sys_System Flashcards

1
Q

sys_affinity

A

Todo

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2
Q

sys_AI

A

Enables AI Update

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3
Q

sys_asserts

A
0 = Disable Asserts
1 = Enable Asserts
2 = Fatal Error on Assert
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4
Q

sys_budget_frametime

A

Sets the upper limit for frame time (in ms) when monitoring budget.

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5
Q

sys_budget_numdrawcalls

A

Sets the upper limit for number of draw calls per frame.

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6
Q

sys_budget_soundchannels

A

Sets the upper limit for sound channels playing when monitoring budget.

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7
Q

sys_budget_soundCPU

A

Sets the upper limit for sound CPU (in Percent) when monitoring budget.

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8
Q

sys_budget_soundmem

A

Sets the upper limit for sound memory (in MB) when monitoring budget.

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9
Q

sys_budget_streamingthroughput

A

Sets the upper limit for streaming throughput(KB/s).

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10
Q

sys_budget_sysmem

A

Sets the upper limit for system memory (in MB) when monitoring budget.

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11
Q

sys_budget_videomem

A

Sets the upper limit for video memory (in MB) when monitoring budget.

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12
Q

sys_budget_xenon_estimation

A

Enable Xbox 360 memory usage estimation.

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13
Q

sys_crashtest

A
Make the game crash
0=off
1=null pointer exception
2=floating point exception
3=memory allocation exception
4=cry fatal error is called
5=memory allocation for small blocks
6=assert
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14
Q

sys_DeactivateConsole

A

0: normal console behavior
1: hide the console

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15
Q

sys_dll_ai

A

Specifies the DLL to load for the AI system

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16
Q

sys_dll_game

A

Specifies the game DLL to load

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17
Q

sys_dump_aux_threads

A

Dumps callstacks of other threads in case of a crash

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18
Q

sys_EarlyMovieUpdate

A

0 needed for game, 1 better for having artifact free movie playback
Usage: sys_EarlyMovieUpdate [0/1]
Default is 0

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19
Q

sys_enable_budgetmonitoring

A

Enables budget monitoring. Use #System.SetBudget( sysMemLimitInMB, videoMemLimitInMB,
frameTimeLimitInMS, soundChannelsPlaying ) or sys_budget_sysmem, sys_budget_videomem
or sys_budget_fps to set budget limits.

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20
Q

sys_entities

A

Enables Entities Update

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21
Q

sys_FileAccessLog

A

Log file access to TestResults/FileAccessLog.txt

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22
Q

sys_FileReadSequencer

A

Speedup files loading from DVD
0 = Off
1 = Load data from prepared sequence file
2 = Generate sequence file

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23
Q

sys_FileReadSequencerBufferChunkSize

A

Sequencer will load data in X MB blocks

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24
Q

sys_FileReadSequencerBufferSize

A

Size of temporary buffer (in MB) allocated during loading

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25
Q

sys_FileReadSequencerFolderNameRead

A

Specifies location of sequencer file

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26
Q

sys_FileReadSequencerFolderNameWrite

A

Specifies location of sequencer file

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27
Q

sys_FileReadSequencerInlineBlockMaxSizeKB

A

Blocks smaller than X will be stored in sequencer file, bigger blocks will be read from original files

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28
Q

sys_FileReadSequencerProfile

A

Print additional info into log
0 = Off
1 = Print more stats into log

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29
Q

sys_firstlaunch

A

Indicates that the game was run for the first time.

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30
Q

sys_flash

A

Enables/disables execution of flash files.

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31
Q

sys_flash_check_filemodtime

A

Respect file modification time for Flash internal resource sharing.
Cached resources with same filepath but different file modification time are treated as unique entities.

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32
Q

sys_flash_curve_tess_error

A

Controls curve tessellation. Larger values result in coarser, more angular curves.

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33
Q

sys_flash_debugdraw

A

Enable debug drawing of flash files (1)

Also draw masks (2)

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34
Q

sys_flash_debuglog

A

TODO

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35
Q

sys_flash_edgeaa

A

Enables/disables edge anti-aliased rendering of flash files.

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36
Q

sys_flash_edgeaa

A

Enables/disables edge anti-aliased rendering of flash files.

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37
Q

sys_flash_info

A
Enable flash profiling (1)
Display draw statistics (2)
Display font cache texture (3)
Display full heap info (4)
Display video heap details (5)
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38
Q

sys_flash_info_histo_scale

A

Defines scaling of function histogram inside the flash profiler.

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39
Q

sys_flash_info_peak_exclude

A

Comma separated list of flash functions to excluded from peak history.

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40
Q

sys_flash_info_peak_tolerance

A

Defines tolerance value for peaks (in ms) inside the flash profiler.

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41
Q

sys_flash_log_options

A

Enables logging of several flash related aspects (add them to combine logging)…
1) Flash loading : 1
2) Flash actions script execution : 2
3) Flash related high-level calls inspected by the profiler (flash.log): 4
Please note that for (3) the following cvars apply:
* sys_flash_info
* sys_flash_info_peak_exclude

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42
Q

sys_flash_newstencilclear

A

Clears stencil buffer for mask rendering by drawing rects (1) as opposed to issuing clear commands (0).

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43
Q

sys_flash_static_pool_size

A

Specifies the size (in kb) of the static memory pool for flash objects.
Set to zero to turn it off and use a dynamic pool instead.

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44
Q

sys_flash_stereo_maxparallax

A

Maximum parallax when viewing flash content in stereo 3D.

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45
Q

sys_flash_video_buffertime

A

Sets buffer time for videos (in seconds)

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46
Q

sys_flash_video_buffertime_loading

A

Sets buffer time for videos during loading (in seconds)

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47
Q

sys_flash_video_buffertime_startup

A

Sets buffer time for videos during startup (in seconds)

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48
Q

sys_flash_video_soundvolume

A

Sets volume of video sound (0..1).

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49
Q

sys_flash_warning_level

A

Sets verbosity level for CryEngine related warnings…

0) Omit warning
1) Log warning
2) Log warning and display message box

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50
Q

sys_float_exceptions

A

Use or not use floating point exceptions.

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51
Q

sys_force_installtohdd_mode

A

Forces install to HDD mode even when doing DVD emulation

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52
Q

sys_game_folder

A

Specifies the game folder to read all data from

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53
Q

sys_initpreloadpacks

A

Specifies the paks for an engine initialization

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54
Q

sys_intromoviesduringinit

A

Render the intro movies during game initialization

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55
Q

sys_keyboard

A

Enables keyboard.
Usage: sys_keyboard [0/1]
Default is 1 (on).

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56
Q

sys_keyboard_break

A

Enables keyboard break handler

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57
Q

sys_languages

A

TODO

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58
Q

sys_limit_phys_thread_count

A

Limits p_num_threads to physical CPU count - 1

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59
Q

sys_localization_debug

A

Toggles debugging of the Localization Manager.
Usage: sys_localization_debug [0..2]
1: outputs warnings
2: outputs extended information and warnings
Default is 0 (off).

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60
Q

sys_LocalMemoryDiagramAlpha

A

LocalMemoryUsage tool: Color alpha of the diagrams

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61
Q

sys_LocalMemoryDiagramDistance

A

LocalMemoryUsage tool: Distance of the diagram from the main debug object

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62
Q

sys_LocalMemoryDiagramRadius

A

LocalMemoryUsage tool: Radius of the diagram

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63
Q

sys_LocalMemoryDiagramStreamingSpeedDistance

A

LocalMemoryUsage tool: Distance of the streaming speed diagram from the streaming speed debug line

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64
Q

sys_LocalMemoryDiagramStreamingSpeedRadius

A

LocalMemoryUsage tool: Radius of the streaming speed diagram

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65
Q

sys_LocalMemoryDiagramWidth

A

LocalMemoryUsage tool: Width of the diagrams OBSOLATE

66
Q

sys_LocalMemoryDrawText

A

LocalMemoryUsage tool: If != 0, it will draw the numeric values

67
Q

sys_LocalMemoryGeometryLimit

A

LocalMemoryUsage tool: Set the statobj geometry memory limit to check streaming (Mb/sec)

68
Q

sys_LocalMemoryGeometryStreamingSpeedLimit

A

LocalMemoryUsage tool: Stat object geometry streaming speed limit (approx, Mb/sec)

69
Q

sys_LocalMemoryInnerViewDistance

A

LocalMemoryUsage tool: View distance for detailed debug draw

70
Q

sys_LocalMemoryLogText

A

LocalMemoryUsage tool: If != 0, it will log the numeric values

71
Q

sys_LocalMemoryMaxMSecBetweenCalls

A

LocalMemoryUsage tool: Maximal time difference (MSec) between calls

72
Q

sys_LocalMemoryObjectAlpha

A

LocalMemoryUsage tool: Color alpha of the debug objects

73
Q

sys_LocalMemoryObjectHeight

A

LocalMemoryUsage tool: Height of the streaming buffer debug object

74
Q

sys_LocalMemoryObjectWidth

A

LocalMemoryUsage tool: Width of the streaming buffer debug object

75
Q

sys_LocalMemoryOptimalMSecPerSec

A

LocalMemoryUsage tool: Optimal calculation time (MSec) per secundum

76
Q

sys_LocalMemoryOuterViewDistance

A

LocalMemoryUsage tool: View distance for debug draw

77
Q

sys_LocalMemoryStreamingSpeedObjectLength

A

LocalMemoryUsage tool: Length of the streaming speed debug object

78
Q

sys_LocalMemoryStreamingSpeedObjectWidth

A

LocalMemoryUsage tool: Width of the streaming speed debug object

79
Q

sys_LocalMemoryTextureLimit

A

LocalMemoryUsage tool: Set the texture memory limit to check streaming (Mb/sec)

80
Q

sys_LocalMemoryTextureStreamingSpeedLimit

A

LocalMemoryUsage tool: Texture streaming speed limit (approx, Mb/sec)

81
Q

sys_LocalMemoryWarningRatio

A

LocalMemoryUsage tool: Warning ratio for streaming

82
Q

sys_logallocations

A

Save allocation call stack

83
Q

sys_LvlRes_finalstep

A

to combine all recorded level resources and create final stripped build (pass directory name as parameter)

84
Q

sys_LvlRes_findunused

A

find unused level resources

85
Q

sys_main_CPU

A

Specifies the physical CPU index main will run on

86
Q

sys_max_step

A

Specifies the maximum physics step in a separate thread

87
Q

sys_MaxFPS

A

Limits the frame rate to specified number

88
Q

sys_maxTimeStepForMovieSystem

A

Caps the time step for the movie system so that a cut-scene won’t be jumped in the case of an extreme stall.

89
Q

sys_memory_debug

A

Enables to activate low memory situation is specific places in the code (argument defines which place), 0=off

90
Q

sys_menupreloadpacks

A

Specifies the paks for a main menu loading

91
Q

sys_min_step

A

Specifies the minimum physics step in a separate thread

92
Q

sys_no_crash_dialog

A

TODO

93
Q

sys_noupdate

A

Toggles updating of system with sys_script_debugger.
Usage: sys_noupdate [0/1]
Default is 0 (system updates during debug).

94
Q

sys_PakInMemoryLayerPakSizeLimit

A

Limit the size of the pak file to be loaded completely in memory for the layer paks (in MB)

95
Q

sys_PakInMemorySizeLimit

A

Limit the size of the pak file to be loaded completely in memory (in MB)

96
Q

sys_PakLoadCache

A

Load in memory paks from _FastLoad folder

97
Q

sys_PakLogInvalidFileAccess

A

Log synchronous file access when in game

98
Q

sys_PakLogMissingFiles

A

If non-0, missing file names go to mastercd/MissingFilesX.log.

1) only resulting report
2) run-time report is ON, one entry per file
3) full run-time report

99
Q

sys_PakMessageInvalidFileAccess

A

Message Box synchronous file access when in game

100
Q

sys_PakPriority

A

If set to 1, tells CryPak to try to open the file in pak first, then go to file system

101
Q

sys_PakReadAheadCache

A

Size in MB of read ahead cache, 0-disable

102
Q

sys_PakReadSlice

A

If non-0, means number of kilobytes to use to read files in portions. Should only be used on Win9x kernels

103
Q

sys_PakSaveLevelResourceList

A

Save resource list when loading level

104
Q

sys_PakStreamCache

A

Load in memory paks for faster streaming (cgf_cache.pak,dds_cache.pak)

105
Q

sys_PakTouchDummyFiles

A

If non-0, will touch dummy files during loading to generate logfile information

106
Q

sys_PakValidateFileHash

A

Validate file hashes in pak files for collisions

107
Q

sys_perfhud

A

PerfHUD 0:off, 1:In focus, 2:Out of focus

108
Q

sys_perfhud_fpsBucketsExclusive

A

Toggle FPS Buckets exclusive / inclusive

109
Q

sys_perfhud_pause

A

Toggle FPS Buckets exclusive / inclusive

110
Q

sys_physics

A

Enables Physics Update

111
Q

sys_physics_CPU

A

Specifies the physical CPU index physics will run on

112
Q

sys_preload

A

Preload Game Resources

113
Q

sys_ProfileLevelLoading

A

Output level loading stats into log
0 = Off
1 = Output basic info about loading time per function
2 = Output full statistics including loading time and memory allocations with call stack info

114
Q

sys_ProfileLevelLoadingDump

A

Output level loading dump stats into log

115
Q

sys_propblend_info

A

Enables debugging of engine property blending…
0 - off (default)
1 - display all pushed sets this frame. Use UP/DOWN to scroll and display details on selected set.
Use CTRL + LEFT/RIGHT to select tab for sorting.
Use CTRL + UP/DOWN to toggle ascending/descending sort order for selected tab.
2 - display information about blending computations performed for a given property this frame.
Use “sys_propblend_prop” to specify property’s name.

116
Q

sys_propblend_prop

A

Argument for engine property blending debugger.
Use TAB to auto-complete property name.
Refer to “sys_propblend_info” for additional information.

117
Q

sys_RestoreSpec

A

Restore or test the cvar settings of game specific spec settings,
‘test’ and ‘info’ log to the log file only
Usage: sys_RestoreSpec [test|test
|apply|info]

118
Q

sys_root

A

TODO

119
Q

sys_SimulateTask

A

Simulate a task in System:Update which takes X ms

120
Q

sys_SleepIfInactive

A

Reduce frame rate if window is not in focus 0/1

121
Q

sys_spec

A

Tells the system cfg spec. (0=custom, 1=low, 2=med, 3=high, 4=very high, 5=XBox360, 6=Playstation3)

122
Q

sys_spec_Full

A

Console variable group to apply settings to multiple variables

sys_spec_Full [1/2/3/4/x]:
 ... sys_spec_GameEffects = 1/2/3/4/4
 ... sys_spec_ObjectDetail = 1/2/3/4/4
 ... sys_spec_Particles = 1/2/3/4/4
 ... sys_spec_Physics = 1/2/3/4/4
 ... sys_spec_PostProcessing = 1/2/3/4/4
 ... sys_spec_Shading = 1/2/3/4/4
 ... sys_spec_Shadows = 1/2/3/4/4
 ... sys_spec_Sound = 1/2/3/4/4
 ... sys_spec_Texture = 1/2/3/4/4
 ... sys_spec_VolumetricEffects = 1/2/3/4/4
 ... sys_spec_Water = 1/2/3/4/4
123
Q

sys_spec_GameEffects

A

Console variable group to apply settings to multiple variables

sys_spec_GameEffects [1/2/3/4/x]:
… g_battleDust_enable = 0/0/0/1/1
… g_ragdollDistance = 10.0/20.0/30.0/40.0/40.0
… g_ragdollMinTime = 5.0/8.0/13.0/15.0/15.0
… g_ragdollUnseenTime = 2/2/2/2/2
… i_lighteffects = 1/1/1/1/1

124
Q

sys_spec_ObjectDetail

A

Console variable group to apply settings to multiple variables

sys_spec_ObjectDetail [1/2/3/4/x]:
… ca_AttachmentCullingRation = 120/160/300/300/300
… ca_DrawFaceAttachments = 1/1/1/1/1
… ca_useDecals = 1/1/1/1/1
… e_DecalsAllowGameDecals = 1/1/1/1/1
… e_DecalsLifeTimeScale = 1/2/2/2/2
… e_Dissolve = 2/2/2/2/2
… e_LodMin = 0/0/0/0/0
… e_LodRatio = 4/6/20/20/20
… e_Lods = 1/1/1/1/1
… e_MaxViewDistSpecLerp = 0.5/1/1/1/1
… e_ObjQuality = 1/2/3/4/4
… e_OcclusionCullingViewDistRatio = 1/1/1/1/1
… e_ProcVegetation = 1/1/1/1/1
… e_TerrainDetailMaterialsViewDistXY = 2048/2048/2048/2048/2048
… e_TerrainDetailMaterialsViewDistZ = 128/128/128/128/128
… e_TerrainOcclusionCullingMaxDist = 130/200/200/200/200
… e_VegetationBending = 1/1/1/1/1
… e_VegetationMinSize = 0.5/0/0/0/0
… e_VegetationSpritesDistanceCustomRatioMin = 0.6/1/1/1/1
… e_VegetationSpritesDistanceRatio = 1/1/1.5/1.5/1.5
… e_ViewDistMin = 10/10/10/10/10
… e_ViewDistRatio = 25/35/100/100/100
… e_ViewDistRatioDetail = 19/24/100/100/100
… e_ViewDistRatioLights = 25/50/50/50/50
… e_ViewDistRatioVegetation = 21/31/100/100/100
… e_streamCgf = 0/0/0/0/0
… es_DebrisLifetimeScale = 0.6/0.8/1/1/1
… i_rejecteffects = 1/1/1/1/1

125
Q

sys_spec_Particles

A

Console variable group to apply settings to multiple variables

sys_spec_Particles [1/2/3/4/x]:
… e_ParticlesMaxScreenFill = 32/64/128/128/128
… e_ParticlesMinDrawPixels = 1.5/1/1/1/1
… e_ParticlesObjectCollisions = 1/1/2/2/2
… e_ParticlesQuality = 2/3/4/4/4
… r_UseSoftParticles = 1/1/1/1/1

126
Q

sys_spec_Physics

A

Console variable group to apply settings to multiple variables

sys_spec_Physics [1/2/3/4/x]:
… e_CullVegActivation = 30/30/50/50/50
… e_FoliageWindActivationDist = 10/10/25/25/25
… e_PhysFoliage = 2/2/2/2/2
… e_PhysOceanCell = 1/1/0.5/0.5/0.5
… es_MaxPhysDist = 100/100/200/200/200
… es_MaxPhysDistInvisible = 15/15/25/25/25
… g_breakage_particles_limit = 80/80/160/160/160
… g_joint_breaking = 1/1/1/1/1
… g_tree_cut_reuse_dist = 0.35/0.35/0/0/0
… p_gravity_z = -13/-13/-13/-13/-13
… p_joint_damage_accum = 2/2/2/2/2
… p_joint_damage_accum_threshold = 0.2/0.2/0.2/0.2/0.2
… p_max_MC_iters = 4000/4000/6000/6000/6000
… p_max_object_splashes = 3/3/3/3/3
… p_max_substeps_large_group = 5/5/5/5/5
… p_num_bodies_large_group = 100/100/100/100/100
… p_splash_dist0 = 7/7/7/7/7
… p_splash_dist1 = 30/30/30/30/30
… p_splash_force0 = 10/10/10/10/10
… p_splash_force1 = 100/100/100/100/100
… p_splash_vel0 = 4.5/4.5/4.5/4.5/4.5
… p_splash_vel1 = 10/10/10/10/10
… v_vehicle_quality = 4/4/4/4/4

127
Q

sys_spec_PostProcessing

A

Console variable group to apply settings to multiple variables

sys_spec_PostProcessing [1/2/3/4/x]:
 ... r_Coronas = 1/1/1/1/1
 ... r_DepthOfField = 3/3/2/3/3
 ... r_Flares = 1/1/1/1/1
 ... r_GlowAnamorphicFlares = 1/1/1/1/1
 ... r_MotionBlur = 2/2/2/2/2
 ... r_UseEdgeAA = 0/1/1/1/1
 ... r_colorgrading = 2/2/2/2/2
 ... r_sunshafts = 0/1/1/1/1
128
Q

sys_spec_Quality

A

Console variable group to apply settings to multiple variables

sys_spec_Quality [1/2/3/4/x]:
 ... q_Renderer = 0/1/2/3/3
 ... q_ShaderFX = 0/1/2/3/3
 ... q_ShaderGeneral = 0/1/2/3/3
 ... q_ShaderGlass = 0/1/2/3/3
 ... q_ShaderHDR = 0/1/2/3/3
 ... q_ShaderIce = 0/1/2/3/3
 ... q_ShaderMetal = 0/1/2/3/3
 ... q_ShaderPostProcess = 0/1/2/3/3
 ... q_ShaderShadow = 0/1/2/3/3
 ... q_ShaderSky = 0/1/2/3/3
 ... q_ShaderTerrain = 0/1/2/3/3
 ... q_ShaderVegetation = 0/1/2/3/3
129
Q

sys_spec_Shading

A

sys_spec_Shading [1/2/3/4/x]:
… e_DynamicLightsMaxEntityLights = 7/11/16/16/16
… e_GI = 1/1/1/1/1
… e_GIMaxDistance = 50/100/100/100/100
… e_GINumCascades = 1/1/1/1/1
… e_ParticlesLights = 1/1/1/1/1
… e_SkyType = 1/1/1/1/1
… e_SkyUpdateRate = 0.5/1/1/1/1
… e_TerrainAo = 0/1/1/1/1
… e_TerrainNormalMap = 0/1/1/1/1
… e_VegetationUseTerrainColor = 1/1/1/1/1
… r_DetailDistance = 4/8/8/8/8
… r_DetailNumLayers = 1/1/2/2/2
… r_DetailTextures = 1/1/1/1/1
… r_EnvTexUpdateInterval = 0.075/0.05/0.05/0.05/0.05
… r_EyeAdaptationBase = 0.1/0.1/0.1/0.1/0.1
… r_EyeAdaptationFactor = 0.85/0.85/0.85/0.85/0.85
… r_HDRBlueShift = 1.0/1.0/1.0/1.0/1.0
… r_HDRBrightLevel = 0.85/0.85/0.85/0.85/0.85
… r_HDRBrightOffset = 5/5/5/5/5
… r_HDRBrightThreshold = 6/6/6/6/6
… r_HDRFlaresCache = 3/0/0/0/0
… r_HDRLevel = 6/6/6/6/6
… r_HDROffset = 10/10/10/10/10
… r_HDRRendering = 2/2/2/2/2
… r_SSAODownscale = 1/0/0/0/0
… r_SSAOQuality = 1/2/3/3/3
… r_TexturesFilteringQuality = 1/0/0/0/0
… r_UsePom = 0/0/1/1/1
… r_refraction = 1/1/1/1/1
… sys_spec_Quality = 1/2/3/4/4

130
Q

sys_spec_Shadows

A

Console variable group to apply settings to multiple variables

sys_spec_Shadows [1/2/3/4/x]:
 ... e_GsmCache = 1/1/0/0/0
 ... e_GsmLodsNum = 4/5/5/5/5
 ... e_GsmRange = 3/3/3/3/3
 ... e_Shadows = 1/1/1/1/1
 ... e_ShadowsCastViewDistRatio = 0.45/0.53/0.8/0.8/0.8
 ... e_ShadowsMaxTexRes = 512/1024/1024/1024/1024
 ... e_ShadowsOnAlphaBlend = 0/1/1/1/1
 ... r_ShadowBlur = 0/3/3/3/3
 ... r_ShadowJittering = 1/1/2.5/2.5/2.5
 ... r_ShadowsMaskResolution = 0/0/0/0/0
131
Q

sys_spec_Sound

A

Console variable group to apply settings to multiple variables

sys_spec_Sound [1/2/3/4/x]:
 ... s_MPEGDecoders = 24/32/32/32/32
 ... s_Obstruction = 2/1/1/1/1
 ... s_ObstructionAccuracy = 1/1/1/1/1
 ... s_ObstructionUpdate = 0.5/0.2/0.1/0.1/0.1
 ... s_ReverbType = 2/2/2/2/2
 ... s_SoundMoodsDSP = 1/1/1/1/1
 ... s_VariationLimiter = 0.6/1.0/1.0/1.0/1.0
132
Q

sys_spec_Texture

A

Console variable group to apply settings to multiple variables

sys_spec_Texture [1/2/3/4/x]:
… r_DynTexAtlasCloudsMaxSize = 24/24/32/32/32
… r_DynTexAtlasSpritesMaxSize = 16/16/32/32/32
… r_DynTexMaxSize = 50/60/80/80/80
… r_EnvCMResolution = 0/1/2/2/2
… r_EnvTexResolution = 1/2/3/3/3
… r_ImposterRatio = 2/1.5/1/1/1
… r_TexAtlasSize = 512/2048/2048/2048/2048
… r_TexBumpResolution = 0/0/0/0/0
… r_TexResolution = 0/0/0/0/0
… r_TexSkyResolution = 1/0/0/0/0
… r_TexturesStreaming = 2/2/2/2/2
… r_VegetationSpritesTexRes = 64/64/64/64/64

133
Q

sys_spec_VolumetricEffects

A

Console variable group to apply settings to multiple variables

sys_spec_VolumetricEffects [1/2/3/4/x]:
… e_Clouds = 1/1/1/1/1
… r_Beams = 3/3/3/3/3
… r_BeamsDistFactor = 0.5/0.5/0.05/0.05/0.05
… r_BeamsMaxSlices = 32/64/200/200/200
… r_CloudsUpdateAlways = 0/0/0/0/0

134
Q

sys_spec_Water

A

Console variable group to apply settings to multiple variables

sys_spec_Water [1/2/3/4/x]:
… e_WaterOceanFFT = 0/0/1/1/1
… e_WaterTesselationAmount = 6/7/10/10/10
… e_WaterTesselationSwathWidth = 10/10/10/10/10
… q_ShaderWater = 1/2/2/2/2
… r_WaterCaustics = 1/1/1/1/1
… r_WaterReflections = 1/1/1/1/1
… r_WaterReflectionsMinVisiblePixelsUpdate = 0.05/0.05/0.05/0.05/0.05
… r_WaterReflectionsQuality = 1/2/4/4/4
… r_WaterUpdateDistance = 1/1/0.2/0.2/0.2
… r_WaterUpdateFactor = 0.1/0.05/0.05/0.05/0.05

135
Q

sys_SSInfo

A

Show SourceSafe information (Name,Comment,Date) for file errors.Usage: sys_SSInfo [0/1]
Default is 0 (off)

136
Q

sys_streaming_CPU

A

Specifies the physical CPU file IO thread run on

137
Q

sys_streaming_debug

A
Enable streaming debug information
0=off
1=Streaming Stats
2=File IO
3=Request Order
4=Write to Log
5=Stats per extension
6=Xenon file cache info
138
Q

sys_streaming_debug_filter

A
Set streaming debug information filter.
0=all
1=Texture
2=Geometry
3=Terrain
4=Animation
5=Music
6=Sound
7=Shader
139
Q

sys_streaming_debug_filter_file_name

A

Set streaming debug information filter

140
Q

sys_streaming_debug_filter_min_time

A

Show only slow items.

141
Q

sys_streaming_max_bandwidth

A

Enables capping of max streaming bandwidth in MB/s

142
Q

sys_streaming_max_finalize_per_frame

A

Maximum stream finalizing calls per frame to reduce the CPU impact on main thread (0 to disable)

143
Q

sys_streaming_memory_budget

A

Temp memory streaming system can use in MB

144
Q

sys_streaming_requests_grouping_time_period

A

Streaming requests are grouped by request time and then sorted by disk offset

145
Q

sys_streaming_resetstats

A

Reset all the streaming stats

146
Q

sys_streaming_use_optical_drive_thread

A

Allow usage of an extra optical drive thread for faster streaming from 2 medias

147
Q

sys_TaskThread0_CPU

A

Specifies the physical CPU index taskthread0 will run on

148
Q

sys_TaskThread1_CPU

A

Specifies the physical CPU index taskthread1 will run on

149
Q

sys_TaskThread2_CPU

A

Specifies the physical CPU index taskthread2 will run on

150
Q

sys_TaskThread3_CPU

A

Specifies the physical CPU index taskthread3 will run on

151
Q

sys_TaskThread4_CPU

A

Specifies the physical CPU index taskthread4 will run on

152
Q

sys_TaskThread5_CPU

A

Specifies the physical CPU index taskthread5 will run on

153
Q

sys_trackview

A

Enables TrackView Update

154
Q

sys_update_profile_time

A

Time to keep updates timings history for.

155
Q

sys_usePlatformSavingAPI

A

Use the platform APIs for saving and loading (complies with TRCs, but allocates lots of memory)

156
Q

sys_usePlatformSavingAPIEncryption

A

Use encryption cipher when using the platform APIs for saving and loading

157
Q

sys_user_folder

A

Specifies the user folder where output data is stored

158
Q

sys_vtune

A

TODO

159
Q

sys_warnings

A

Toggles printing system warnings.
Usage: sys_warnings [0/1]
Default is 0 (off).

160
Q

sys_WER

A

Enables Windows Error Reporting

161
Q

sys_xenonAsserts

A

Enable 360 system message box for asserts