Remaining Flashcards

1
Q

aa_maxDist

A

max lock distance

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2
Q

aim_assistAimEnabled

A

Enable/disable aim assitance on aim zooming

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3
Q

aim_assistAutoCoeff

A

The scale of auto weapons’ aim assistance at continuous fire

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4
Q

aim_assistCrosshairDebug

A

debug crosshair aim assistance

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5
Q

aim_assistCrosshairSize

A

screen size used for crosshair aim assistance

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6
Q

aim_assistMaxDistance

A

The maximum range at which autoaim operates

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7
Q

aim_assistRestrictionTimeout

A

The restriction timeout on aim assistance after user uses a mouse

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8
Q

aim_assistSearchBox

A

The area autoaim looks for enemies within

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9
Q

aim_assistSingleCoeff

A

The scale of single-shot weapons’ aim assistance

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10
Q

aim_assistSnapDistance

A

The maximum deviation autoaim is willing to compensate for

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11
Q

aim_assistTriggerEnabled

A

Enable/disable aim assistance on firing the weapon

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12
Q

aim_assistVerticalScale

A

The amount of emphasis on vertical correction (the less the number is the more vertical component is compensated)

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13
Q

aln_debug_filter

A

TODO

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14
Q

aln_debug_movement

A

TODO

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15
Q

autotest_enabled

A

1 = enabled autotesting, 2 = enabled autotesting with no output results written.

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16
Q

autotest_quit_when_done

A

quit the game when tests are done

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17
Q

autotest_state_setup

A

setup string for autotesting

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18
Q

ban

A

Bans player for 30 minutes from server.

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19
Q

ban_remove

A

Removes player from ban list.

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20
Q

ban_status

A

Shows currently banned players.

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21
Q

ban_timeout

A

Ban timeout in minutes

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22
Q

Bind

A

TODO

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23
Q

bst_debug_ai

A

Name of AI to display SelectionTree

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24
Q

bst_debug_centernode

A

Centers the current selected node in debug mode

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25
bst_validator_warnlevel
Level of warings for BST 0: Dispay all Errors and Warnings 1: Hide all Warnings from References 2: Hide all Warnings and Errors from References 3: Show only Errors 4: Show only Errors from SelectionTrees
26
bt_end_melee
end bullet-time when melee
27
bt_end_reload
end bullet-time when reloading
28
bt_end_select
end bullet-time when selecting a new weapon
29
bt_energy_decay
bullet time energy decay rate
30
bt_energy_max
maximum bullet-time energy
31
bt_energy_regen
bullet time energy regeneration rate
32
bt_ironsight
bullet-time when in ironsight
33
bt_pitch
sound pitch shift for bullet-time
34
bt_speed
bullet-time when in speed mode
35
bt_time_scale
bullet-time time scale to apply
36
bulletTimeMode
Enable bullet time mode
37
buy
TODO
38
buyammo
TODO
39
c_shakeMult
TODO
40
camgoto
Get or set the current position and orientation for the camera Usage: camgoto Usage: camgoto x y z Usage: camgoto x y z wx wy wz
41
capture_file_format
Specifies file format of captured files (jpg, bmp, tga, hdr).
42
capture_file_name
If set, specifies the path and name to use for the captured frame
43
capture_file_prefix
If set, specifies the prefix to use for the captured frame instead of the default 'Frame'.
44
capture_folder
Specifies sub folder to write captured frames.
45
capture_frame_once
Makes capture single frame only
46
capture_frames
Enables capturing of frames. 0=off, 1=on
47
capture_image_scale
Image size. [0-1] = scale value. >1 = actual pixels for image width
48
capture_misc_render_buffers
Captures internal render targets. Usage: capture_misc_render_buffers [0/1/2] 0=Disable (default) 1=Capture HDR, depth, shadow mask and AO buffers along with final framebuffer 2=Capture stereo left and right buffers Note: Enable capturing via "capture_frames 1".
49
capture_use_scale
Specifies that the image scale cvar should be used
50
cld_enable
Enable cry lobby debug tests
51
cld_error_percentage
How often a cry lobby task will return with a time out error
52
cld_max_delay_time
The maximum time a cry lobby task will be delayed before processing in milliseconds
53
cld_min_delay_time
The minimum time a cry lobby task will be delayed before processing in milliseconds
54
co_coopAnimDebug
Enable Cooperative Animation debug output
55
co_slideWhileStreaming
Allows the sliding while the anims are being streamed. Otherwise the sliding step while wait until the anims are streaming
56
co_usenewcoopanimsystem
Uses the new cooperative animation system which works without the animation graph
57
connect
Start a client and connect to a server
58
connect_crynet
Connect to online game server
59
connect_repeatedly
Start a client and attempt to connect repeatedly to a server
60
connect_repeatedly_num_attempts
the number of attempts to connect that connect_repeatedly tries
61
connect_repeatedly_time_between_attempts
the time between connect attempts for connect_repeatedly
62
ConsoleHide
TODO
63
ConsoleShow
TODO
64
ctrl_aspectCorrection
Aspect ratio corrections for controller rotation: 0-off, 1-direct, 2-inverse
65
ctrl_Coeff_X
Analog controller X rotation scale
66
ctrl_Coeff_Z
Analog controller Z rotation scale
67
ctrl_Curve_X
Analog controller X rotation curve
68
ctrl_Curve_Z
Analog controller Z rotation curve
69
ctrl_input_smoothing
Smooths rotation input in GDC demo.
70
ctrl_ZoomMode
Weapon aiming mode with controller. 0 is same as mouse zoom, 1 cancels at release
71
cvDoVerboseWindowTitle
TODO
72
cvGameName
TODO
73
d3d9_AllowSoftware
TODO
74
d3d9_ClipPlanes
TODO
75
d3d9_debugruntime
TODO
76
d3d9_IBPools
TODO
77
d3d9_IBPoolSize
TODO
78
d3d9_NullRefDevice
TODO
79
d3d9_NVPerfHUD
TODO
80
d3d9_rb_Tris
TODO
81
d3d9_rb_Verts
TODO
82
d3d9_ResetDeviceAfterLoading
TODO
83
d3d9_SafeDeviceLost
TODO
84
d3d9_SafeDeviceLost
Controls handling of lost d3d device. Usage: d3d9_SafeDeviceLost [0/1/2] 0 = Legacy way to handle a lost device 1 = Block render thread until device reset or time out exceeded [default] 2 = Like (1) but falling back to (0) during loading (experimental)
85
d3d9_TextureFilter
Specifies D3D specific texture filtering type. | Usage: d3d9_TexMipFilter [TRILINEAR/BILINEAR/LINEAR/NEAREST]
86
d3d9_TripleBuffering
TODO
87
d3d9_VBPools
TODO
88
d3d9_VBPoolSize
TODO
89
demo
Plays a time demo from file. | Usage: demo demoname
90
demo_ai
Enable/Disable AI during the demo
91
demo_continue
Continue game after demo runs finished
92
demo_file
Time Demo Filename
93
demo_finish_memreplay_sizer
Add a crysizer tree to memreplay when demo is finished
94
demo_finish_memreplay_stop
Stop memreplay when demo is finished
95
demo_fixed_timestep
number of updates per second
96
demo_game_state
enable/disable the game state recording
97
demo_max_frames
Max number of frames to save
98
demo_noinfo
Disable info display during demo playback
99
demo_num_runs
Number of times to loop timedemo
100
demo_panoramic
Panoramic view when playing back demo
101
demo_profile
Enable demo profiling
102
demo_quit
Quit game after demo runs finished
103
demo_restart_level
Restart level after each loop: 0 = Off; 1 = use quicksave on first playback; 2 = load level start
104
demo_save_every_frame
Save timedemo every frame during recording, in case game crashes timedemo will be reliable
105
demo_savestats
Save level stats at the end of the loop
106
demo_screenshot_frame
Make screenshot on specified frame during demo playback, If Negative then do screen shoot every N frame
107
demo_scroll_pause
ScrollLock pauses demo play/record
108
demo_StartDemoChain
Load's a file at 1st argument with the list of levels and play time demo on each
109
demo_StartDemoLevel
Prepares and starts time demos for the specified set of level names
110
demo_time_of_day
Sets the time of day to override in game settings if not negative
111
demo_vtune
Enables VTune profiling when running time demo
112
designer_warning_enabled
designer warnings are enabled
113
designer_warning_level_resources
Designer warnings about resource load during run-time
114
disconnect
Stop a game (or a client or a server)
115
disconnectchannel
Stop a game (or a client or a server)
116
dlc_directory
Holds the path to the directory where DLC should be installed to and read from
117
doc_use_subfolder_for_crash_backup
When saving a level after the editor has crashed, save to a sub-folder instead of overwriting the level
118
doc_validate_surface_types
Flag indicating whether icons are displayed on the animation graph. Default is 1.
119
ds_AutoReloadScripts
Automatically reload DialogScripts when jumping into GameMode from Editor
120
ds_Dump
TODO
121
ds_DumpSessions
TODO
122
ds_LevelNameOverride
Load dialog assets from the specified level name instead of the current level name.This var gets cleared after level the level is loaded.
123
ds_LoadExcelScripts
Load legacy Excel based dialogs.
124
ds_LoadSoundsSync
Load Sounds synchronously
125
ds_LogLevel
Set the verbosity of DiaLOG Messages
126
ds_PrecacheSounds
Precache sounds on Dialog Begin
127
ds_Reload
TODO
128
ds_WarnOnMissingLoc
Warn on Missing Localization Entries
129
dt_enable
suit actions activated by double-tapping
130
dt_meleeTime
time in seconds between double taps for melee
131
dt_time
time in seconds between double taps
132
dump_action_maps
TODO
133
dump_maps
Dumps currently scanned maps
134
dump_stats
Dumps some player statistics
135
DumpCommandsVars
This console command dumps all console variables and commands to disk DumpCommandsVars [prefix]
136
dumpnt
Dump ItemString table.
137
dumpss
test synched storage
138
enable_memory_trace
enable tracing of memory operations via a mtrace server: 1 to enable, 0 to disable
139
EndVideoCapture
ends capturing and restores the original settings.
140
eqp_DumpPacks
TODO
141
exec
executes a batch file of console commands
142
ExitOnQuit
TODO
143
ffs_debug
Turns on/off force feedback system debug.
144
ffs_PlayEffect
Play force feedback effect, passed by name as first parameter
145
ffs_Reload
ffs_StopAllEffects
146
freeze
Freezes player
147
ft_load
FEATURE TESTER: Load a feature tester data file
148
ft_map_forceRun
FEATURE TESTER: Force run of the provided test (even if it's not ready)
149
ft_map_runAll
FEATURE TESTER: Run all enabled map feature tests
150
ft_reload
FEATURE TESTER: Reload current feature tester data file
151
ft_runAll
FEATURE TESTER: Run all enabled feature tests
152
ft_saveScreenshotWhenFail
FEATURE TESTER: When non-zero, a screenshot will be saved whenever a feature test fails
153
ft_startTest
FEATURE TESTER: Start a feature test
154
gamedata_playback
TODO
155
gamedata_record
TODO
156
gamedata_stop_record_or_playback
TODO
157
gfx_ampserver
Enables AMP flash profiling
158
gfx_draw
Draw UI Elements
159
gfx_loadtimethread
Enables threaded rendering while loading
160
gfx_reload_all
Reloads all UI Elements
161
gfx_reloadonlanguagechange
Automatically reloads all UIElements on language change
162
gfx_uiaction_enable
Enables UI Actions
163
gfx_uiaction_log
Log UI Actions
164
gfx_uiaction_log_filter
Filter for logging only log messages - don't log message | to use more filters
165
goc_enable
gears of crysis
166
goc_targetx
target position of camera
167
goc_targety
target position of camera
168
goc_targetz
target position of camera
169
GOCMode
Enable GOC mode
170
goto
Get or set the current position and orientation for the player Usage: goto Usage: goto x y z Usage: goto x y z wx wy wz
171
gotoe
Set the position of a entity with an given name
172
gt_AddToDebugList
Adds a game token by name to the list of game tokens to be shown on screen
173
gt_RemoveFromDebugList
Removes a game token by name from the list of game tokens to be shown on screen
174
gt_show
Show Game Tokens debug info
175
hit_assistMultiplayerEnabled
Enable/disable minimum damage hit assistance in multiplayer games
176
hit_assistSingleplayerEnabled
Enable/disable minimum damage hit assistance
177
hr_dotAngle
max angle for FOV change
178
hr_fovAmt
goal FOV when hit
179
hr_fovTime
fov time
180
hr_rotateFactor
rotate factor
181
hr_rotateTime
rotate time
182
http_startserver
Starts an HTTP server
183
http_stopserver
Stops an HTTP server
184
ik_debug
Set the entity for which to output debug information for (1 for the player)
185
ik_targetsystem_enable
Enable/Disable the IK-Target System
186
int_moveZoomTime
Number of seconds it takes to zoom out when moving. Default = 0.2
187
int_zoomAmount
Maximum zoom, between 0.0 and 1.0. Default = .75
188
int_zoomInTime
Number of seconds it takes to zoom in. Default = 5.0
189
int_zoomOutTime
Number of seconds it takes to zoom out when you stop firing. Default = 0.5
190
join_game
Enter the current ongoing game.
191
kick
Kicks player from game
192
kickid
Kicks player from game
193
kill
Kills the player.
194
lastinv
Selects last inventory item used.
195
load
Load game
196
loadactionmap
Loads a key configuration file
197
LoadConfig
Load .cfg file from disk (from the {Game}/Config directory) e.g. LoadConfig lowspec.cfg Usage: LoadConfig
198
loadLastSave
Loads the last savegame if available.
199
loadOnlineAttributes
Loads online attributes
200
loadProfile
Load current user profile
201
log_Filter
defines general filter for log events log_Filter="Foo" - will only log events that matches this filter ("Foo")log_Filter="-Foo" - all events that matches this filter ("Foo") will be droppedlog_Filter="Foo|-Bar" - combine more filters
202
log_IncludeTime
``` Toggles time stamping of log entries. Usage: log_IncludeTime [0/1/2/3/4] 0=off (default) 1=current time 2=relative time 3=current+relative time 4=absolute time in seconds since this mode was started ```
203
log_Module
Only show warnings from specified module
204
log_SpamDelay
Sets the minimum time interval between messages classified as spam
205
log_tick
When not 0, writes tick log entry into the log file, every N seconds
206
log_UseFilter
toggle to use filter (0=disabled, 1=filter console, 2=filter file, 3=filter console and file)
207
log_Verbosity
``` defines the verbosity level for log messages written to console -1=suppress all logs (including eAlways) 0=suppress all logs(except eAlways) 1=additional errors 2=additional warnings 3=additional messages 4=additional comments ```
208
log_VerbosityOverridesWriteToFile
when enabled, setting log_verbosity to 0 will stop all logging including writing to file
209
log_WriteToFile
toggle whether to write log to file (game.log)
210
log_WriteToFileVerbosity
``` defines the verbosity level for log messages written to files -1=suppress all logs (including eAlways) 0=suppress all logs(except eAlways) 1=additional errors 2=additional warnings 3=additional messages 4=additional comments ```
211
login
Log in as to CryNetwork using nickname and password as arguments
212
login_profile
Log in as to CryNetwork using email, profile and password as arguments
213
map
Load a map
214
memDumpAllocs
print allocs with stack traces
215
MemInfo
Display memory information by modules | 1=on, 0=off
216
memReplayAddSizerTree
output in-game sizer information to the log
217
memReplayDumpSymbols
dump symbol info to mem replay log
218
memReplayInfo
output some info about the replay log
219
memReplayLabel
record a label in the mem replay log
220
memReplayPause
Pause collection of mem replay data
221
memReplayResume
Resume collection of mem replay data (use with -memReplayPaused cmdline)
222
memReplayStop
stop logging to mem replay
223
memResetAllocs
clears memHierarchy tree
224
MemStats
0/x=refresh rate in milliseconds Use 1000 to switch on and 0 to switch off Usage: MemStats [0..]
225
MemStatsMaxDepth
TODO
226
MemStatsThreshold
TODO
227
mov_debugCamShake
Enable debug log for camera shaking.
228
mov_debugEvents
Enable debug output for Cinematic events
229
mov_goToFrame
Set specified sequence to given frame time.
230
mov_goToFrameEditor
Make a specified sequence go to a given frame time in the editor.
231
mov_NoCutscenes
Disable playing of Cut-Scenes
232
mov_overrideCam
Set the camera used for the sequence which overrides the camera track info in the sequence.
233
mov_useCam
Set specified sequence to given frame time.
234
name
Sets player name.
235
open_url
TODO
236
pl_clientInertia
Override the interia of clients
237
pl_curvingSlowdownSpeedScale
Player only slowdown speedscale when curving/leaning extremely.
238
pl_debug_filter
TODO
239
pl_debug_jumping
TODO
240
pl_debug_ladders
TODO
241
pl_debug_movement
TODO
242
pl_debugFallDamage
Enables console output of fall damage information.
243
pl_DebugFootstepSounds
Toggles debug messages of footstep sounds.
244
pl_debugInterpolation
Debug interpolation
245
pl_fallDamage_Normal_SpeedFatal
Fatal fall speed in armor mode (13.5 m/s after falling freely for ca 20m).
246
pl_fallDamage_Normal_SpeedSafe
Safe fall speed (in all modes, including strength jump on flat ground).
247
pl_fallDamage_SpeedBias
Damage bias for medium fall speed: =1 linear, 1 less damage.
248
pl_inputAccel
Movement input acceleration
249
pl_ladder_animOffset
Additional animation/position offset
250
pl_netAimLerpFactor
Factor to lerp the remote aim directions by
251
pl_netSerialiseMaxSpeed
Maximum char speed, used by interpolation
252
pl_nightvisionModeBinocular
Sets the default nightvision mode for binocular item
253
pl_playerErrorSnapDistSquare
Maximum distance between local and remote player pos to perform error snapping
254
pl_serialisePhysVel
Serialise the physics vel rathe rthan the stick
255
pl_swimBackSpeedMul
Swimming backwards speed mul.
256
pl_swimBaseSpeed
Swimming base speed.
257
pl_swimJumpSpeedBaseMul
Swimming speed normal jump velocity mul (dolphin rocket).
258
pl_swimJumpSpeedCost
Swimming speed shift+jump energy cost (dolphin rocket).
259
pl_swimJumpSpeedSprintMul
Swimming speed shift+jump velocity mul (dolphin rocket).
260
pl_swimJumpStrengthBaseMul
Swimming strength normal jump velocity mul (dolphin rocket).
261
pl_swimJumpStrengthCost
Swimming strength shift+jump energy cost (dolphin rocket).
262
pl_swimJumpStrengthSprintMul
Swimming strength shift+jump velocity mul (dolphin rocket).
263
pl_swimNormalSprintSpeedMul
Swimming Non-Speed sprint speed mul.
264
pl_swimSideSpeedMul
Swimming sideways speed mul.
265
pl_swimSpeedSprintSpeedMul
Swimming Speed sprint speed mul.
266
pl_swimUpSprintSpeedMul
Swimming sprint while looking up (dolphin rocket).
267
pl_swimVertSpeedMul
Swimming vertical speed mul.
268
pl_testGroundAlignOverride
TODO
269
pl_velocityInterpAirControlScale
Use velocity based interpolation method with gravity adjustment
270
pl_velocityInterpAirDeltaFactor
Interpolation air motion damping factor (0-1)
271
pl_velocityInterpAlwaysSnap
Set to true to continually snap the remote player to the desired position, for debug usage only
272
pl_velocityInterpPathCorrection
Percentage of velocity to apply tangentally to the current velocity, used to reduce oscillation
273
pl_velocityInterpSynchJump
Velocity interp jump velocity synching
274
pl_zeroGAimResponsiveness
ZeroG aim responsiveness vs. inertia (default is 8.0).
275
pl_zeroGBaseSpeed
Maximum player speed request limit for zeroG.
276
pl_zeroGDashEnergyConsumption
Percentage consumed when doing a dash in ZeroG.
277
pl_zeroGEnableGBoots
Switch G-Boots action on/off (if button assigned).
278
pl_zeroGEnableGyroFade
Enable fadeout of gyro-stabilizer for vertical view angles (2=disable speed fade as well).
279
pl_zeroGFloatDuration
Floating duration until full stop (after stopped thrusting).
280
pl_zeroGGyroFadeAngleInner
ZeroG gyro inner angle (default is 20).
281
pl_zeroGGyroFadeAngleOuter
ZeroG gyro outer angle (default is 60).
282
pl_zeroGGyroFadeExp
ZeroG gyro angle bias (default is 2.0).
283
pl_zeroGGyroStrength
ZeroG gyro strength (default is 1.0).
284
pl_zeroGParticleTrail
Enable particle trail when in zerog.
285
pl_zeroGSpeedModeEnergyConsumption
Percentage consumed per second while speed sprinting in ZeroG.
286
pl_zeroGSpeedMultNormal
Modify movement speed in zeroG, in normal mode.
287
pl_zeroGSpeedMultNormalSprint
Modify movement speed in zeroG, in normal sprint.
288
pl_zeroGSpeedMultSpeed
Modify movement speed in zeroG, in speed mode.
289
pl_zeroGSpeedMultSpeedSprint
Modify movement speed in zeroG, in speed sprint.
290
pl_zeroGThrusterResponsiveness
Thrusting responsiveness.
291
pl_zeroGUpDown
Scales the z-axis movement speed in zeroG.
292
play
Play back a recorded game
293
pp_LoadOnlineAttributes
Load online attributes
294
pp_RichSaveGames
Enable RichSaveGame Format for SaveGames
295
pp_RSFDebugWrite
When RichSaveGames are enabled, save plain XML Data alongside for debugging
296
pp_RSFDebugWriteOnLoad
When RichSaveGames are enabled, save plain XML Data alongside for debugging when loading a savegame
297
preloadforstats
Preload multiplayer assets for memory statistics.
298
print_memory_trace
dump memory traces to log: 1 to enable, 0 to disable
299
profile
``` Allows CPU profiling Usage: profile # Where # sets the profiling to: 0: Profiling off 1: Self Time 2: Hierarchical Time 3: Extended Self Time 4: Extended Hierarchical Time 5: Peaks Time 6: Subsystem Info 7: Calls Numbers 8: Standard Deviation 9: Memory Allocation 10: Memory Allocation (Bytes) 11: Stalls -1: Profiling enabled, but not displayed Default is 0 (off) ```
300
profile_additionalsub
Enable displaying additional sub-system profiling. Usage: profile_additionalsub # Where where # may be: 0: no additional subsystem information 1: display additional subsystem information Default is 0 (off)
301
profile_allthreads
Enables profiling of non-main threads.
302
profile_callstack
Logs all Call Stacks of the selected profiler function for one frame
303
profile_disk
Enables Disk Profiler (should be deactivated for final product) The C++ function CryThreadSetName(threadid,"Name") needs to be called on thread creation. 0=off, 1=on screen, 2=on disk Disk profiling may not work on all combinations of OS and CPUs Usage: profile_disk [0/1/2]
304
profile_disk_budget
Set the budget in KB for the current time frame The default value is -1 (disabled) Usage: profile_disk_budget [val]
305
profile_disk_max_draw_items
Set maximum number of IO statistics items to visualize The default value is 2000 Usage: profile_disk_max_draw_items [num]
306
profile_disk_max_items
Set maximum number of IO statistics items to collect The default value is 10000 Usage: profile_disk_max_items [num]
307
profile_disk_timeframe
Set maximum keeping time for collected IO statistics items in seconds The default value is 5 sec Usage: profile_disk_timeframe [sec]
308
profile_disk_type_filter
Set the tasks to be filtered Allowed values are: Textures = 1, Geometry = 2, Animation = 3, Music = 4, Sound = 5The default value is -1 (disabled) Usage: profile_disk_timeframe [val]
309
profile_filter
``` Profiles a specified subsystem. Usage: profile_filter subsystem Where 'subsystem' may be: Renderer 3DEngine Animation AI Entity Physics Sound System Game Editor Script Network ```
310
profile_filter_thread
``` Profiles a specified thread only. Usage: profile_filter threadName Where 'threadName' may be: Main Renderer Streaming etc... ```
311
profile_graph
Enable drawing of profiling graph.
312
profile_graphScale
Sets the scale of profiling histograms. | Usage: profileGraphScale 100
313
profile_log
Logs profiler output
314
profile_network
Enables network profiling
315
profile_pagefaults
Enable drawing of page faults graph.
316
profile_peak
Profiler Peaks Tolerance in Milliseconds
317
profile_peak_display
hot to cold time for peak display
318
profile_sampler
Set to 1 to start sampling profiling
319
profile_sampler_max_samples
Number of samples to collect for sampling profiler
320
profile_smooth
Profiler exponential smoothing interval (seconds)
321
profile_threads
Enables Threads Profiler (should be deactivated for final product) The C++ function CryThreadSetName(threadid,"Name") needs to be called on thread creation. o=off, 1=only active thready, 2+=show all threads Threads profiling may not work on all combinations of OS and CPUs (does not not on Win64) Usage: profile_threads [0/1/2+]
322
profile_weighting
Profiler smoothing mode: 0 = legacy, 1 = average, 2 = peak weighted, 3 = peak hold
323
profileStreaming
Profiles streaming of different assets. Usage: profileStreaming [0/1/2] 1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).
324
quit
Quits the game
325
rcon_command
Issues a console command from a RCON client to a RCON server
326
rcon_connect
Connects to a remote control server
327
rcon_disconnect
Disconnects from a remote control server
328
rcon_startserver
Starts a remote control server
329
rcon_stopserver
Stops a remote control server
330
readabilityReload
Reloads readability xml files.
331
record
Starts recording of a time demo. Usage: record demoname File 'demoname.tmd' will be created.
332
ReloadDialogData
Reloads all localization dependent XML sheets for the currently set language.
333
restartgame
Restarts CryENGINE completely.
334
save
Save game
335
RunUnitTests
Execute a set of unit tests
336
save_genstrings
TODO
337
SaveLevelStats
Calling this command creates multiple XML files with level statistics. The data includes file usage, dependencies, size in more/disk. The files can be loaded in Excel.
338
saveOnlineAttributes
Saves online attributes
339
saveProfile
Save current user profile
340
Screenshot
Create a screenshot with annotation e.g. Screenshot beach scene with shark Usage: Screenshot
341
so_reload
TODO
342
spectator
Sets the player as a spectator
343
spu_debug
Enables debugging of a SPU Job. Usage: spu_debug name Where 'name' refers to the exact name of the SPU job, automatically deactivated afterwards
344
spu_dump_stats
Set to 1 to dump SPU job stats for current frame. | Gets automatically deactivated after current frame has finished.
345
spu_enable
Enable SPU Jobs: 1 to activate, 0 to deactivate
346
spu_filter
Filters a SPU Job. Usage: spu_filter name Where 'name' refers to the exact name of the SPU job, 0 disables it
347
spu_max
Specifies how many raw SPUs are to be used: 2..5
348
spu_profile_mode
SPU Profile Mode: 1 to display functions, 0 to display jobs
349
spu_streaming
Use SPU for stream decompression: 1 to activate, 0 to deactivate
350
STAP_DEBUG
Enable STAP Debug Rendering
351
STAP_DISABLE
Disable torso orientation
352
STAP_LOCK_EFFECTOR
Lock the STAP Effector Joint
353
STAP_OVERRIDE_TRACK_FACTOR
Override the base anim tracking factor
354
STAP_TRANSLATION_FEATHER
Enable STAP Translation Feathering
355
STAP_TRANSLATION_FUDGE
Enable STAP Translation Fudge
356
startKickVoting
Initiate voting.
357
startNextMapVoting
Initiate voting.
358
StartVideoCapture
sets special settings for nice video captures and starts capturing.
359
stats_FpsBuckets
TODO
360
stats_Particles
TODO
361
stats_RenderBatchStats
TODO
362
stats_RenderSummary
TODO
363
stats_Warnings
TODO
364
status
Shows connection status
365
stopdemo
Stop playing a time demo.
366
stoprecording
Stops recording of a time demo. Usage: stoprecording File 'demoname.?' will be saved.
367
team
Sets player team.
368
test_delegate
delegate test cmd
369
test_nsbrowse
TODO
370
test_nschat
TODO
371
test_nsnat
TODO
372
test_nsreport
TODO
373
test_nsstats
TODO
374
test_pathfinder
TODO
375
test_playersBounds
TODO
376
test_profile
TODO
377
test_reset
TODO
378
test_timeout
TODO
379
testOnlineAttributes
Tests online attributes
380
tracer_max_count
Max number of active tracers.
381
tracer_max_distance
Distance at which to stop scaling/lengthening tracers.
382
tracer_max_scale
Scale at max distance.
383
tracer_min_distance
Distance at which to start scaling/lengthening tracers.
384
tracer_min_scale
Scale at min distance.
385
tracer_player_radiusSqr
Sqr Distance around player at which to start decelerate/acelerate tracer speed.
386
unload
Unload current map
387
version
Shows game version number
388
Vicon_Connect
Connects to Vicon server.
389
Vicon_Disconnect
Disconnects from Vicon server.
390
VisRegTest
Run visual regression test. | Usage: VisRegTest [=test] [=visregtest.xml] [quit=false]
391
VisualConsole
writes console to screen
392
VisualConsoleSubStr
writes console to screen if it matches substr
393
voice_mute
Mute player's voice comms
394
vote
Vote on current topic.
395
wait_frames
Forces the console to wait for a given number of frames before the next deferred command is processed Works only in deferred command mode
396
wait_seconds
Forces the console to wait for a given number of seconds before the next deferred command is processed Works only in deferred command mode
397
watch_enabled
On-screen watch text is enabled/disabled
398
watch_text_render_fxscale
Draw2d label to IFFont x scale value (for calcing sizes).
399
watch_text_render_lineSpacing
On-screen watch text line spacing (to cram more text on screen without shrinking the font)
400
watch_text_render_size
On-screen watch text render size
401
watch_text_render_start_pos_x
On-screen watch text render start x position
402
watch_text_render_start_pos_y
On-screen watch text render start y position