G_Game Flashcards

1
Q

g_aimdebug

A

Enable/disable debug drawing for aiming direction

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2
Q

g_allowSaveLoadInEditor

A

Allow saving and loading games in the editor (DANGEROUS)

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3
Q

g_autoteambalance

A

Enables auto team balance.

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4
Q

g_avmine_limit

A

Max avmines a player can place (recycled above this value)

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5
Q

g_battleDust_debug

A

0: off, 1: text, 2: text+gfx

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6
Q

g_battleDust_effect

A

Sets the effect to use for battledust

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7
Q

g_battleDust_enable

A

Enable/Disable battledust

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8
Q

g_battleDust_reload

A

Reload the battle dust parameters xml

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9
Q

g_battleRange

A

sets the battle range in meters

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10
Q

g_blood

A

Toggle blood effects

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11
Q

g_breakage_debug

A

Turns on debug rendering for broken objects counted against g_breakage_mem_limit

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12
Q

g_breakage_mem_limit

A

Sets a budget for procedurally breakable objects (in KBs)

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13
Q

g_breakage_particles_limit

A

Imposes a limit on particles generated during 2d surfaces breaking

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14
Q

g_breakageFadeDelay

A

TODO

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15
Q

g_breakageFadeTime

A

TODO

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16
Q

g_breakagelog

A

Log break events

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17
Q

g_breakageMinAxisInertia

A

Set this to 1.0 to force broken trees to have spherical inertia

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18
Q

g_breakageNoDebrisCollisions

A

Turns off all collisions for debris, apart from coltype_solid

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19
Q

g_breakageTreeDec

A

Please see comments in ActionGame.cpp

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20
Q

g_breakageTreeInc

A

Please see comments in ActionGame.cpp

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21
Q

g_breakageTreeIncGlass

A

Please see comments in ActionGame.cpp

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22
Q

g_breakageTreeMax

A

Please see comments in ActionGame.cpp

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23
Q

g_breakImpulseScale

A

How big do explosions need to be to break things?

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24
Q

g_breaktimeoutframes

A

ToDo

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25
Q

g_buddyMessagesIngame

A

Output incoming buddy messages in chat while playing game.

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26
Q

g_claymore_limit

A

Max claymores a player can place (recycled above this value)

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27
Q

g_ColorGradingBlendTime

A

Time to blend from the last color grading chart to the next.

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28
Q

g_combatFadeTime

A

sets the battle fade time in seconds

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29
Q

g_combatFadeTimeDelay

A

waiting time before the battle starts fading out, in seconds

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30
Q

g_cutsceneSkipDelay

A

Skip Delay for Cutscenes.

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31
Q

g_deathCam

A

Enables / disables the MP death camera (shows the killer’s location)

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32
Q

g_debug_fscommand

A

Print incoming fscommands to console

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33
Q

g_debug_minimap

A

ToDo

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34
Q

g_debug_objectives

A

ToDo

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35
Q

g_debug_spawns

A

ToDo

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36
Q

g_debug_stats

A

Enabled massive gameplay events debug

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37
Q

g_debug_teams

A

ToDo

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38
Q

g_debugaimlook

A

Debug aim/look direction

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39
Q

g_debugAspectChanges

A

Start debugging network aspect changes

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40
Q

g_debugAspectFilterClass

A

Filter entities per class name

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41
Q

g_debugAspectFilterEntity

A

Filter entities per entity name

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42
Q

g_debugAspectTrap

A

Catch aspect change rate greater than trap value

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43
Q

g_debugAspectTrapCount

A

How much time trace aspect change rate

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44
Q

g_debugCollisionDamage

A

Log collision damage

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45
Q

g_debugDirectMPMenu

A

Jump directly to MP menu on application start.

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46
Q

g_debugHardwareMouse

A

Enables debug mode for the hardware mouse.

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47
Q

g_debugHits

A

Log hits

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48
Q

g_debugMines

A

Enable debug output for mines and claymores

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49
Q

g_debugNetPlayerInput

A

Show some debug for player input

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50
Q

g_debugRMI

A

Start debugging RMI network traffic

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51
Q

g_debugSaveLoadMemory

A

Print debug information about save/load memory usage

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52
Q

g_deferredviewsystemupdate

A

Normally 0, 1 only for avoiding an attached view camera lagging issue in cinematics recording
Usage: g_deferredviewsystemupdate [0/1]
Default is 0

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53
Q

g_detachCamera

A

Detach camera

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54
Q

g_difficultyHintSystem

A

Lower difficulty hint system (0 is off, 1 is radius based, 2 is save-game based)

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55
Q

g_difficultyLevel

A

Difficulty level

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56
Q

g_difficultyRadius

A

Radius in which player needs to die to display lower difficulty level hint.

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57
Q

g_difficultyRadiusThreshold

A

Number of times player has to die within radius to trigger difficulty hint.

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58
Q

g_difficultySaveThreshold

A

Number of times player has to die with same savegame active to trigger difficulty hint.

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59
Q

g_disable_grab

A

Disable NPC grabbing

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60
Q

g_disable_pickup

A

Disable picking objects up

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61
Q

g_disable_throw

A

Disable object throwing

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62
Q

g_displayCheckpointName

A

Display checkpoint name when game is saved

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63
Q

g_displayIgnoreList

A

Display ignore list in chat tab.

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64
Q

g_distanceForceNoIk

A

Distance at which to disable ground alignment IK

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65
Q

g_distanceForceNoLegRaycasts

A

Distance at which to disable ground alignment IKs raycasts

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66
Q

g_dof_averageAdjustSpeed

A

Speed that the average between min and max can be approached. Default = 20

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67
Q

g_dof_distAppart

A

Minimum distance that max and min can be apart. Default = 10

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68
Q

g_dof_ironsight

A

Enable ironsight dof. Default = 1

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69
Q

g_dof_maxAdjustSpeed

A

Speed that DoF can adjust the max value with. Default = 200

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70
Q

g_dof_maxHitScale

A

Scale of ray hit distance which Max tries to approach. Default = 2.0f

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71
Q

g_dof_minAdjustSpeed

A

Speed that DoF can adjust the min value with. Default = 100

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72
Q

g_dof_minHitScale

A

Scale of ray hit distance which Min tries to approach. Default = 0.25

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73
Q

g_dof_sampleAngle

A

Sample angle in degrees. Default = 5

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74
Q

g_dofset_limitScale

A

Scale Dof_FocusLimit param when it gets set Default = 9

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75
Q

g_dofset_maxScale

A

Scale Dof_FocusMax param when it gets set Default = 3

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76
Q

g_dofset_minScale

A

Scale Dof_FocusMin param when it gets set Default = 1

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77
Q

g_dump_stats

A

ToDo

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78
Q

g_ec_enable

A

Enable/Disable explosion culling of small objects. Default = 1

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79
Q

g_ec_extent

A

Explosion culling length of an AABB side which needs to be exceed for objects to not be culled.

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80
Q

g_ec_radiusScale

A

Explosion culling scale to apply to explosion radius for object query.

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81
Q

g_ec_removeThreshold

A

At how many items in exploding area will it start removing items.

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82
Q

g_ec_volume

A

Explosion culling volume which needs to be exceed for objects to not be culled.

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83
Q

g_empStyle

A

ToDo

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84
Q

g_enableAlternateIronSight

A

Enable/Disable alternate ironsight mode

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85
Q

g_enableFriendlyFallAndPlay

A

Enables fall&play feedback for friendly actors.

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86
Q

g_enableIdleCheck

A

ToDo

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87
Q

g_enableitems

A

Enable/disable the item system

88
Q

g_enableloadingscreen

A

Enable/disable the loading screen

89
Q

g_EnableLoadSave

A

Enables/disables saving and loading of savegames

90
Q

g_enableMPStealthOMeter

A

Enables the stealth-o-meter to detect enemies in MP matches.

91
Q

g_enableSlimCheckpoints

A

Enable the use of console style checkpoints instead of full save.

92
Q

g_enableSpeedLean

A

Enables player-controlled curve leaning in speed mode.

93
Q

g_enableTracers

A

Enable/Disable tracers.

94
Q

g_energy_scale_income

A

Scales incoming energy.

95
Q

g_energy_scale_price

A

Scales energy prices.

96
Q

g_fallAndPlayThreshold

A

Minimum damage for fall and play.

97
Q

g_footstepSoundMaxDistanceSq

A

Maximum squared distance for footstep sounds / fx spawned by AI Actors.

98
Q

g_footstepSoundsDebug

A

Toggles debug messages of footstep sounds.

99
Q

g_footstepSoundsFollowEntity

A

Toggles moving of footsteps sounds with it’s entity.

100
Q

g_forceFastUpdate

A

GameObjects IsProbablyVisible->TRUE && IsProbablyDistant()->FALSE

101
Q

g_fraglead

A

Number of frags a player has to be ahead of other players once g_fraglimit is reached. Default is 1.

102
Q

g_fraglimit

A

Number of frags before a round restarts. Default is 0, 0 means no frag-limit.

103
Q

g_friendlyfireratio

A

Sets friendly damage ratio.

104
Q

g_frostDecay

A

Frost decay speed when freezing actors

105
Q

g_gameplayAnalyst

A

Enable/Disable Gameplay Analyst

106
Q

g_glassAutoShatter

A

Always smash the whole pane, and spawn fracture effect

107
Q

g_glassAutoShatterMinArea

A

If the area of glass is below this, then autoshatter

108
Q

g_glassAutoShatterOnExplosions

A

Just smash the whole pane, and spawn fracture effect for explosions

109
Q

g_glassForceTimeout

A

Make all glass break after a given time, overrides art settings

110
Q

g_glassForceTimeoutSpread

A

Add a random amount to forced glass shattering

111
Q

g_glassMaxPanesToBreakPerFrame

A

Max glass breaks, before auto-shattering is forced

112
Q

g_glassNoDecals

A

Turns off glass decals

113
Q

g_godMode

A

God Mode

114
Q

g_grabLog

A

verbosity for grab logging (0-2)

115
Q

g_groundAlignAll

A

Enable ground alignment for every character that supports it.

116
Q

g_groundeffectsdebug

A

Enable/disable logging for GroundEffects (2 = use non-deferred ray-casting)

117
Q

g_hostMigrationServerDelay

A

Delay in host migration before promoting to server (seconds)

118
Q

g_immersive

A

If set, multiplayer physics will be enabled

119
Q

g_inventoryNoLimits

A

Disables inventory limiations, player can carry as many weapons as he wants.

120
Q

g_joint_breaking

A

Toggles jointed objects breaking

121
Q

g_landingBobLandTimeFactor

A

Fraction of the bob time to be at full compression

122
Q

g_landingBobTimeFactor

A

Fraction of the bob time to release full compression

123
Q

g_language

A

todo

124
Q

g_loadMod

A

todo

125
Q

g_localPacketRate

A

Packet rate locally on faked network connection

126
Q

g_Log_Drawcalls

A

logs current draw call count

127
Q

g_Log_FPS

A

logs current frame rate

128
Q

g_Log_Frametime

A

logs current frame time

129
Q

g_Log_Memory

A

logs currently used memory

130
Q

g_Log_VisReg

A

logs current player and camera positions to use for visual regression

131
Q

g_mechanismMgrLog

A

MECHANISM MANAGER: Log messages enabled

132
Q

g_mechanismMgrWatch

A

MECHANISM MANAGER: On-screen watches enabled

133
Q

g_meleeWhileSprinting

A

Enables option to melee while sprinting, using left mouse button.

134
Q

g_minplayerlimit

A

Minimum number of players to start a match.

135
Q

g_minteamlimit

A

Minimum number of players in each team to start a match.

136
Q

g_multiplayerEnableVehicles

A

Enable vehicles in multiplayer

137
Q

g_muzzleFlashCull

A

Enable muzzle flash culling

138
Q

g_muzzleFlashCullDistance

A

Culls distant muzzle flashes

139
Q

g_nextlevel

A

Switch to next level in rotation or restart current one.

140
Q

g_no_breaking_by_objects

A

Prevents procedural breaking caused by rigid bodies

141
Q

g_no_secondary_breaking

A

Prevents secondary procedural breaks (to keep down memory usage)

142
Q

g_playerFallAndPlay

A

When enabled, the player doesn’t die from direct damage, but goes to fall and play.

143
Q

g_playerHealthValue

A

Maximum player health.

144
Q

g_playerInteractorRadius

A

Maximum radius at which player can interact with other entities

145
Q

g_playerLowHealthThreshold

A

The player health threshold when the low health effect kicks in.

146
Q

g_playerRespawns

A

Sets the player lives.

147
Q

g_pp_scale_income

A

Scales incoming PP.

148
Q

g_pp_scale_price

A

Scales PP prices.

149
Q

g_preroundtime

A

Frozen time before round starts. Default is 8, 0 Disables freeze time.

150
Q

g_procedural_breaking

A

Toggles procedural mesh breaking (except explosion-breaking)

151
Q

g_proneAimAngleRestrict_Enable

A

Test fix for matching aim restrictions between 1st and 3rd person

152
Q

g_proneNotUsableWeapon_FixType

A

Test various fixes for not selecting hurricane while prone

153
Q

g_punishFriendlyDeaths

A

The player gets punished by death when killing a friendly unit.

154
Q

g_quickGame

A

Quick connect to good server.

155
Q

g_quickGame_debug

A

QuickGame option

156
Q

g_quickGame_map

A

QuickGame option

157
Q

g_quickGame_min_players

A

QuickGame option

158
Q

g_quickGame_mode

A

QuickGame option

159
Q

g_quickGame_ping2_level

A

QuickGame option

160
Q

g_quickGame_prefer_favorites

A

QuickGame option

161
Q

g_quickGame_prefer_lan

A

QuickGame option

162
Q

g_quickGame_prefer_my_country

A

QuickGame option

163
Q

g_quickGameStop

A

Cancel quick game search.

164
Q

g_radialBlur

A

Radial blur on explosions. Default = 1, 0 to disable

165
Q

g_ragdollDistance

A

distance in meters that the player has to be away from the ragdoll before it can disappear

166
Q

g_ragdollMinTime

A

minimum time in seconds that a ragdoll will be visible

167
Q

g_ragdollPollTime

A

time in seconds where ‘unseen’ polling is done

168
Q

g_ragdollUnseenTime

A

time in seconds that the player has to look away from the ragdoll before it disappears

169
Q

g_rejectEffectCullDistance

A

Culls distant shell casing effects

170
Q

g_rejectEffectVisibilityCull

A

Enable reject effect culling

171
Q

g_reloadGameRules

A

Reload GameRules script

172
Q

g_resetActionmapOnStart

A

Resets Keyboard mapping on application start.

173
Q

g_revivetime

A

Revive wave timer.

174
Q

g_roundlimit

A

Maximum numbers of rounds to be played. Default is 0, 0 means no limit.

175
Q

g_roundtime

A

Duration of a round (in minutes). Default is 0, 0 means no time-limit.

176
Q

g_saveLoadBasicEntityOptimization

A

Switch basic entity data optimization - remove this on C2 Alpha.

177
Q

g_saveLoadDumpEntity

A

Print to console the xml data saved for a specified entity

178
Q

g_saveLoadUseExportedEntityList

A

Only save entities in the editor-generated save list (if available). 0 is the previous behavior

179
Q

g_show_crosshair

A

show crosshair

180
Q

g_show_crosshair_tp

A

keep crosshair in third person

181
Q

g_show_fullscreen_info

A

show fullscreen info (and which one to show)

182
Q

g_showBitmapUi

A

Show or hide the bitmap user interface.

183
Q

g_showIdleStats

A

TODO

184
Q

g_showPlayerState

A

Display all CPlayer entities (0=disabled, 1=only players, 2=also AI)

185
Q

g_showUpdateState

A

Show the game object update state of any activated entities; 3-4 – AI objects only

186
Q

g_skipIntro

A

Skip all the intro videos.

187
Q

g_spectate_TeamOnly

A

If true, you can only spectate players on your team

188
Q

g_spectatorCollisions

A

Collide against the geometry in spectator mode

189
Q

g_stanceTransitionSpeed

A

Set speed of camera transition from stance to stance

190
Q

g_startFirstTime

A

1 before the game was started first time ever.

191
Q

g_statisticsMode

A

Statistics mode
0 - disabled
1 - enabled crysis mode
2 - enabled K01 mode

192
Q

g_stereoFrameworkEnable

A

Enables the processing of the game stereo framework. (2=extra debug output)

193
Q

g_stereoIronsightEyeDistance

A

Distance of eyes when in ironsight

194
Q

g_stereoIronsightWeaponDistance

A

Distance of convergence plane when in ironsight

195
Q

g_suddendeathtime

A

Number of seconds before round end to start sudden death. Default if 30. 0 Disables sudden death.

196
Q

g_syncClassRegistry

A

syncronise class registry from server to clients

197
Q

g_teamlock

A

Number of players one team needs to have over the other, for the game to deny joining it. 0 disables.

198
Q

g_timelimit

A

Duration of a time-limited game (in minutes). Default is 0, 0 means no time-limit.

199
Q

g_tk_punish

A

Turns on punishment for team kills

200
Q

g_tk_punish_limit

A

Number of team kills user will be banned for

201
Q

g_tpview_control

A

Enables control of 3rd person view switching through cvar (F1 will be disabled!)

202
Q

g_tpview_enable

A

Enables 3rd person view if precedent cvar is true

203
Q

g_tpview_force_goc

A

Forces ‘Gears of Crysis’ (tm) when in 3rd person view

204
Q

g_tree_cut_reuse_dist

A

Maximum distance from a previously made cut that allows reusing

205
Q

g_TweakProfile

A

The currently active Tweak profile, used for all tweakable values and for saving/loading

206
Q

g_useProfile

A

Don’t save anything to or load anything from profile.

207
Q

g_userNeverAutoSignsIn

A

for autobuilds never automatically bring up the user sign in window, if the user isn’t signed in. Can affect performance and skew performance test results. Has to be added to system.cfg, doesn’t work if added to the commandline!

208
Q

g_useXMLCPBinForSaveLoad

A

Use XML compressed binary format for save and loads. DON’T CHANGE THIS DURING RUNTIME!

209
Q

g_visibilityTimeout

A

Adds visibility timeout to IsProbablyVisible() calculations

210
Q

g_visibilityTimeoutTime

A

Visibility timeout time used by IsProbablyVisible() calculations

211
Q

g_walkMultiplier

A

Modify movement speed

212
Q

g_XMLCPBAddExtraDebugInfoToXmlDebugFiles

A

When the xml debug files are activated, this option adds the name and entity class name to every entity reference in the .xml .

213
Q

g_XMLCPBGenerateXmlDebugFiles

A

Activates the generation, for debug purposes, of a text xml file each time that there is a binary save (LastBinarySaved.xml) or load (LastBinaryLoaded.xml).

214
Q

g_XMLCPBSizeReportThreshold

A

defines the minimun size needed for nodes to be shown in the xml report file

215
Q

g_XMLCPBUseExtraZLibCompression

A

Enables an extra zlib compression pass on the binary saves.