I_Input Flashcards

1
Q

i_auto_turret_target

A

Enables/Disables auto turrets aquiring targets.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

i_auto_turret_target_tacshells

A

Enables/Disables auto turrets aquiring TAC shells as targets

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

i_bufferedkeys

A

Toggles key buffering.
Usage: i_bufferedkeys [0/1]
Default is 0 (off). Set to 1 to process buffered key strokes.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

i_debug

A

Toggles input event debugging.
Usage: i_debug [0/1]
Default is 0 (off). Set to 1 to spam console with key events (only press and release).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

i_debug_mp_flowgraph

A

Displays info on the MP flowgraph node

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

i_debug_projectiles

A

Displays info about projectile status, where available.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

i_debug_sounds

A

Enable item sound debugging

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

i_debug_turrets

A
Enable GunTurret debugging.
Values:
0:  off1:  basics
2:  prediction
3:  sweeping
4:  searching
5:  deviation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

i_debug_zoom_mods

A

Use zoom mode spread/recoil mods

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

i_debuggun_1

A

Command to execute on primary DebugGun fire

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

i_debuggun_2

A

Command to execute on secondary DebugGun fire

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

i_dropitem

A

Drops the current selected item!

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

i_dump_ammo_pool_stats

A

Dumps statistics related to the weapon ammo pool.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

i_forcefeedback

A

Enable/Disable force feedback output.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

i_giveallitems

A

Gives all available items to the player!

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

i_giveammo

A

Gives specified ammo to the player!

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

i_givedebugitems

A

Gives special debug items to the player!

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

i_giveitem

A

Gives specified item to the player!

19
Q

i_iceeffects

A

Enable/Disable specific weapon effects for ice environments

20
Q

i_inventory_capacity

A

Players inventory capacity

21
Q

i_itemSystemDebugMemStats

A

Display item memory stats on screen

22
Q

i_lighteffects

A

Enable/Disable lights spawned during item effects.

23
Q

i_listitems

A

List all item names matching the string provided as paramater.

24
Q

i_lying_item_limit

A

Max number of items lying around in a level. Only works in multiplayer.

25
Q

i_mouse_accel

A

Set mouse acceleration, 0.0 means no acceleration.
Usage: i_mouse_accel [float number] (usually a small number, 0.1 is a good one)
Default is 0.0 (off)

26
Q

i_mouse_accel_max

A

Set mouse max mouse delta when using acceleration.
Usage: i_mouse_accel_max [float number]
Default is 100.0

27
Q

i_mouse_buffered

A

Toggles mouse input buffering.
Usage: i_mouse_buffered [0/1]
Default is 0 (off). Set to 1 to process buffered mouse input.

28
Q

i_mouse_inertia

A

Set mouse inertia. It is disabled (0.0) by default.
Usage: i_mouse_inertia [float number]
Default is 0.0

29
Q

i_mouse_smooth

A

Set mouse smoothing value, also if 0 (disabled) there will be a simple average
between the old and the actual input.
Usage: i_mouse_smooth [float number]
(1.0 = very very smooth, 30 = almost instant)
Default is 0.0

30
Q

i_offset_front

A

Item position front offset

31
Q

i_offset_right

A

Item position right offset

32
Q

i_offset_up

A

Item position up offset

33
Q

i_particleeffects

A

Enable/Disable particles spawned during item effects.

34
Q

i_precache

A

Enables precaching of items during level loading.

35
Q

i_ps3input_deadzone_handling

A

deadzonehandling
Usage: i_xinput_deadzone_handling 0/1 (0 - old deadzone/ 1 - new deadzone)
Default is 1. Value must be >=0.

36
Q

i_rejecteffects

A

Enable/Disable ammo reject effects during weapon firing.

37
Q

i_reload

A

Reloads item scripts

38
Q

i_saveweaponposition

A

Saves weapon offset

39
Q

i_soundeffects

A

Enable/Disable playing item sound effects.

40
Q

i_staticfiresounds

A

Enable/Disable static fire sounds. Static sounds are not unloaded when idle.

41
Q

i_unlimitedammo

A

unlimited ammo

42
Q

i_xinput

A

Number of XInput controllers to process
Usage: i_xinput [0/1/2/3/4]
Default is 1.

43
Q

i_xinput_deadzone_handling

A

deadzonehandling
Usage: i_xinput_deadzone_handling 0/1 (0 - old deadzone/ 1 - new deadzone)
Default is 1. Value must be >=0.

44
Q

i_xinput_poll_time

A

Number of ms between device polls in polling thread
Usage: i_xinput_poll_time 500
Default is 1000ms. Value must be >=0.