G_Game Flashcards
g_aimdebug
Enable/disable debug drawing for aiming direction
g_allowSaveLoadInEditor
Allow saving and loading games in the editor (DANGEROUS)
g_autoteambalance
Enables auto team balance.
g_avmine_limit
Max avmines a player can place (recycled above this value)
g_battleDust_debug
0: off, 1: text, 2: text+gfx
g_battleDust_effect
Sets the effect to use for battledust
g_battleDust_enable
Enable/Disable battledust
g_battleDust_reload
Reload the battle dust parameters xml
g_battleRange
sets the battle range in meters
g_blood
Toggle blood effects
g_breakage_debug
Turns on debug rendering for broken objects counted against g_breakage_mem_limit
g_breakage_mem_limit
Sets a budget for procedurally breakable objects (in KBs)
g_breakage_particles_limit
Imposes a limit on particles generated during 2d surfaces breaking
g_breakageFadeDelay
TODO
g_breakageFadeTime
TODO
g_breakagelog
Log break events
g_breakageMinAxisInertia
Set this to 1.0 to force broken trees to have spherical inertia
g_breakageNoDebrisCollisions
Turns off all collisions for debris, apart from coltype_solid
g_breakageTreeDec
Please see comments in ActionGame.cpp
g_breakageTreeInc
Please see comments in ActionGame.cpp
g_breakageTreeIncGlass
Please see comments in ActionGame.cpp
g_breakageTreeMax
Please see comments in ActionGame.cpp
g_breakImpulseScale
How big do explosions need to be to break things?
g_breaktimeoutframes
ToDo
g_buddyMessagesIngame
Output incoming buddy messages in chat while playing game.
g_claymore_limit
Max claymores a player can place (recycled above this value)
g_ColorGradingBlendTime
Time to blend from the last color grading chart to the next.
g_combatFadeTime
sets the battle fade time in seconds
g_combatFadeTimeDelay
waiting time before the battle starts fading out, in seconds
g_cutsceneSkipDelay
Skip Delay for Cutscenes.
g_deathCam
Enables / disables the MP death camera (shows the killer’s location)
g_debug_fscommand
Print incoming fscommands to console
g_debug_minimap
ToDo
g_debug_objectives
ToDo
g_debug_spawns
ToDo
g_debug_stats
Enabled massive gameplay events debug
g_debug_teams
ToDo
g_debugaimlook
Debug aim/look direction
g_debugAspectChanges
Start debugging network aspect changes
g_debugAspectFilterClass
Filter entities per class name
g_debugAspectFilterEntity
Filter entities per entity name
g_debugAspectTrap
Catch aspect change rate greater than trap value
g_debugAspectTrapCount
How much time trace aspect change rate
g_debugCollisionDamage
Log collision damage
g_debugDirectMPMenu
Jump directly to MP menu on application start.
g_debugHardwareMouse
Enables debug mode for the hardware mouse.
g_debugHits
Log hits
g_debugMines
Enable debug output for mines and claymores
g_debugNetPlayerInput
Show some debug for player input
g_debugRMI
Start debugging RMI network traffic
g_debugSaveLoadMemory
Print debug information about save/load memory usage
g_deferredviewsystemupdate
Normally 0, 1 only for avoiding an attached view camera lagging issue in cinematics recording
Usage: g_deferredviewsystemupdate [0/1]
Default is 0
g_detachCamera
Detach camera
g_difficultyHintSystem
Lower difficulty hint system (0 is off, 1 is radius based, 2 is save-game based)
g_difficultyLevel
Difficulty level
g_difficultyRadius
Radius in which player needs to die to display lower difficulty level hint.
g_difficultyRadiusThreshold
Number of times player has to die within radius to trigger difficulty hint.
g_difficultySaveThreshold
Number of times player has to die with same savegame active to trigger difficulty hint.
g_disable_grab
Disable NPC grabbing
g_disable_pickup
Disable picking objects up
g_disable_throw
Disable object throwing
g_displayCheckpointName
Display checkpoint name when game is saved
g_displayIgnoreList
Display ignore list in chat tab.
g_distanceForceNoIk
Distance at which to disable ground alignment IK
g_distanceForceNoLegRaycasts
Distance at which to disable ground alignment IKs raycasts
g_dof_averageAdjustSpeed
Speed that the average between min and max can be approached. Default = 20
g_dof_distAppart
Minimum distance that max and min can be apart. Default = 10
g_dof_ironsight
Enable ironsight dof. Default = 1
g_dof_maxAdjustSpeed
Speed that DoF can adjust the max value with. Default = 200
g_dof_maxHitScale
Scale of ray hit distance which Max tries to approach. Default = 2.0f
g_dof_minAdjustSpeed
Speed that DoF can adjust the min value with. Default = 100
g_dof_minHitScale
Scale of ray hit distance which Min tries to approach. Default = 0.25
g_dof_sampleAngle
Sample angle in degrees. Default = 5
g_dofset_limitScale
Scale Dof_FocusLimit param when it gets set Default = 9
g_dofset_maxScale
Scale Dof_FocusMax param when it gets set Default = 3
g_dofset_minScale
Scale Dof_FocusMin param when it gets set Default = 1
g_dump_stats
ToDo
g_ec_enable
Enable/Disable explosion culling of small objects. Default = 1
g_ec_extent
Explosion culling length of an AABB side which needs to be exceed for objects to not be culled.
g_ec_radiusScale
Explosion culling scale to apply to explosion radius for object query.
g_ec_removeThreshold
At how many items in exploding area will it start removing items.
g_ec_volume
Explosion culling volume which needs to be exceed for objects to not be culled.
g_empStyle
ToDo
g_enableAlternateIronSight
Enable/Disable alternate ironsight mode
g_enableFriendlyFallAndPlay
Enables fall&play feedback for friendly actors.
g_enableIdleCheck
ToDo