Remaining Flashcards
aa_maxDist
max lock distance
aim_assistAimEnabled
Enable/disable aim assitance on aim zooming
aim_assistAutoCoeff
The scale of auto weapons’ aim assistance at continuous fire
aim_assistCrosshairDebug
debug crosshair aim assistance
aim_assistCrosshairSize
screen size used for crosshair aim assistance
aim_assistMaxDistance
The maximum range at which autoaim operates
aim_assistRestrictionTimeout
The restriction timeout on aim assistance after user uses a mouse
aim_assistSearchBox
The area autoaim looks for enemies within
aim_assistSingleCoeff
The scale of single-shot weapons’ aim assistance
aim_assistSnapDistance
The maximum deviation autoaim is willing to compensate for
aim_assistTriggerEnabled
Enable/disable aim assistance on firing the weapon
aim_assistVerticalScale
The amount of emphasis on vertical correction (the less the number is the more vertical component is compensated)
aln_debug_filter
TODO
aln_debug_movement
TODO
autotest_enabled
1 = enabled autotesting, 2 = enabled autotesting with no output results written.
autotest_quit_when_done
quit the game when tests are done
autotest_state_setup
setup string for autotesting
ban
Bans player for 30 minutes from server.
ban_remove
Removes player from ban list.
ban_status
Shows currently banned players.
ban_timeout
Ban timeout in minutes
Bind
TODO
bst_debug_ai
Name of AI to display SelectionTree
bst_debug_centernode
Centers the current selected node in debug mode
bst_validator_warnlevel
Level of warings for BST
0: Dispay all Errors and Warnings
1: Hide all Warnings from References
2: Hide all Warnings and Errors from References
3: Show only Errors
4: Show only Errors from SelectionTrees
bt_end_melee
end bullet-time when melee
bt_end_reload
end bullet-time when reloading
bt_end_select
end bullet-time when selecting a new weapon
bt_energy_decay
bullet time energy decay rate
bt_energy_max
maximum bullet-time energy
bt_energy_regen
bullet time energy regeneration rate
bt_ironsight
bullet-time when in ironsight
bt_pitch
sound pitch shift for bullet-time
bt_speed
bullet-time when in speed mode
bt_time_scale
bullet-time time scale to apply
bulletTimeMode
Enable bullet time mode
buy
TODO
buyammo
TODO
c_shakeMult
TODO
camgoto
Get or set the current position and orientation for the camera
Usage: camgoto
Usage: camgoto x y z
Usage: camgoto x y z wx wy wz
capture_file_format
Specifies file format of captured files (jpg, bmp, tga, hdr).
capture_file_name
If set, specifies the path and name to use for the captured frame
capture_file_prefix
If set, specifies the prefix to use for the captured frame instead of the default ‘Frame’.
capture_folder
Specifies sub folder to write captured frames.
capture_frame_once
Makes capture single frame only
capture_frames
Enables capturing of frames. 0=off, 1=on
capture_image_scale
Image size. [0-1] = scale value. >1 = actual pixels for image width
capture_misc_render_buffers
Captures internal render targets.
Usage: capture_misc_render_buffers [0/1/2]
0=Disable (default)
1=Capture HDR, depth, shadow mask and AO buffers along with final framebuffer
2=Capture stereo left and right buffers
Note: Enable capturing via “capture_frames 1”.
capture_use_scale
Specifies that the image scale cvar should be used
cld_enable
Enable cry lobby debug tests
cld_error_percentage
How often a cry lobby task will return with a time out error
cld_max_delay_time
The maximum time a cry lobby task will be delayed before processing in milliseconds
cld_min_delay_time
The minimum time a cry lobby task will be delayed before processing in milliseconds
co_coopAnimDebug
Enable Cooperative Animation debug output
co_slideWhileStreaming
Allows the sliding while the anims are being streamed. Otherwise the sliding step while wait until the anims are streaming
co_usenewcoopanimsystem
Uses the new cooperative animation system which works without the animation graph
connect
Start a client and connect to a server
connect_crynet
Connect to online game server
connect_repeatedly
Start a client and attempt to connect repeatedly to a server
connect_repeatedly_num_attempts
the number of attempts to connect that connect_repeatedly tries
connect_repeatedly_time_between_attempts
the time between connect attempts for connect_repeatedly
ConsoleHide
TODO
ConsoleShow
TODO
ctrl_aspectCorrection
Aspect ratio corrections for controller rotation: 0-off, 1-direct, 2-inverse
ctrl_Coeff_X
Analog controller X rotation scale
ctrl_Coeff_Z
Analog controller Z rotation scale
ctrl_Curve_X
Analog controller X rotation curve
ctrl_Curve_Z
Analog controller Z rotation curve
ctrl_input_smoothing
Smooths rotation input in GDC demo.
ctrl_ZoomMode
Weapon aiming mode with controller. 0 is same as mouse zoom, 1 cancels at release
cvDoVerboseWindowTitle
TODO
cvGameName
TODO
d3d9_AllowSoftware
TODO
d3d9_ClipPlanes
TODO
d3d9_debugruntime
TODO
d3d9_IBPools
TODO
d3d9_IBPoolSize
TODO
d3d9_NullRefDevice
TODO
d3d9_NVPerfHUD
TODO
d3d9_rb_Tris
TODO
d3d9_rb_Verts
TODO
d3d9_ResetDeviceAfterLoading
TODO
d3d9_SafeDeviceLost
TODO
d3d9_SafeDeviceLost
Controls handling of lost d3d device.
Usage: d3d9_SafeDeviceLost [0/1/2]
0 = Legacy way to handle a lost device
1 = Block render thread until device reset or time out exceeded [default]
2 = Like (1) but falling back to (0) during loading (experimental)
d3d9_TextureFilter
Specifies D3D specific texture filtering type.
Usage: d3d9_TexMipFilter [TRILINEAR/BILINEAR/LINEAR/NEAREST]
d3d9_TripleBuffering
TODO
d3d9_VBPools
TODO
d3d9_VBPoolSize
TODO
demo
Plays a time demo from file.
Usage: demo demoname
demo_ai
Enable/Disable AI during the demo
demo_continue
Continue game after demo runs finished
demo_file
Time Demo Filename
demo_finish_memreplay_sizer
Add a crysizer tree to memreplay when demo is finished
demo_finish_memreplay_stop
Stop memreplay when demo is finished
demo_fixed_timestep
number of updates per second
demo_game_state
enable/disable the game state recording
demo_max_frames
Max number of frames to save
demo_noinfo
Disable info display during demo playback
demo_num_runs
Number of times to loop timedemo
demo_panoramic
Panoramic view when playing back demo
demo_profile
Enable demo profiling
demo_quit
Quit game after demo runs finished
demo_restart_level
Restart level after each loop: 0 = Off; 1 = use quicksave on first playback; 2 = load level start
demo_save_every_frame
Save timedemo every frame during recording, in case game crashes timedemo will be reliable
demo_savestats
Save level stats at the end of the loop
demo_screenshot_frame
Make screenshot on specified frame during demo playback, If Negative then do screen shoot every N frame
demo_scroll_pause
ScrollLock pauses demo play/record
demo_StartDemoChain
Load’s a file at 1st argument with the list of levels and play time demo on each
demo_StartDemoLevel
Prepares and starts time demos for the specified set of level names
demo_time_of_day
Sets the time of day to override in game settings if not negative
demo_vtune
Enables VTune profiling when running time demo
designer_warning_enabled
designer warnings are enabled
designer_warning_level_resources
Designer warnings about resource load during run-time
disconnect
Stop a game (or a client or a server)
disconnectchannel
Stop a game (or a client or a server)
dlc_directory
Holds the path to the directory where DLC should be installed to and read from
doc_use_subfolder_for_crash_backup
When saving a level after the editor has crashed, save to a sub-folder instead of overwriting the level
doc_validate_surface_types
Flag indicating whether icons are displayed on the animation graph.
Default is 1.
ds_AutoReloadScripts
Automatically reload DialogScripts when jumping into GameMode from Editor
ds_Dump
TODO
ds_DumpSessions
TODO
ds_LevelNameOverride
Load dialog assets from the specified level name instead of the current level name.This var gets cleared after level the level is loaded.
ds_LoadExcelScripts
Load legacy Excel based dialogs.
ds_LoadSoundsSync
Load Sounds synchronously
ds_LogLevel
Set the verbosity of DiaLOG Messages
ds_PrecacheSounds
Precache sounds on Dialog Begin
ds_Reload
TODO
ds_WarnOnMissingLoc
Warn on Missing Localization Entries
dt_enable
suit actions activated by double-tapping
dt_meleeTime
time in seconds between double taps for melee
dt_time
time in seconds between double taps
dump_action_maps
TODO
dump_maps
Dumps currently scanned maps
dump_stats
Dumps some player statistics
DumpCommandsVars
This console command dumps all console variables and commands to disk
DumpCommandsVars [prefix]
dumpnt
Dump ItemString table.
dumpss
test synched storage
enable_memory_trace
enable tracing of memory operations via a mtrace server: 1 to enable, 0 to disable
EndVideoCapture
ends capturing and restores the original settings.
eqp_DumpPacks
TODO
exec
executes a batch file of console commands
ExitOnQuit
TODO
ffs_debug
Turns on/off force feedback system debug.
ffs_PlayEffect
Play force feedback effect, passed by name as first parameter
ffs_Reload
ffs_StopAllEffects
freeze
Freezes player
ft_load
FEATURE TESTER: Load a feature tester data file
ft_map_forceRun
FEATURE TESTER: Force run of the provided test (even if it’s not ready)
ft_map_runAll
FEATURE TESTER: Run all enabled map feature tests
ft_reload
FEATURE TESTER: Reload current feature tester data file
ft_runAll
FEATURE TESTER: Run all enabled feature tests
ft_saveScreenshotWhenFail
FEATURE TESTER: When non-zero, a screenshot will be saved whenever a feature test fails
ft_startTest
FEATURE TESTER: Start a feature test
gamedata_playback
TODO
gamedata_record
TODO
gamedata_stop_record_or_playback
TODO
gfx_ampserver
Enables AMP flash profiling
gfx_draw
Draw UI Elements
gfx_loadtimethread
Enables threaded rendering while loading
gfx_reload_all
Reloads all UI Elements