: views 6: parts + partIds 7: parts + transformations and bboxes 8: component damage 10: vehicle editor
v_debugMountedWeapon
Enable/disable vehicle mounted weapon camera debug draw
v_debugMovement
Cheat mode, freeze the vehicle and activate debug movement
v_debugMovementMoveVertically
Add this value to the vertical position of the vehicle
v_debugMovementSensitivity
if v_debugMovement is set you can rotate the vehicle, this controls the speed
v_debugMovementX
Add this rotation to the x axis
v_debugMovementY
Add this rotation to the y axis
v_debugMovementZ
Add this rotation to the z axis
v_debugSounds
Enable/disable vehicle sound debug drawing
v_debugVehicle
Vehicle entity name to use for debugging output
v_debugView
Activate a 360 degree rotating third person camera instead of the camera usually available on the vehicle class
v_debugViewAbove
Debug camera, looking down on vehicle
v_debugViewAboveH
Debug camera, looking down on vehicle, height
v_debugViewDetach
Freeze vehicle camera position, (1) fixed rotation, (2) track the vehicle
v_disable_hull
Disable hull proxies
v_disableEntry
Don’t allow players to enter vehicles
v_draw_components
Enables/disables display of components and their damage count
v_draw_helpers
Enables/disables display of vehicle helpers
v_draw_passengers
draw passenger TMs set by VehicleSeat
v_draw_seats
Enables/disables display of seat positions
v_draw_slip
Draw wheel slip status
v_draw_suspension
Enables/disables display of wheel suspension, for the vehicle that has v_profileMovement enabled
v_draw_tm
Enables/disables drawing of local part matrices
v_driverControlledMountedGuns
Specifies if the driver can control the vehicles mounted gun when driving without gunner.
v_dump_classes
Outputs a list of vehicle classes in use
v_dumpFriction
Dump vehicle friction status
v_exit_player
Makes the local player exit his current vehicle.
v_goliathMode
Makes all vehicles invincible
v_help_tank_steering
Enable tank steering help for AI
v_independentMountedGuns
Whether mounted gunners operate their turret independently from the parent vehicle
v_invertPitchControl
Invert the pitch control for driving some vehicles, including the helicopter and the vtol
v_kill
Kills the players vehicle.
v_lights
Controls vehicle lights.
0: disable all lights
1: enable lights only for local player
2: enable all lights
v_lights_enable_always
Vehicle lights are always on (debugging)
v_pa_surface
Enables/disables vehicle surface particles
v_profileMovement
Used to enable profiling of the current vehicle movement (1 to enable)
v_ragdollPassengers
Forces vehicle passenger to detach and ragdoll when they die inside of a vehicle
v_reload_system
Reloads VehicleSystem script
v_rockBoats
Enable/disable boats idle rocking
v_set_passenger_tm
enable/disable passenger entity tm update
v_show_all
ToDo
v_slipFrictionModFront
if non-zero, used as slip friction modifier (front wheels)
v_slipFrictionModRear
if non-zero, used as slip friction modifier (rear wheels)
v_slipSlopeFront
coefficient for slip friction slope calculation (front wheels)
v_slipSlopeRear
coefficient for slip friction slope calculation (rear wheels)
v_sprintSpeed
Set speed for acceleration measuring
v_stabilizeVTOL
Specifies if the air movements should automatically stabilize
v_transitionAnimations
Enables enter/exit transition animations for vehicles
v_treadUpdateTime
delta time for tread UV update, 0 means always update
v_vehicle_quality
Geometry/Physics quality (1-lowspec, 4-highspec)
v_wind_minspeed
If non-zero, vehicle wind areas always set wind >= specified value