V_Vehicle Flashcards

1
Q

v_altitudeLimit

A

Used to restrict the helicopter and VTOL movement from going higher than a set altitude.
If set to zero, the altitude limit is disabled.

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2
Q

v_altitudeLimitLowerOffset

A

Used in conjunction with v_altitudeLimit to set the zone when gaining altitude start to be more difficult.

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3
Q

v_autoDisable

A

Enables/disables vehicle autodisabling

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4
Q

v_debug_flip_over

A

flip over the current vehicle that the player is driving

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5
Q

v_debug_mem

A

display memory statistic for vehicles

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6
Q

v_debugCollisionDamage

A

Enable debug output for vehicle collisions

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7
Q

v_debugdraw

A
Displays vehicle status info on HUD
Values:
1:  common stuff
2:  vehicle particles
3:  parts
4:  views
6:  parts + partIds
7:  parts + transformations and bboxes
8:  component damage
10: vehicle editor
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8
Q

v_debugMountedWeapon

A

Enable/disable vehicle mounted weapon camera debug draw

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9
Q

v_debugMovement

A

Cheat mode, freeze the vehicle and activate debug movement

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10
Q

v_debugMovementMoveVertically

A

Add this value to the vertical position of the vehicle

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11
Q

v_debugMovementSensitivity

A

if v_debugMovement is set you can rotate the vehicle, this controls the speed

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12
Q

v_debugMovementX

A

Add this rotation to the x axis

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13
Q

v_debugMovementY

A

Add this rotation to the y axis

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14
Q

v_debugMovementZ

A

Add this rotation to the z axis

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15
Q

v_debugSounds

A

Enable/disable vehicle sound debug drawing

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16
Q

v_debugVehicle

A

Vehicle entity name to use for debugging output

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17
Q

v_debugView

A

Activate a 360 degree rotating third person camera instead of the camera usually available on the vehicle class

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18
Q

v_debugViewAbove

A

Debug camera, looking down on vehicle

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19
Q

v_debugViewAboveH

A

Debug camera, looking down on vehicle, height

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20
Q

v_debugViewDetach

A

Freeze vehicle camera position, (1) fixed rotation, (2) track the vehicle

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21
Q

v_disable_hull

A

Disable hull proxies

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22
Q

v_disableEntry

A

Don’t allow players to enter vehicles

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23
Q

v_draw_components

A

Enables/disables display of components and their damage count

24
Q

v_draw_helpers

A

Enables/disables display of vehicle helpers

25
v_draw_passengers
draw passenger TMs set by VehicleSeat
26
v_draw_seats
Enables/disables display of seat positions
27
v_draw_slip
Draw wheel slip status
28
v_draw_suspension
Enables/disables display of wheel suspension, for the vehicle that has v_profileMovement enabled
29
v_draw_tm
Enables/disables drawing of local part matrices
30
v_driverControlledMountedGuns
Specifies if the driver can control the vehicles mounted gun when driving without gunner.
31
v_dump_classes
Outputs a list of vehicle classes in use
32
v_dumpFriction
Dump vehicle friction status
33
v_exit_player
Makes the local player exit his current vehicle.
34
v_goliathMode
Makes all vehicles invincible
35
v_help_tank_steering
Enable tank steering help for AI
36
v_independentMountedGuns
Whether mounted gunners operate their turret independently from the parent vehicle
37
v_invertPitchControl
Invert the pitch control for driving some vehicles, including the helicopter and the vtol
38
v_kill
Kills the players vehicle.
39
v_lights
Controls vehicle lights. 0: disable all lights 1: enable lights only for local player 2: enable all lights
40
v_lights_enable_always
Vehicle lights are always on (debugging)
41
v_pa_surface
Enables/disables vehicle surface particles
42
v_profileMovement
Used to enable profiling of the current vehicle movement (1 to enable)
43
v_ragdollPassengers
Forces vehicle passenger to detach and ragdoll when they die inside of a vehicle
44
v_reload_system
Reloads VehicleSystem script
45
v_rockBoats
Enable/disable boats idle rocking
46
v_set_passenger_tm
enable/disable passenger entity tm update
47
v_show_all
ToDo
48
v_slipFrictionModFront
if non-zero, used as slip friction modifier (front wheels)
49
v_slipFrictionModRear
if non-zero, used as slip friction modifier (rear wheels)
50
v_slipSlopeFront
coefficient for slip friction slope calculation (front wheels)
51
v_slipSlopeRear
coefficient for slip friction slope calculation (rear wheels)
52
v_sprintSpeed
Set speed for acceleration measuring
53
v_stabilizeVTOL
Specifies if the air movements should automatically stabilize
54
v_transitionAnimations
Enables enter/exit transition animations for vehicles
55
v_treadUpdateTime
delta time for tread UV update, 0 means always update
56
v_vehicle_quality
Geometry/Physics quality (1-lowspec, 4-highspec)
57
v_wind_minspeed
If non-zero, vehicle wind areas always set wind >= specified value