es_Entity System Flashcards
es_activateEntity
Activates an entity
es_bboxes
Toggles entity bounding boxes.
Usage: es_bboxes [0/1]
Default is 0 (off). Set to 1 to display bounding boxes.
es_CharZOffsetSpeed
sets the character Z-offset change speed (in m/s), used for IK
es_ClearPoolBookmarksOnLayerUnload
Clear pool bookmarks when a layer is unloaded (saves memory and makes smaller saves)
es_compile_area_grid
Trigger a recompile of the area grid
es_deactivateEntity
Deactivates an entity
es_DebrisLifetimeScale
Usage: es_DebrisLifetimeScale 1.0
es_debug
Enable entity debugging info
Usage: es_debug [0/1]
Default is 0 (on).
es_debug_not_seen_timeout
if true, log messages when entities undergo not seen timeout
es_debugEntityLifetime
Debug entities creation and deletion time
es_DebugEntityUsage
Draws information to the screen to show how entities are being used, per class, including total, active and hidden counts and memory usage
Usage: es_DebugEntityUsage update_rate
update_rate - Time in ms to refresh memory usage calculation or 0 to disable
es_DebugEntityUsageFilter
Filter entity usage debugging to classes which have this string in their name
es_DebugEvents
Enables logging of entity events
es_DebugFindEntity
TODO
es_DebugPool
Enable debug drawing of entity pools
es_DebugPoolFilter
Filter entity pool debugging for just this pool and draw more info about it
es_DebugTimers
This is for profiling and debugging (for game coders and level designer)
By enabling this you get a lot of console printouts that show all entities that receive OnTimer
events - it’s good to minimize the call count. Certain entities might require this feature and
using less active entities can often be defined by the level designer.
Usage: es_DebugTimers 0/1
es_DisableTriggers
Disable enter/leave events for proximity and area triggers
es_DrawAreaDebug
Enables debug drawing of Areas, set 2 for log details
es_DrawAreaGrid
Enables drawing of Area Grid
es_DrawAreas
Enables drawing of Areas
es_DrawProximityTriggers
Shows Proximity Triggers.
Usage: es_DrawProximityTriggers [0-255]. The parameter sets the transparency (alpha) level.
Value 1 will be changed to 70.
Default is 0 (off)
es_DrawSoundProxyZRay
Enables drawing of Z ray on check for Z visibility