G_Game Flashcards

1
Q

g_aimdebug

A

Enable/disable debug drawing for aiming direction

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2
Q

g_allowSaveLoadInEditor

A

Allow saving and loading games in the editor (DANGEROUS)

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3
Q

g_autoteambalance

A

Enables auto team balance.

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4
Q

g_avmine_limit

A

Max avmines a player can place (recycled above this value)

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5
Q

g_battleDust_debug

A

0: off, 1: text, 2: text+gfx

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6
Q

g_battleDust_effect

A

Sets the effect to use for battledust

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7
Q

g_battleDust_enable

A

Enable/Disable battledust

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8
Q

g_battleDust_reload

A

Reload the battle dust parameters xml

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9
Q

g_battleRange

A

sets the battle range in meters

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10
Q

g_blood

A

Toggle blood effects

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11
Q

g_breakage_debug

A

Turns on debug rendering for broken objects counted against g_breakage_mem_limit

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12
Q

g_breakage_mem_limit

A

Sets a budget for procedurally breakable objects (in KBs)

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13
Q

g_breakage_particles_limit

A

Imposes a limit on particles generated during 2d surfaces breaking

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14
Q

g_breakageFadeDelay

A

TODO

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15
Q

g_breakageFadeTime

A

TODO

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16
Q

g_breakagelog

A

Log break events

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17
Q

g_breakageMinAxisInertia

A

Set this to 1.0 to force broken trees to have spherical inertia

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18
Q

g_breakageNoDebrisCollisions

A

Turns off all collisions for debris, apart from coltype_solid

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19
Q

g_breakageTreeDec

A

Please see comments in ActionGame.cpp

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20
Q

g_breakageTreeInc

A

Please see comments in ActionGame.cpp

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21
Q

g_breakageTreeIncGlass

A

Please see comments in ActionGame.cpp

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22
Q

g_breakageTreeMax

A

Please see comments in ActionGame.cpp

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23
Q

g_breakImpulseScale

A

How big do explosions need to be to break things?

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24
Q

g_breaktimeoutframes

A

ToDo

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25
g_buddyMessagesIngame
Output incoming buddy messages in chat while playing game.
26
g_claymore_limit
Max claymores a player can place (recycled above this value)
27
g_ColorGradingBlendTime
Time to blend from the last color grading chart to the next.
28
g_combatFadeTime
sets the battle fade time in seconds
29
g_combatFadeTimeDelay
waiting time before the battle starts fading out, in seconds
30
g_cutsceneSkipDelay
Skip Delay for Cutscenes.
31
g_deathCam
Enables / disables the MP death camera (shows the killer's location)
32
g_debug_fscommand
Print incoming fscommands to console
33
g_debug_minimap
ToDo
34
g_debug_objectives
ToDo
35
g_debug_spawns
ToDo
36
g_debug_stats
Enabled massive gameplay events debug
37
g_debug_teams
ToDo
38
g_debugaimlook
Debug aim/look direction
39
g_debugAspectChanges
Start debugging network aspect changes
40
g_debugAspectFilterClass
Filter entities per class name
41
g_debugAspectFilterEntity
Filter entities per entity name
42
g_debugAspectTrap
Catch aspect change rate greater than trap value
43
g_debugAspectTrapCount
How much time trace aspect change rate
44
g_debugCollisionDamage
Log collision damage
45
g_debugDirectMPMenu
Jump directly to MP menu on application start.
46
g_debugHardwareMouse
Enables debug mode for the hardware mouse.
47
g_debugHits
Log hits
48
g_debugMines
Enable debug output for mines and claymores
49
g_debugNetPlayerInput
Show some debug for player input
50
g_debugRMI
Start debugging RMI network traffic
51
g_debugSaveLoadMemory
Print debug information about save/load memory usage
52
g_deferredviewsystemupdate
Normally 0, 1 only for avoiding an attached view camera lagging issue in cinematics recording Usage: g_deferredviewsystemupdate [0/1] Default is 0
53
g_detachCamera
Detach camera
54
g_difficultyHintSystem
Lower difficulty hint system (0 is off, 1 is radius based, 2 is save-game based)
55
g_difficultyLevel
Difficulty level
56
g_difficultyRadius
Radius in which player needs to die to display lower difficulty level hint.
57
g_difficultyRadiusThreshold
Number of times player has to die within radius to trigger difficulty hint.
58
g_difficultySaveThreshold
Number of times player has to die with same savegame active to trigger difficulty hint.
59
g_disable_grab
Disable NPC grabbing
60
g_disable_pickup
Disable picking objects up
61
g_disable_throw
Disable object throwing
62
g_displayCheckpointName
Display checkpoint name when game is saved
63
g_displayIgnoreList
Display ignore list in chat tab.
64
g_distanceForceNoIk
Distance at which to disable ground alignment IK
65
g_distanceForceNoLegRaycasts
Distance at which to disable ground alignment IKs raycasts
66
g_dof_averageAdjustSpeed
Speed that the average between min and max can be approached. Default = 20
67
g_dof_distAppart
Minimum distance that max and min can be apart. Default = 10
68
g_dof_ironsight
Enable ironsight dof. Default = 1
69
g_dof_maxAdjustSpeed
Speed that DoF can adjust the max value with. Default = 200
70
g_dof_maxHitScale
Scale of ray hit distance which Max tries to approach. Default = 2.0f
71
g_dof_minAdjustSpeed
Speed that DoF can adjust the min value with. Default = 100
72
g_dof_minHitScale
Scale of ray hit distance which Min tries to approach. Default = 0.25
73
g_dof_sampleAngle
Sample angle in degrees. Default = 5
74
g_dofset_limitScale
Scale Dof_FocusLimit param when it gets set Default = 9
75
g_dofset_maxScale
Scale Dof_FocusMax param when it gets set Default = 3
76
g_dofset_minScale
Scale Dof_FocusMin param when it gets set Default = 1
77
g_dump_stats
ToDo
78
g_ec_enable
Enable/Disable explosion culling of small objects. Default = 1
79
g_ec_extent
Explosion culling length of an AABB side which needs to be exceed for objects to not be culled.
80
g_ec_radiusScale
Explosion culling scale to apply to explosion radius for object query.
81
g_ec_removeThreshold
At how many items in exploding area will it start removing items.
82
g_ec_volume
Explosion culling volume which needs to be exceed for objects to not be culled.
83
g_empStyle
ToDo
84
g_enableAlternateIronSight
Enable/Disable alternate ironsight mode
85
g_enableFriendlyFallAndPlay
Enables fall&play feedback for friendly actors.
86
g_enableIdleCheck
ToDo
87
g_enableitems
Enable/disable the item system
88
g_enableloadingscreen
Enable/disable the loading screen
89
g_EnableLoadSave
Enables/disables saving and loading of savegames
90
g_enableMPStealthOMeter
Enables the stealth-o-meter to detect enemies in MP matches.
91
g_enableSlimCheckpoints
Enable the use of console style checkpoints instead of full save.
92
g_enableSpeedLean
Enables player-controlled curve leaning in speed mode.
93
g_enableTracers
Enable/Disable tracers.
94
g_energy_scale_income
Scales incoming energy.
95
g_energy_scale_price
Scales energy prices.
96
g_fallAndPlayThreshold
Minimum damage for fall and play.
97
g_footstepSoundMaxDistanceSq
Maximum squared distance for footstep sounds / fx spawned by AI Actors.
98
g_footstepSoundsDebug
Toggles debug messages of footstep sounds.
99
g_footstepSoundsFollowEntity
Toggles moving of footsteps sounds with it's entity.
100
g_forceFastUpdate
GameObjects IsProbablyVisible->TRUE && IsProbablyDistant()->FALSE
101
g_fraglead
Number of frags a player has to be ahead of other players once g_fraglimit is reached. Default is 1.
102
g_fraglimit
Number of frags before a round restarts. Default is 0, 0 means no frag-limit.
103
g_friendlyfireratio
Sets friendly damage ratio.
104
g_frostDecay
Frost decay speed when freezing actors
105
g_gameplayAnalyst
Enable/Disable Gameplay Analyst
106
g_glassAutoShatter
Always smash the whole pane, and spawn fracture effect
107
g_glassAutoShatterMinArea
If the area of glass is below this, then autoshatter
108
g_glassAutoShatterOnExplosions
Just smash the whole pane, and spawn fracture effect for explosions
109
g_glassForceTimeout
Make all glass break after a given time, overrides art settings
110
g_glassForceTimeoutSpread
Add a random amount to forced glass shattering
111
g_glassMaxPanesToBreakPerFrame
Max glass breaks, before auto-shattering is forced
112
g_glassNoDecals
Turns off glass decals
113
g_godMode
God Mode
114
g_grabLog
verbosity for grab logging (0-2)
115
g_groundAlignAll
Enable ground alignment for every character that supports it.
116
g_groundeffectsdebug
Enable/disable logging for GroundEffects (2 = use non-deferred ray-casting)
117
g_hostMigrationServerDelay
Delay in host migration before promoting to server (seconds)
118
g_immersive
If set, multiplayer physics will be enabled
119
g_inventoryNoLimits
Disables inventory limiations, player can carry as many weapons as he wants.
120
g_joint_breaking
Toggles jointed objects breaking
121
g_landingBobLandTimeFactor
Fraction of the bob time to be at full compression
122
g_landingBobTimeFactor
Fraction of the bob time to release full compression
123
g_language
todo
124
g_loadMod
todo
125
g_localPacketRate
Packet rate locally on faked network connection
126
g_Log_Drawcalls
logs current draw call count
127
g_Log_FPS
logs current frame rate
128
g_Log_Frametime
logs current frame time
129
g_Log_Memory
logs currently used memory
130
g_Log_VisReg
logs current player and camera positions to use for visual regression
131
g_mechanismMgrLog
MECHANISM MANAGER: Log messages enabled
132
g_mechanismMgrWatch
MECHANISM MANAGER: On-screen watches enabled
133
g_meleeWhileSprinting
Enables option to melee while sprinting, using left mouse button.
134
g_minplayerlimit
Minimum number of players to start a match.
135
g_minteamlimit
Minimum number of players in each team to start a match.
136
g_multiplayerEnableVehicles
Enable vehicles in multiplayer
137
g_muzzleFlashCull
Enable muzzle flash culling
138
g_muzzleFlashCullDistance
Culls distant muzzle flashes
139
g_nextlevel
Switch to next level in rotation or restart current one.
140
g_no_breaking_by_objects
Prevents procedural breaking caused by rigid bodies
141
g_no_secondary_breaking
Prevents secondary procedural breaks (to keep down memory usage)
142
g_playerFallAndPlay
When enabled, the player doesn't die from direct damage, but goes to fall and play.
143
g_playerHealthValue
Maximum player health.
144
g_playerInteractorRadius
Maximum radius at which player can interact with other entities
145
g_playerLowHealthThreshold
The player health threshold when the low health effect kicks in.
146
g_playerRespawns
Sets the player lives.
147
g_pp_scale_income
Scales incoming PP.
148
g_pp_scale_price
Scales PP prices.
149
g_preroundtime
Frozen time before round starts. Default is 8, 0 Disables freeze time.
150
g_procedural_breaking
Toggles procedural mesh breaking (except explosion-breaking)
151
g_proneAimAngleRestrict_Enable
Test fix for matching aim restrictions between 1st and 3rd person
152
g_proneNotUsableWeapon_FixType
Test various fixes for not selecting hurricane while prone
153
g_punishFriendlyDeaths
The player gets punished by death when killing a friendly unit.
154
g_quickGame
Quick connect to good server.
155
g_quickGame_debug
QuickGame option
156
g_quickGame_map
QuickGame option
157
g_quickGame_min_players
QuickGame option
158
g_quickGame_mode
QuickGame option
159
g_quickGame_ping2_level
QuickGame option
160
g_quickGame_prefer_favorites
QuickGame option
161
g_quickGame_prefer_lan
QuickGame option
162
g_quickGame_prefer_my_country
QuickGame option
163
g_quickGameStop
Cancel quick game search.
164
g_radialBlur
Radial blur on explosions. Default = 1, 0 to disable
165
g_ragdollDistance
distance in meters that the player has to be away from the ragdoll before it can disappear
166
g_ragdollMinTime
minimum time in seconds that a ragdoll will be visible
167
g_ragdollPollTime
time in seconds where 'unseen' polling is done
168
g_ragdollUnseenTime
time in seconds that the player has to look away from the ragdoll before it disappears
169
g_rejectEffectCullDistance
Culls distant shell casing effects
170
g_rejectEffectVisibilityCull
Enable reject effect culling
171
g_reloadGameRules
Reload GameRules script
172
g_resetActionmapOnStart
Resets Keyboard mapping on application start.
173
g_revivetime
Revive wave timer.
174
g_roundlimit
Maximum numbers of rounds to be played. Default is 0, 0 means no limit.
175
g_roundtime
Duration of a round (in minutes). Default is 0, 0 means no time-limit.
176
g_saveLoadBasicEntityOptimization
Switch basic entity data optimization - remove this on C2 Alpha.
177
g_saveLoadDumpEntity
Print to console the xml data saved for a specified entity
178
g_saveLoadUseExportedEntityList
Only save entities in the editor-generated save list (if available). 0 is the previous behavior
179
g_show_crosshair
show crosshair
180
g_show_crosshair_tp
keep crosshair in third person
181
g_show_fullscreen_info
show fullscreen info (and which one to show)
182
g_showBitmapUi
Show or hide the bitmap user interface.
183
g_showIdleStats
TODO
184
g_showPlayerState
Display all CPlayer entities (0=disabled, 1=only players, 2=also AI)
185
g_showUpdateState
Show the game object update state of any activated entities; 3-4 -- AI objects only
186
g_skipIntro
Skip all the intro videos.
187
g_spectate_TeamOnly
If true, you can only spectate players on your team
188
g_spectatorCollisions
Collide against the geometry in spectator mode
189
g_stanceTransitionSpeed
Set speed of camera transition from stance to stance
190
g_startFirstTime
1 before the game was started first time ever.
191
g_statisticsMode
Statistics mode 0 - disabled 1 - enabled crysis mode 2 - enabled K01 mode
192
g_stereoFrameworkEnable
Enables the processing of the game stereo framework. (2=extra debug output)
193
g_stereoIronsightEyeDistance
Distance of eyes when in ironsight
194
g_stereoIronsightWeaponDistance
Distance of convergence plane when in ironsight
195
g_suddendeathtime
Number of seconds before round end to start sudden death. Default if 30. 0 Disables sudden death.
196
g_syncClassRegistry
syncronise class registry from server to clients
197
g_teamlock
Number of players one team needs to have over the other, for the game to deny joining it. 0 disables.
198
g_timelimit
Duration of a time-limited game (in minutes). Default is 0, 0 means no time-limit.
199
g_tk_punish
Turns on punishment for team kills
200
g_tk_punish_limit
Number of team kills user will be banned for
201
g_tpview_control
Enables control of 3rd person view switching through cvar (F1 will be disabled!)
202
g_tpview_enable
Enables 3rd person view if precedent cvar is true
203
g_tpview_force_goc
Forces 'Gears of Crysis' (tm) when in 3rd person view
204
g_tree_cut_reuse_dist
Maximum distance from a previously made cut that allows reusing
205
g_TweakProfile
The currently active Tweak profile, used for all tweakable values and for saving/loading
206
g_useProfile
Don't save anything to or load anything from profile.
207
g_userNeverAutoSignsIn
for autobuilds never automatically bring up the user sign in window, if the user isn't signed in. Can affect performance and skew performance test results. Has to be added to system.cfg, doesn't work if added to the commandline!
208
g_useXMLCPBinForSaveLoad
Use XML compressed binary format for save and loads. DON'T CHANGE THIS DURING RUNTIME!
209
g_visibilityTimeout
Adds visibility timeout to IsProbablyVisible() calculations
210
g_visibilityTimeoutTime
Visibility timeout time used by IsProbablyVisible() calculations
211
g_walkMultiplier
Modify movement speed
212
g_XMLCPBAddExtraDebugInfoToXmlDebugFiles
When the xml debug files are activated, this option adds the name and entity class name to every entity reference in the .xml .
213
g_XMLCPBGenerateXmlDebugFiles
Activates the generation, for debug purposes, of a text xml file each time that there is a binary save (LastBinarySaved.xml) or load (LastBinaryLoaded.xml).
214
g_XMLCPBSizeReportThreshold
defines the minimun size needed for nodes to be shown in the xml report file
215
g_XMLCPBUseExtraZLibCompression
Enables an extra zlib compression pass on the binary saves.