net_Network Flashcards
net_backofftimeout
Maximum time to allow a remote machine to stall for before disconnecting
net_breakage_sync_entities
Allow net syncing/binding of breakage entities
net_bw_aggressiveness
Balances TCP friendlyness versus prioritization of game traffic
net_channelstats
Display bandwidth statistics per-channel
net_check_for_patch
Check whether a patch is available for download
net_connectivity_detection_interval
TODO
net_defaultChannelBitRateDesired
TODO
net_defaultChannelBitRateToleranceHigh
TODO
net_defaultChannelBitRateToleranceLow
TODO
net_defaultChannelIdlePacketRateDesired
TODO
net_defaultChannelPacketRateDesired
TODO
net_defaultChannelPacketRateToleranceHigh
TODO
net_defaultChannelPacketRateToleranceLow
TODO
net_disconnect_on_rmi_error
Disconnect remote connections on script exceptions during RMI calls
net_download_patch
If patch available, starts it downloading
net_dump_object_state
TODO
net_enable_tfrc
TODO
net_enable_voice_chat
TODO
net_enable_watchdog_timer
Enable watchdog timer. Not needed if CryLobby is being used.
net_enable_watchdog_timer
Enable watchdog timer. Not needed if CryLobby is being used.
net_gamemode
Should editor connect a new client?
net_highlatencythreshold
TODO
net_highlatencytimelimit
TODO
net_inactivitytimeout
Sets how many seconds without receiving a packet a connection will stay alive for (can only be set on server)
net_inactivitytimeoutDevmode
Sets how many seconds without receiving a packet a connection will stay alive for while in devmode (can only be set on server)
net_input_dump
write net_input_trace output to a file (netinput.log)
net_input_trace
trace an entities input processing to assist finding sync errors
net_install_patch
Quits Crysis and installs a downloaded patch
net_keepalive_time
Controls the length of time between keepalive packets.
net_lan_scanport_first
Starting port for LAN games scanning
net_lan_scanport_num
Num ports for LAN games scanning
net_lanbrowser
enable lan games browser
net_lobby_default_port
Modify the default port for lobbies (effects LAN Lobby currently)
net_log
Logging level of network system
net_log_remote_methods
Log remote method invocations
net_maxpacketsize
Sets the maximum packet size we will attempt to send (not including UDP/other headers)
net_minMicrophoneNotificationInterval
minimum interval between microphone status notification send/requests
net_minTCPFriendlyBitRate
Minimum bitrate allowed for TCP friendly transmission
net_new_queue_behaviour
When set to 1, this will try to minimize the number of packets sent on a channel.
net_next_map
Notify clients of the next map to play
net_packet_read_debug_output
Enable debug output when reading a packet
net_packetsendrate
per channel packet send rate (packets per second). sends whenever possible if this is set to zero.
net_pb_cl_enable
Sets PunkBuster client enabled state
net_pb_sv_enable
Sets PunkBuster server enabled state
net_phys_debug
TODO
net_phys_lagsmooth
TODO
net_phys_pingsmooth
TODO
net_ping_time
Controls the length of time between ping packets.
net_profile_budget_logging
enable/disable budget logging
net_profile_budget_logname
budget log name for net profiler
net_profile_enable
enable/disable net profile feature
net_profile_logging
enable/disable logging
net_profile_logname
log name for net profiler
net_profile_show_socket_measurements
show bandwidth socket measurements on screen
net_profile_socket_budget
maximum bandwidth budget for root node
net_profile_worst_num_channels
maximum number of channels expected to connect
net_remotetimeestimationwarning
TODO
net_reseteditorclient
Resets player and gamerules!
net_rtt_convergence_factor
TODO
net_safetysleeps
Controls whether the network layer will perform safety sleeps between context establishment tasks.
net_scheduler_debug
Show scheduler debugger for some channel
net_serverpingnotificationinterval
minimum interval between server ping notification sends
net_set_cdkey
TODO
net_show_matchmaking_tasks
Toggles whether active matchmaking tasks are displayed on screen
net_stats_login
Login for reporting stats on dedicated server
net_stats_pass
Password for reporting stats on dedicated server
Password for reporting stats on dedicated server
Use deprecated voice system
net_voice_lead_packets
TODO
net_voice_proximity
TODO
net_voice_trail_packets
TODO