sys_System Flashcards
sys_affinity
Todo
sys_AI
Enables AI Update
sys_asserts
0 = Disable Asserts 1 = Enable Asserts 2 = Fatal Error on Assert
sys_budget_frametime
Sets the upper limit for frame time (in ms) when monitoring budget.
sys_budget_numdrawcalls
Sets the upper limit for number of draw calls per frame.
sys_budget_soundchannels
Sets the upper limit for sound channels playing when monitoring budget.
sys_budget_soundCPU
Sets the upper limit for sound CPU (in Percent) when monitoring budget.
sys_budget_soundmem
Sets the upper limit for sound memory (in MB) when monitoring budget.
sys_budget_streamingthroughput
Sets the upper limit for streaming throughput(KB/s).
sys_budget_sysmem
Sets the upper limit for system memory (in MB) when monitoring budget.
sys_budget_videomem
Sets the upper limit for video memory (in MB) when monitoring budget.
sys_budget_xenon_estimation
Enable Xbox 360 memory usage estimation.
sys_crashtest
Make the game crash 0=off 1=null pointer exception 2=floating point exception 3=memory allocation exception 4=cry fatal error is called 5=memory allocation for small blocks 6=assert
sys_DeactivateConsole
0: normal console behavior
1: hide the console
sys_dll_ai
Specifies the DLL to load for the AI system
sys_dll_game
Specifies the game DLL to load
sys_dump_aux_threads
Dumps callstacks of other threads in case of a crash
sys_EarlyMovieUpdate
0 needed for game, 1 better for having artifact free movie playback
Usage: sys_EarlyMovieUpdate [0/1]
Default is 0
sys_enable_budgetmonitoring
Enables budget monitoring. Use #System.SetBudget( sysMemLimitInMB, videoMemLimitInMB,
frameTimeLimitInMS, soundChannelsPlaying ) or sys_budget_sysmem, sys_budget_videomem
or sys_budget_fps to set budget limits.
sys_entities
Enables Entities Update
sys_FileAccessLog
Log file access to TestResults/FileAccessLog.txt
sys_FileReadSequencer
Speedup files loading from DVD
0 = Off
1 = Load data from prepared sequence file
2 = Generate sequence file
sys_FileReadSequencerBufferChunkSize
Sequencer will load data in X MB blocks
sys_FileReadSequencerBufferSize
Size of temporary buffer (in MB) allocated during loading
sys_FileReadSequencerFolderNameRead
Specifies location of sequencer file
sys_FileReadSequencerFolderNameWrite
Specifies location of sequencer file
sys_FileReadSequencerInlineBlockMaxSizeKB
Blocks smaller than X will be stored in sequencer file, bigger blocks will be read from original files
sys_FileReadSequencerProfile
Print additional info into log
0 = Off
1 = Print more stats into log
sys_firstlaunch
Indicates that the game was run for the first time.
sys_flash
Enables/disables execution of flash files.
sys_flash_check_filemodtime
Respect file modification time for Flash internal resource sharing.
Cached resources with same filepath but different file modification time are treated as unique entities.
sys_flash_curve_tess_error
Controls curve tessellation. Larger values result in coarser, more angular curves.
sys_flash_debugdraw
Enable debug drawing of flash files (1)
Also draw masks (2)
sys_flash_debuglog
TODO
sys_flash_edgeaa
Enables/disables edge anti-aliased rendering of flash files.
sys_flash_edgeaa
Enables/disables edge anti-aliased rendering of flash files.
sys_flash_info
Enable flash profiling (1) Display draw statistics (2) Display font cache texture (3) Display full heap info (4) Display video heap details (5)
sys_flash_info_histo_scale
Defines scaling of function histogram inside the flash profiler.
sys_flash_info_peak_exclude
Comma separated list of flash functions to excluded from peak history.
sys_flash_info_peak_tolerance
Defines tolerance value for peaks (in ms) inside the flash profiler.
sys_flash_log_options
Enables logging of several flash related aspects (add them to combine logging)…
1) Flash loading : 1
2) Flash actions script execution : 2
3) Flash related high-level calls inspected by the profiler (flash.log): 4
Please note that for (3) the following cvars apply:
* sys_flash_info
* sys_flash_info_peak_exclude
sys_flash_newstencilclear
Clears stencil buffer for mask rendering by drawing rects (1) as opposed to issuing clear commands (0).
sys_flash_static_pool_size
Specifies the size (in kb) of the static memory pool for flash objects.
Set to zero to turn it off and use a dynamic pool instead.
sys_flash_stereo_maxparallax
Maximum parallax when viewing flash content in stereo 3D.
sys_flash_video_buffertime
Sets buffer time for videos (in seconds)
sys_flash_video_buffertime_loading
Sets buffer time for videos during loading (in seconds)
sys_flash_video_buffertime_startup
Sets buffer time for videos during startup (in seconds)
sys_flash_video_soundvolume
Sets volume of video sound (0..1).
sys_flash_warning_level
Sets verbosity level for CryEngine related warnings…
0) Omit warning
1) Log warning
2) Log warning and display message box
sys_float_exceptions
Use or not use floating point exceptions.
sys_force_installtohdd_mode
Forces install to HDD mode even when doing DVD emulation
sys_game_folder
Specifies the game folder to read all data from
sys_initpreloadpacks
Specifies the paks for an engine initialization
sys_intromoviesduringinit
Render the intro movies during game initialization
sys_keyboard
Enables keyboard.
Usage: sys_keyboard [0/1]
Default is 1 (on).
sys_keyboard_break
Enables keyboard break handler
sys_languages
TODO
sys_limit_phys_thread_count
Limits p_num_threads to physical CPU count - 1
sys_localization_debug
Toggles debugging of the Localization Manager.
Usage: sys_localization_debug [0..2]
1: outputs warnings
2: outputs extended information and warnings
Default is 0 (off).
sys_LocalMemoryDiagramAlpha
LocalMemoryUsage tool: Color alpha of the diagrams
sys_LocalMemoryDiagramDistance
LocalMemoryUsage tool: Distance of the diagram from the main debug object
sys_LocalMemoryDiagramRadius
LocalMemoryUsage tool: Radius of the diagram
sys_LocalMemoryDiagramStreamingSpeedDistance
LocalMemoryUsage tool: Distance of the streaming speed diagram from the streaming speed debug line
sys_LocalMemoryDiagramStreamingSpeedRadius
LocalMemoryUsage tool: Radius of the streaming speed diagram