net_Network Flashcards

1
Q

net_backofftimeout

A

Maximum time to allow a remote machine to stall for before disconnecting

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2
Q

net_breakage_sync_entities

A

Allow net syncing/binding of breakage entities

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3
Q

net_bw_aggressiveness

A

Balances TCP friendlyness versus prioritization of game traffic

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4
Q

net_channelstats

A

Display bandwidth statistics per-channel

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5
Q

net_check_for_patch

A

Check whether a patch is available for download

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6
Q

net_connectivity_detection_interval

A

TODO

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7
Q

net_defaultChannelBitRateDesired

A

TODO

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8
Q

net_defaultChannelBitRateToleranceHigh

A

TODO

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9
Q

net_defaultChannelBitRateToleranceLow

A

TODO

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10
Q

net_defaultChannelIdlePacketRateDesired

A

TODO

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11
Q

net_defaultChannelPacketRateDesired

A

TODO

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12
Q

net_defaultChannelPacketRateToleranceHigh

A

TODO

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13
Q

net_defaultChannelPacketRateToleranceLow

A

TODO

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14
Q

net_disconnect_on_rmi_error

A

Disconnect remote connections on script exceptions during RMI calls

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15
Q

net_download_patch

A

If patch available, starts it downloading

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16
Q

net_dump_object_state

A

TODO

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17
Q

net_enable_tfrc

A

TODO

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18
Q

net_enable_voice_chat

A

TODO

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19
Q

net_enable_watchdog_timer

A

Enable watchdog timer. Not needed if CryLobby is being used.

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20
Q

net_enable_watchdog_timer

A

Enable watchdog timer. Not needed if CryLobby is being used.

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21
Q

net_gamemode

A

Should editor connect a new client?

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22
Q

net_highlatencythreshold

A

TODO

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23
Q

net_highlatencytimelimit

A

TODO

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24
Q

net_inactivitytimeout

A

Sets how many seconds without receiving a packet a connection will stay alive for (can only be set on server)

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25
Q

net_inactivitytimeoutDevmode

A

Sets how many seconds without receiving a packet a connection will stay alive for while in devmode (can only be set on server)

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26
Q

net_input_dump

A

write net_input_trace output to a file (netinput.log)

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27
Q

net_input_trace

A

trace an entities input processing to assist finding sync errors

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28
Q

net_install_patch

A

Quits Crysis and installs a downloaded patch

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29
Q

net_keepalive_time

A

Controls the length of time between keepalive packets.

30
Q

net_lan_scanport_first

A

Starting port for LAN games scanning

31
Q

net_lan_scanport_num

A

Num ports for LAN games scanning

32
Q

net_lanbrowser

A

enable lan games browser

33
Q

net_lobby_default_port

A

Modify the default port for lobbies (effects LAN Lobby currently)

34
Q

net_log

A

Logging level of network system

35
Q

net_log_remote_methods

A

Log remote method invocations

36
Q

net_maxpacketsize

A

Sets the maximum packet size we will attempt to send (not including UDP/other headers)

37
Q

net_minMicrophoneNotificationInterval

A

minimum interval between microphone status notification send/requests

38
Q

net_minTCPFriendlyBitRate

A

Minimum bitrate allowed for TCP friendly transmission

39
Q

net_new_queue_behaviour

A

When set to 1, this will try to minimize the number of packets sent on a channel.

40
Q

net_next_map

A

Notify clients of the next map to play

41
Q

net_packet_read_debug_output

A

Enable debug output when reading a packet

42
Q

net_packetsendrate

A

per channel packet send rate (packets per second). sends whenever possible if this is set to zero.

43
Q

net_pb_cl_enable

A

Sets PunkBuster client enabled state

44
Q

net_pb_sv_enable

A

Sets PunkBuster server enabled state

45
Q

net_phys_debug

A

TODO

46
Q

net_phys_lagsmooth

A

TODO

47
Q

net_phys_pingsmooth

A

TODO

48
Q

net_ping_time

A

Controls the length of time between ping packets.

49
Q

net_profile_budget_logging

A

enable/disable budget logging

50
Q

net_profile_budget_logname

A

budget log name for net profiler

51
Q

net_profile_enable

A

enable/disable net profile feature

52
Q

net_profile_logging

A

enable/disable logging

53
Q

net_profile_logname

A

log name for net profiler

54
Q

net_profile_show_socket_measurements

A

show bandwidth socket measurements on screen

55
Q

net_profile_socket_budget

A

maximum bandwidth budget for root node

56
Q

net_profile_worst_num_channels

A

maximum number of channels expected to connect

57
Q

net_remotetimeestimationwarning

A

TODO

58
Q

net_reseteditorclient

A

Resets player and gamerules!

59
Q

net_rtt_convergence_factor

A

TODO

60
Q

net_safetysleeps

A

Controls whether the network layer will perform safety sleeps between context establishment tasks.

61
Q

net_scheduler_debug

A

Show scheduler debugger for some channel

62
Q

net_serverpingnotificationinterval

A

minimum interval between server ping notification sends

63
Q

net_set_cdkey

A

TODO

64
Q

net_show_matchmaking_tasks

A

Toggles whether active matchmaking tasks are displayed on screen

65
Q

net_stats_login

A

Login for reporting stats on dedicated server

66
Q

net_stats_pass

A

Password for reporting stats on dedicated server

67
Q

Password for reporting stats on dedicated server

A

Use deprecated voice system

68
Q

net_voice_lead_packets

A

TODO

69
Q

net_voice_proximity

A

TODO

70
Q

net_voice_trail_packets

A

TODO