AC_Animated Character Flashcards
ac_animErrorClamp
Forces the animation to stay within the maximum error distance/angle.
ac_animErrorMaxAngle
Degrees animation orientation is allowed to stray from entity.
ac_animErrorMaxDistance
Meters animation location is allowed to stray from entity
ac_clampTimeAnimation
Time it takes for carry clamping to reduce the deviation to zero
ac_clampTimeEntity
Time it takes for carry clamping to reduce the deviation to zero
ac_ColliderModeAI
Force override collider mode for all AI
ac_ColliderModePlayer
Force override collider for all players
ac_debugAnimEffects
Print Log messages when anim events spawn effects
ac_debugAnimError
Display debug history graphs of anim error distance and angle.
ac_debugAnimTarget
Display debug history graphs of anim target correction
ac_debugCarryCorrection
no answer
ac_debugColliderMode
Display filtered and requested collider modes
ac_debugEntityParams
Display entity params graphs
ac_debugFilter
Debug specified entity name only
ac_debugFutureAnimPath
Display future animation path given current motion parameters
ac_debugLocations
Debug render entity locations (blue) and logical animation location (red)
ac_debugLocationGraphs
Display debug history graphs of anim and entity locations and movement
ac_debugMotionParams
Display graph of motion parameters
ac_debugMovementControlMethods
Display movement control methods
ac_debugPrediction
Display graph of motion parameters
ac_debugSelection
Display locomotion state selection as text
ac_debugSelectionParams
Display graph of selection parameters values
ac_debugText
Display entity/animation location/movement values. etc.
ac_debugTweakTrajectoryFit
Don’t apply any movement to entity and animation, but allow calculations to think they are moving normally