V_Vehicle Flashcards

1
Q

v_altitudeLimit

A

Used to restrict the helicopter and VTOL movement from going higher than a set altitude.
If set to zero, the altitude limit is disabled.

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2
Q

v_altitudeLimitLowerOffset

A

Used in conjunction with v_altitudeLimit to set the zone when gaining altitude start to be more difficult.

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3
Q

v_autoDisable

A

Enables/disables vehicle autodisabling

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4
Q

v_debug_flip_over

A

flip over the current vehicle that the player is driving

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5
Q

v_debug_mem

A

display memory statistic for vehicles

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6
Q

v_debugCollisionDamage

A

Enable debug output for vehicle collisions

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7
Q

v_debugdraw

A
Displays vehicle status info on HUD
Values:
1:  common stuff
2:  vehicle particles
3:  parts
4:  views
6:  parts + partIds
7:  parts + transformations and bboxes
8:  component damage
10: vehicle editor
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8
Q

v_debugMountedWeapon

A

Enable/disable vehicle mounted weapon camera debug draw

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9
Q

v_debugMovement

A

Cheat mode, freeze the vehicle and activate debug movement

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10
Q

v_debugMovementMoveVertically

A

Add this value to the vertical position of the vehicle

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11
Q

v_debugMovementSensitivity

A

if v_debugMovement is set you can rotate the vehicle, this controls the speed

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12
Q

v_debugMovementX

A

Add this rotation to the x axis

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13
Q

v_debugMovementY

A

Add this rotation to the y axis

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14
Q

v_debugMovementZ

A

Add this rotation to the z axis

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15
Q

v_debugSounds

A

Enable/disable vehicle sound debug drawing

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16
Q

v_debugVehicle

A

Vehicle entity name to use for debugging output

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17
Q

v_debugView

A

Activate a 360 degree rotating third person camera instead of the camera usually available on the vehicle class

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18
Q

v_debugViewAbove

A

Debug camera, looking down on vehicle

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19
Q

v_debugViewAboveH

A

Debug camera, looking down on vehicle, height

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20
Q

v_debugViewDetach

A

Freeze vehicle camera position, (1) fixed rotation, (2) track the vehicle

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21
Q

v_disable_hull

A

Disable hull proxies

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22
Q

v_disableEntry

A

Don’t allow players to enter vehicles

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23
Q

v_draw_components

A

Enables/disables display of components and their damage count

24
Q

v_draw_helpers

A

Enables/disables display of vehicle helpers

25
Q

v_draw_passengers

A

draw passenger TMs set by VehicleSeat

26
Q

v_draw_seats

A

Enables/disables display of seat positions

27
Q

v_draw_slip

A

Draw wheel slip status

28
Q

v_draw_suspension

A

Enables/disables display of wheel suspension, for the vehicle that has v_profileMovement enabled

29
Q

v_draw_tm

A

Enables/disables drawing of local part matrices

30
Q

v_driverControlledMountedGuns

A

Specifies if the driver can control the vehicles mounted gun when driving without gunner.

31
Q

v_dump_classes

A

Outputs a list of vehicle classes in use

32
Q

v_dumpFriction

A

Dump vehicle friction status

33
Q

v_exit_player

A

Makes the local player exit his current vehicle.

34
Q

v_goliathMode

A

Makes all vehicles invincible

35
Q

v_help_tank_steering

A

Enable tank steering help for AI

36
Q

v_independentMountedGuns

A

Whether mounted gunners operate their turret independently from the parent vehicle

37
Q

v_invertPitchControl

A

Invert the pitch control for driving some vehicles, including the helicopter and the vtol

38
Q

v_kill

A

Kills the players vehicle.

39
Q

v_lights

A

Controls vehicle lights.

0: disable all lights
1: enable lights only for local player
2: enable all lights

40
Q

v_lights_enable_always

A

Vehicle lights are always on (debugging)

41
Q

v_pa_surface

A

Enables/disables vehicle surface particles

42
Q

v_profileMovement

A

Used to enable profiling of the current vehicle movement (1 to enable)

43
Q

v_ragdollPassengers

A

Forces vehicle passenger to detach and ragdoll when they die inside of a vehicle

44
Q

v_reload_system

A

Reloads VehicleSystem script

45
Q

v_rockBoats

A

Enable/disable boats idle rocking

46
Q

v_set_passenger_tm

A

enable/disable passenger entity tm update

47
Q

v_show_all

A

ToDo

48
Q

v_slipFrictionModFront

A

if non-zero, used as slip friction modifier (front wheels)

49
Q

v_slipFrictionModRear

A

if non-zero, used as slip friction modifier (rear wheels)

50
Q

v_slipSlopeFront

A

coefficient for slip friction slope calculation (front wheels)

51
Q

v_slipSlopeRear

A

coefficient for slip friction slope calculation (rear wheels)

52
Q

v_sprintSpeed

A

Set speed for acceleration measuring

53
Q

v_stabilizeVTOL

A

Specifies if the air movements should automatically stabilize

54
Q

v_transitionAnimations

A

Enables enter/exit transition animations for vehicles

55
Q

v_treadUpdateTime

A

delta time for tread UV update, 0 means always update

56
Q

v_vehicle_quality

A

Geometry/Physics quality (1-lowspec, 4-highspec)

57
Q

v_wind_minspeed

A

If non-zero, vehicle wind areas always set wind >= specified value