Q_Quality Flashcards
q_Quality
If called with a parameter it sets the quality of all q_.. variables
otherwise it prints their current state
Usage: q_Quality [0=low/1=med/2=high/3=very high]
q_Renderer
Defines the quality of Renderer
Usage: q_Renderer 0=low/1=med/2=high/3=very high (default)
q_ShaderFX
Defines the shader quality of FX
Usage: q_ShaderFX 0=low/1=med/2=high/3=very high (default)
q_ShaderGeneral
Defines the shader quality of General
Usage: q_ShaderGeneral 0=low/1=med/2=high/3=very high (default)
q_ShaderGlass
Defines the shader quality of Glass
Usage: q_ShaderGlass 0=low/1=med/2=high/3=very high (default)
q_ShaderHDR
Defines the shader quality of HDR
Usage: q_ShaderHDR 0=low/1=med/2=high/3=very high (default)
q_ShaderIce
Defines the shader quality of Ice
Usage: q_ShaderIce 0=low/1=med/2=high/3=very high (default)
q_ShaderMetal
Defines the shader quality of Metal
Usage: q_ShaderMetal 0=low/1=med/2=high/3=very high (default)
q_ShaderPostProcess
Defines the shader quality of PostProcess
Usage: q_ShaderPostProcess 0=low/1=med/2=high/3=very high (default)
q_ShaderShadow
Defines the shader quality of Shadow
Usage: q_ShaderShadow 0=low/1=med/2=high/3=very high (default)
q_ShaderSky
Defines the shader quality of Sky
Usage: q_ShaderSky 0=low/1=med/2=high/3=very high (default)
q_ShaderTerrain
Defines the shader quality of Terrain
Usage: q_ShaderTerrain 0=low/1=med/2=high/3=very high (default)
q_ShaderVegetation
Defines the shader quality of Vegetation
Usage: q_ShaderVegetation 0=low/1=med/2=high/3=very high (default)
q_ShaderWater
Defines the shader quality of Water
Usage: q_ShaderWater 0=low/1=med/2=high/3=very high (default)