G_Game Flashcards
g_aimdebug
Enable/disable debug drawing for aiming direction
g_allowSaveLoadInEditor
Allow saving and loading games in the editor (DANGEROUS)
g_autoteambalance
Enables auto team balance.
g_avmine_limit
Max avmines a player can place (recycled above this value)
g_battleDust_debug
0: off, 1: text, 2: text+gfx
g_battleDust_effect
Sets the effect to use for battledust
g_battleDust_enable
Enable/Disable battledust
g_battleDust_reload
Reload the battle dust parameters xml
g_battleRange
sets the battle range in meters
g_blood
Toggle blood effects
g_breakage_debug
Turns on debug rendering for broken objects counted against g_breakage_mem_limit
g_breakage_mem_limit
Sets a budget for procedurally breakable objects (in KBs)
g_breakage_particles_limit
Imposes a limit on particles generated during 2d surfaces breaking
g_breakageFadeDelay
TODO
g_breakageFadeTime
TODO
g_breakagelog
Log break events
g_breakageMinAxisInertia
Set this to 1.0 to force broken trees to have spherical inertia
g_breakageNoDebrisCollisions
Turns off all collisions for debris, apart from coltype_solid
g_breakageTreeDec
Please see comments in ActionGame.cpp
g_breakageTreeInc
Please see comments in ActionGame.cpp
g_breakageTreeIncGlass
Please see comments in ActionGame.cpp
g_breakageTreeMax
Please see comments in ActionGame.cpp
g_breakImpulseScale
How big do explosions need to be to break things?
g_breaktimeoutframes
ToDo
g_buddyMessagesIngame
Output incoming buddy messages in chat while playing game.
g_claymore_limit
Max claymores a player can place (recycled above this value)
g_ColorGradingBlendTime
Time to blend from the last color grading chart to the next.
g_combatFadeTime
sets the battle fade time in seconds
g_combatFadeTimeDelay
waiting time before the battle starts fading out, in seconds
g_cutsceneSkipDelay
Skip Delay for Cutscenes.
g_deathCam
Enables / disables the MP death camera (shows the killer’s location)
g_debug_fscommand
Print incoming fscommands to console
g_debug_minimap
ToDo
g_debug_objectives
ToDo
g_debug_spawns
ToDo
g_debug_stats
Enabled massive gameplay events debug
g_debug_teams
ToDo
g_debugaimlook
Debug aim/look direction
g_debugAspectChanges
Start debugging network aspect changes
g_debugAspectFilterClass
Filter entities per class name
g_debugAspectFilterEntity
Filter entities per entity name
g_debugAspectTrap
Catch aspect change rate greater than trap value
g_debugAspectTrapCount
How much time trace aspect change rate
g_debugCollisionDamage
Log collision damage
g_debugDirectMPMenu
Jump directly to MP menu on application start.
g_debugHardwareMouse
Enables debug mode for the hardware mouse.
g_debugHits
Log hits
g_debugMines
Enable debug output for mines and claymores
g_debugNetPlayerInput
Show some debug for player input
g_debugRMI
Start debugging RMI network traffic
g_debugSaveLoadMemory
Print debug information about save/load memory usage
g_deferredviewsystemupdate
Normally 0, 1 only for avoiding an attached view camera lagging issue in cinematics recording
Usage: g_deferredviewsystemupdate [0/1]
Default is 0
g_detachCamera
Detach camera
g_difficultyHintSystem
Lower difficulty hint system (0 is off, 1 is radius based, 2 is save-game based)
g_difficultyLevel
Difficulty level
g_difficultyRadius
Radius in which player needs to die to display lower difficulty level hint.
g_difficultyRadiusThreshold
Number of times player has to die within radius to trigger difficulty hint.
g_difficultySaveThreshold
Number of times player has to die with same savegame active to trigger difficulty hint.
g_disable_grab
Disable NPC grabbing
g_disable_pickup
Disable picking objects up
g_disable_throw
Disable object throwing
g_displayCheckpointName
Display checkpoint name when game is saved
g_displayIgnoreList
Display ignore list in chat tab.
g_distanceForceNoIk
Distance at which to disable ground alignment IK
g_distanceForceNoLegRaycasts
Distance at which to disable ground alignment IKs raycasts
g_dof_averageAdjustSpeed
Speed that the average between min and max can be approached. Default = 20
g_dof_distAppart
Minimum distance that max and min can be apart. Default = 10
g_dof_ironsight
Enable ironsight dof. Default = 1
g_dof_maxAdjustSpeed
Speed that DoF can adjust the max value with. Default = 200
g_dof_maxHitScale
Scale of ray hit distance which Max tries to approach. Default = 2.0f
g_dof_minAdjustSpeed
Speed that DoF can adjust the min value with. Default = 100
g_dof_minHitScale
Scale of ray hit distance which Min tries to approach. Default = 0.25
g_dof_sampleAngle
Sample angle in degrees. Default = 5
g_dofset_limitScale
Scale Dof_FocusLimit param when it gets set Default = 9
g_dofset_maxScale
Scale Dof_FocusMax param when it gets set Default = 3
g_dofset_minScale
Scale Dof_FocusMin param when it gets set Default = 1
g_dump_stats
ToDo
g_ec_enable
Enable/Disable explosion culling of small objects. Default = 1
g_ec_extent
Explosion culling length of an AABB side which needs to be exceed for objects to not be culled.
g_ec_radiusScale
Explosion culling scale to apply to explosion radius for object query.
g_ec_removeThreshold
At how many items in exploding area will it start removing items.
g_ec_volume
Explosion culling volume which needs to be exceed for objects to not be culled.
g_empStyle
ToDo
g_enableAlternateIronSight
Enable/Disable alternate ironsight mode
g_enableFriendlyFallAndPlay
Enables fall&play feedback for friendly actors.
g_enableIdleCheck
ToDo
g_enableitems
Enable/disable the item system
g_enableloadingscreen
Enable/disable the loading screen
g_EnableLoadSave
Enables/disables saving and loading of savegames
g_enableMPStealthOMeter
Enables the stealth-o-meter to detect enemies in MP matches.
g_enableSlimCheckpoints
Enable the use of console style checkpoints instead of full save.
g_enableSpeedLean
Enables player-controlled curve leaning in speed mode.
g_enableTracers
Enable/Disable tracers.
g_energy_scale_income
Scales incoming energy.
g_energy_scale_price
Scales energy prices.
g_fallAndPlayThreshold
Minimum damage for fall and play.
g_footstepSoundMaxDistanceSq
Maximum squared distance for footstep sounds / fx spawned by AI Actors.
g_footstepSoundsDebug
Toggles debug messages of footstep sounds.
g_footstepSoundsFollowEntity
Toggles moving of footsteps sounds with it’s entity.
g_forceFastUpdate
GameObjects IsProbablyVisible->TRUE && IsProbablyDistant()->FALSE
g_fraglead
Number of frags a player has to be ahead of other players once g_fraglimit is reached. Default is 1.
g_fraglimit
Number of frags before a round restarts. Default is 0, 0 means no frag-limit.
g_friendlyfireratio
Sets friendly damage ratio.
g_frostDecay
Frost decay speed when freezing actors
g_gameplayAnalyst
Enable/Disable Gameplay Analyst
g_glassAutoShatter
Always smash the whole pane, and spawn fracture effect
g_glassAutoShatterMinArea
If the area of glass is below this, then autoshatter
g_glassAutoShatterOnExplosions
Just smash the whole pane, and spawn fracture effect for explosions
g_glassForceTimeout
Make all glass break after a given time, overrides art settings
g_glassForceTimeoutSpread
Add a random amount to forced glass shattering
g_glassMaxPanesToBreakPerFrame
Max glass breaks, before auto-shattering is forced
g_glassNoDecals
Turns off glass decals
g_godMode
God Mode
g_grabLog
verbosity for grab logging (0-2)
g_groundAlignAll
Enable ground alignment for every character that supports it.
g_groundeffectsdebug
Enable/disable logging for GroundEffects (2 = use non-deferred ray-casting)
g_hostMigrationServerDelay
Delay in host migration before promoting to server (seconds)
g_immersive
If set, multiplayer physics will be enabled
g_inventoryNoLimits
Disables inventory limiations, player can carry as many weapons as he wants.
g_joint_breaking
Toggles jointed objects breaking
g_landingBobLandTimeFactor
Fraction of the bob time to be at full compression
g_landingBobTimeFactor
Fraction of the bob time to release full compression
g_language
todo
g_loadMod
todo
g_localPacketRate
Packet rate locally on faked network connection
g_Log_Drawcalls
logs current draw call count
g_Log_FPS
logs current frame rate
g_Log_Frametime
logs current frame time
g_Log_Memory
logs currently used memory
g_Log_VisReg
logs current player and camera positions to use for visual regression
g_mechanismMgrLog
MECHANISM MANAGER: Log messages enabled
g_mechanismMgrWatch
MECHANISM MANAGER: On-screen watches enabled
g_meleeWhileSprinting
Enables option to melee while sprinting, using left mouse button.
g_minplayerlimit
Minimum number of players to start a match.
g_minteamlimit
Minimum number of players in each team to start a match.
g_multiplayerEnableVehicles
Enable vehicles in multiplayer
g_muzzleFlashCull
Enable muzzle flash culling
g_muzzleFlashCullDistance
Culls distant muzzle flashes
g_nextlevel
Switch to next level in rotation or restart current one.
g_no_breaking_by_objects
Prevents procedural breaking caused by rigid bodies
g_no_secondary_breaking
Prevents secondary procedural breaks (to keep down memory usage)
g_playerFallAndPlay
When enabled, the player doesn’t die from direct damage, but goes to fall and play.
g_playerHealthValue
Maximum player health.
g_playerInteractorRadius
Maximum radius at which player can interact with other entities
g_playerLowHealthThreshold
The player health threshold when the low health effect kicks in.
g_playerRespawns
Sets the player lives.
g_pp_scale_income
Scales incoming PP.
g_pp_scale_price
Scales PP prices.
g_preroundtime
Frozen time before round starts. Default is 8, 0 Disables freeze time.
g_procedural_breaking
Toggles procedural mesh breaking (except explosion-breaking)
g_proneAimAngleRestrict_Enable
Test fix for matching aim restrictions between 1st and 3rd person
g_proneNotUsableWeapon_FixType
Test various fixes for not selecting hurricane while prone
g_punishFriendlyDeaths
The player gets punished by death when killing a friendly unit.
g_quickGame
Quick connect to good server.
g_quickGame_debug
QuickGame option
g_quickGame_map
QuickGame option
g_quickGame_min_players
QuickGame option
g_quickGame_mode
QuickGame option
g_quickGame_ping2_level
QuickGame option
g_quickGame_prefer_favorites
QuickGame option
g_quickGame_prefer_lan
QuickGame option
g_quickGame_prefer_my_country
QuickGame option
g_quickGameStop
Cancel quick game search.
g_radialBlur
Radial blur on explosions. Default = 1, 0 to disable
g_ragdollDistance
distance in meters that the player has to be away from the ragdoll before it can disappear
g_ragdollMinTime
minimum time in seconds that a ragdoll will be visible
g_ragdollPollTime
time in seconds where ‘unseen’ polling is done
g_ragdollUnseenTime
time in seconds that the player has to look away from the ragdoll before it disappears
g_rejectEffectCullDistance
Culls distant shell casing effects
g_rejectEffectVisibilityCull
Enable reject effect culling
g_reloadGameRules
Reload GameRules script
g_resetActionmapOnStart
Resets Keyboard mapping on application start.
g_revivetime
Revive wave timer.
g_roundlimit
Maximum numbers of rounds to be played. Default is 0, 0 means no limit.
g_roundtime
Duration of a round (in minutes). Default is 0, 0 means no time-limit.
g_saveLoadBasicEntityOptimization
Switch basic entity data optimization - remove this on C2 Alpha.
g_saveLoadDumpEntity
Print to console the xml data saved for a specified entity
g_saveLoadUseExportedEntityList
Only save entities in the editor-generated save list (if available). 0 is the previous behavior
g_show_crosshair
show crosshair
g_show_crosshair_tp
keep crosshair in third person
g_show_fullscreen_info
show fullscreen info (and which one to show)
g_showBitmapUi
Show or hide the bitmap user interface.
g_showIdleStats
TODO
g_showPlayerState
Display all CPlayer entities (0=disabled, 1=only players, 2=also AI)
g_showUpdateState
Show the game object update state of any activated entities; 3-4 – AI objects only
g_skipIntro
Skip all the intro videos.
g_spectate_TeamOnly
If true, you can only spectate players on your team
g_spectatorCollisions
Collide against the geometry in spectator mode
g_stanceTransitionSpeed
Set speed of camera transition from stance to stance
g_startFirstTime
1 before the game was started first time ever.
g_statisticsMode
Statistics mode
0 - disabled
1 - enabled crysis mode
2 - enabled K01 mode
g_stereoFrameworkEnable
Enables the processing of the game stereo framework. (2=extra debug output)
g_stereoIronsightEyeDistance
Distance of eyes when in ironsight
g_stereoIronsightWeaponDistance
Distance of convergence plane when in ironsight
g_suddendeathtime
Number of seconds before round end to start sudden death. Default if 30. 0 Disables sudden death.
g_syncClassRegistry
syncronise class registry from server to clients
g_teamlock
Number of players one team needs to have over the other, for the game to deny joining it. 0 disables.
g_timelimit
Duration of a time-limited game (in minutes). Default is 0, 0 means no time-limit.
g_tk_punish
Turns on punishment for team kills
g_tk_punish_limit
Number of team kills user will be banned for
g_tpview_control
Enables control of 3rd person view switching through cvar (F1 will be disabled!)
g_tpview_enable
Enables 3rd person view if precedent cvar is true
g_tpview_force_goc
Forces ‘Gears of Crysis’ (tm) when in 3rd person view
g_tree_cut_reuse_dist
Maximum distance from a previously made cut that allows reusing
g_TweakProfile
The currently active Tweak profile, used for all tweakable values and for saving/loading
g_useProfile
Don’t save anything to or load anything from profile.
g_userNeverAutoSignsIn
for autobuilds never automatically bring up the user sign in window, if the user isn’t signed in. Can affect performance and skew performance test results. Has to be added to system.cfg, doesn’t work if added to the commandline!
g_useXMLCPBinForSaveLoad
Use XML compressed binary format for save and loads. DON’T CHANGE THIS DURING RUNTIME!
g_visibilityTimeout
Adds visibility timeout to IsProbablyVisible() calculations
g_visibilityTimeoutTime
Visibility timeout time used by IsProbablyVisible() calculations
g_walkMultiplier
Modify movement speed
g_XMLCPBAddExtraDebugInfoToXmlDebugFiles
When the xml debug files are activated, this option adds the name and entity class name to every entity reference in the .xml .
g_XMLCPBGenerateXmlDebugFiles
Activates the generation, for debug purposes, of a text xml file each time that there is a binary save (LastBinarySaved.xml) or load (LastBinaryLoaded.xml).
g_XMLCPBSizeReportThreshold
defines the minimun size needed for nodes to be shown in the xml report file
g_XMLCPBUseExtraZLibCompression
Enables an extra zlib compression pass on the binary saves.