V_Vehicle Flashcards
v_altitudeLimit
Used to restrict the helicopter and VTOL movement from going higher than a set altitude.
If set to zero, the altitude limit is disabled.
v_altitudeLimitLowerOffset
Used in conjunction with v_altitudeLimit to set the zone when gaining altitude start to be more difficult.
v_autoDisable
Enables/disables vehicle autodisabling
v_debug_flip_over
flip over the current vehicle that the player is driving
v_debug_mem
display memory statistic for vehicles
v_debugCollisionDamage
Enable debug output for vehicle collisions
v_debugdraw
Displays vehicle status info on HUD Values: 1: common stuff 2: vehicle particles 3: parts 4: views 6: parts + partIds 7: parts + transformations and bboxes 8: component damage 10: vehicle editor
v_debugMountedWeapon
Enable/disable vehicle mounted weapon camera debug draw
v_debugMovement
Cheat mode, freeze the vehicle and activate debug movement
v_debugMovementMoveVertically
Add this value to the vertical position of the vehicle
v_debugMovementSensitivity
if v_debugMovement is set you can rotate the vehicle, this controls the speed
v_debugMovementX
Add this rotation to the x axis
v_debugMovementY
Add this rotation to the y axis
v_debugMovementZ
Add this rotation to the z axis
v_debugSounds
Enable/disable vehicle sound debug drawing
v_debugVehicle
Vehicle entity name to use for debugging output
v_debugView
Activate a 360 degree rotating third person camera instead of the camera usually available on the vehicle class
v_debugViewAbove
Debug camera, looking down on vehicle
v_debugViewAboveH
Debug camera, looking down on vehicle, height
v_debugViewDetach
Freeze vehicle camera position, (1) fixed rotation, (2) track the vehicle
v_disable_hull
Disable hull proxies
v_disableEntry
Don’t allow players to enter vehicles