Remaining Flashcards

1
Q

aa_maxDist

A

max lock distance

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2
Q

aim_assistAimEnabled

A

Enable/disable aim assitance on aim zooming

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3
Q

aim_assistAutoCoeff

A

The scale of auto weapons’ aim assistance at continuous fire

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4
Q

aim_assistCrosshairDebug

A

debug crosshair aim assistance

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5
Q

aim_assistCrosshairSize

A

screen size used for crosshair aim assistance

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6
Q

aim_assistMaxDistance

A

The maximum range at which autoaim operates

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7
Q

aim_assistRestrictionTimeout

A

The restriction timeout on aim assistance after user uses a mouse

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8
Q

aim_assistSearchBox

A

The area autoaim looks for enemies within

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9
Q

aim_assistSingleCoeff

A

The scale of single-shot weapons’ aim assistance

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10
Q

aim_assistSnapDistance

A

The maximum deviation autoaim is willing to compensate for

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11
Q

aim_assistTriggerEnabled

A

Enable/disable aim assistance on firing the weapon

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12
Q

aim_assistVerticalScale

A

The amount of emphasis on vertical correction (the less the number is the more vertical component is compensated)

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13
Q

aln_debug_filter

A

TODO

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14
Q

aln_debug_movement

A

TODO

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15
Q

autotest_enabled

A

1 = enabled autotesting, 2 = enabled autotesting with no output results written.

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16
Q

autotest_quit_when_done

A

quit the game when tests are done

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17
Q

autotest_state_setup

A

setup string for autotesting

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18
Q

ban

A

Bans player for 30 minutes from server.

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19
Q

ban_remove

A

Removes player from ban list.

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20
Q

ban_status

A

Shows currently banned players.

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21
Q

ban_timeout

A

Ban timeout in minutes

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22
Q

Bind

A

TODO

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23
Q

bst_debug_ai

A

Name of AI to display SelectionTree

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24
Q

bst_debug_centernode

A

Centers the current selected node in debug mode

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25
Q

bst_validator_warnlevel

A

Level of warings for BST

0: Dispay all Errors and Warnings
1: Hide all Warnings from References
2: Hide all Warnings and Errors from References
3: Show only Errors
4: Show only Errors from SelectionTrees

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26
Q

bt_end_melee

A

end bullet-time when melee

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27
Q

bt_end_reload

A

end bullet-time when reloading

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28
Q

bt_end_select

A

end bullet-time when selecting a new weapon

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29
Q

bt_energy_decay

A

bullet time energy decay rate

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30
Q

bt_energy_max

A

maximum bullet-time energy

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31
Q

bt_energy_regen

A

bullet time energy regeneration rate

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32
Q

bt_ironsight

A

bullet-time when in ironsight

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33
Q

bt_pitch

A

sound pitch shift for bullet-time

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34
Q

bt_speed

A

bullet-time when in speed mode

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35
Q

bt_time_scale

A

bullet-time time scale to apply

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36
Q

bulletTimeMode

A

Enable bullet time mode

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37
Q

buy

A

TODO

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38
Q

buyammo

A

TODO

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39
Q

c_shakeMult

A

TODO

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40
Q

camgoto

A

Get or set the current position and orientation for the camera
Usage: camgoto
Usage: camgoto x y z
Usage: camgoto x y z wx wy wz

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41
Q

capture_file_format

A

Specifies file format of captured files (jpg, bmp, tga, hdr).

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42
Q

capture_file_name

A

If set, specifies the path and name to use for the captured frame

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43
Q

capture_file_prefix

A

If set, specifies the prefix to use for the captured frame instead of the default ‘Frame’.

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44
Q

capture_folder

A

Specifies sub folder to write captured frames.

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45
Q

capture_frame_once

A

Makes capture single frame only

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46
Q

capture_frames

A

Enables capturing of frames. 0=off, 1=on

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47
Q

capture_image_scale

A

Image size. [0-1] = scale value. >1 = actual pixels for image width

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48
Q

capture_misc_render_buffers

A

Captures internal render targets.
Usage: capture_misc_render_buffers [0/1/2]
0=Disable (default)
1=Capture HDR, depth, shadow mask and AO buffers along with final framebuffer
2=Capture stereo left and right buffers
Note: Enable capturing via “capture_frames 1”.

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49
Q

capture_use_scale

A

Specifies that the image scale cvar should be used

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50
Q

cld_enable

A

Enable cry lobby debug tests

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51
Q

cld_error_percentage

A

How often a cry lobby task will return with a time out error

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52
Q

cld_max_delay_time

A

The maximum time a cry lobby task will be delayed before processing in milliseconds

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53
Q

cld_min_delay_time

A

The minimum time a cry lobby task will be delayed before processing in milliseconds

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54
Q

co_coopAnimDebug

A

Enable Cooperative Animation debug output

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55
Q

co_slideWhileStreaming

A

Allows the sliding while the anims are being streamed. Otherwise the sliding step while wait until the anims are streaming

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56
Q

co_usenewcoopanimsystem

A

Uses the new cooperative animation system which works without the animation graph

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57
Q

connect

A

Start a client and connect to a server

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58
Q

connect_crynet

A

Connect to online game server

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59
Q

connect_repeatedly

A

Start a client and attempt to connect repeatedly to a server

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60
Q

connect_repeatedly_num_attempts

A

the number of attempts to connect that connect_repeatedly tries

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61
Q

connect_repeatedly_time_between_attempts

A

the time between connect attempts for connect_repeatedly

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62
Q

ConsoleHide

A

TODO

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63
Q

ConsoleShow

A

TODO

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64
Q

ctrl_aspectCorrection

A

Aspect ratio corrections for controller rotation: 0-off, 1-direct, 2-inverse

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65
Q

ctrl_Coeff_X

A

Analog controller X rotation scale

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66
Q

ctrl_Coeff_Z

A

Analog controller Z rotation scale

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67
Q

ctrl_Curve_X

A

Analog controller X rotation curve

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68
Q

ctrl_Curve_Z

A

Analog controller Z rotation curve

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69
Q

ctrl_input_smoothing

A

Smooths rotation input in GDC demo.

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70
Q

ctrl_ZoomMode

A

Weapon aiming mode with controller. 0 is same as mouse zoom, 1 cancels at release

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71
Q

cvDoVerboseWindowTitle

A

TODO

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72
Q

cvGameName

A

TODO

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73
Q

d3d9_AllowSoftware

A

TODO

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74
Q

d3d9_ClipPlanes

A

TODO

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75
Q

d3d9_debugruntime

A

TODO

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76
Q

d3d9_IBPools

A

TODO

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77
Q

d3d9_IBPoolSize

A

TODO

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78
Q

d3d9_NullRefDevice

A

TODO

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79
Q

d3d9_NVPerfHUD

A

TODO

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80
Q

d3d9_rb_Tris

A

TODO

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81
Q

d3d9_rb_Verts

A

TODO

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82
Q

d3d9_ResetDeviceAfterLoading

A

TODO

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83
Q

d3d9_SafeDeviceLost

A

TODO

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84
Q

d3d9_SafeDeviceLost

A

Controls handling of lost d3d device.
Usage: d3d9_SafeDeviceLost [0/1/2]
0 = Legacy way to handle a lost device
1 = Block render thread until device reset or time out exceeded [default]
2 = Like (1) but falling back to (0) during loading (experimental)

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85
Q

d3d9_TextureFilter

A

Specifies D3D specific texture filtering type.

Usage: d3d9_TexMipFilter [TRILINEAR/BILINEAR/LINEAR/NEAREST]

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86
Q

d3d9_TripleBuffering

A

TODO

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87
Q

d3d9_VBPools

A

TODO

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88
Q

d3d9_VBPoolSize

A

TODO

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89
Q

demo

A

Plays a time demo from file.

Usage: demo demoname

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90
Q

demo_ai

A

Enable/Disable AI during the demo

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91
Q

demo_continue

A

Continue game after demo runs finished

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92
Q

demo_file

A

Time Demo Filename

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93
Q

demo_finish_memreplay_sizer

A

Add a crysizer tree to memreplay when demo is finished

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94
Q

demo_finish_memreplay_stop

A

Stop memreplay when demo is finished

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95
Q

demo_fixed_timestep

A

number of updates per second

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96
Q

demo_game_state

A

enable/disable the game state recording

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97
Q

demo_max_frames

A

Max number of frames to save

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98
Q

demo_noinfo

A

Disable info display during demo playback

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99
Q

demo_num_runs

A

Number of times to loop timedemo

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100
Q

demo_panoramic

A

Panoramic view when playing back demo

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101
Q

demo_profile

A

Enable demo profiling

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102
Q

demo_quit

A

Quit game after demo runs finished

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103
Q

demo_restart_level

A

Restart level after each loop: 0 = Off; 1 = use quicksave on first playback; 2 = load level start

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104
Q

demo_save_every_frame

A

Save timedemo every frame during recording, in case game crashes timedemo will be reliable

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105
Q

demo_savestats

A

Save level stats at the end of the loop

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106
Q

demo_screenshot_frame

A

Make screenshot on specified frame during demo playback, If Negative then do screen shoot every N frame

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107
Q

demo_scroll_pause

A

ScrollLock pauses demo play/record

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108
Q

demo_StartDemoChain

A

Load’s a file at 1st argument with the list of levels and play time demo on each

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109
Q

demo_StartDemoLevel

A

Prepares and starts time demos for the specified set of level names

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110
Q

demo_time_of_day

A

Sets the time of day to override in game settings if not negative

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111
Q

demo_vtune

A

Enables VTune profiling when running time demo

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112
Q

designer_warning_enabled

A

designer warnings are enabled

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113
Q

designer_warning_level_resources

A

Designer warnings about resource load during run-time

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114
Q

disconnect

A

Stop a game (or a client or a server)

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115
Q

disconnectchannel

A

Stop a game (or a client or a server)

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116
Q

dlc_directory

A

Holds the path to the directory where DLC should be installed to and read from

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117
Q

doc_use_subfolder_for_crash_backup

A

When saving a level after the editor has crashed, save to a sub-folder instead of overwriting the level

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118
Q

doc_validate_surface_types

A

Flag indicating whether icons are displayed on the animation graph.
Default is 1.

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119
Q

ds_AutoReloadScripts

A

Automatically reload DialogScripts when jumping into GameMode from Editor

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120
Q

ds_Dump

A

TODO

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121
Q

ds_DumpSessions

A

TODO

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122
Q

ds_LevelNameOverride

A

Load dialog assets from the specified level name instead of the current level name.This var gets cleared after level the level is loaded.

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123
Q

ds_LoadExcelScripts

A

Load legacy Excel based dialogs.

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124
Q

ds_LoadSoundsSync

A

Load Sounds synchronously

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125
Q

ds_LogLevel

A

Set the verbosity of DiaLOG Messages

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126
Q

ds_PrecacheSounds

A

Precache sounds on Dialog Begin

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127
Q

ds_Reload

A

TODO

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128
Q

ds_WarnOnMissingLoc

A

Warn on Missing Localization Entries

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129
Q

dt_enable

A

suit actions activated by double-tapping

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130
Q

dt_meleeTime

A

time in seconds between double taps for melee

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131
Q

dt_time

A

time in seconds between double taps

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132
Q

dump_action_maps

A

TODO

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133
Q

dump_maps

A

Dumps currently scanned maps

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134
Q

dump_stats

A

Dumps some player statistics

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135
Q

DumpCommandsVars

A

This console command dumps all console variables and commands to disk
DumpCommandsVars [prefix]

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136
Q

dumpnt

A

Dump ItemString table.

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137
Q

dumpss

A

test synched storage

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138
Q

enable_memory_trace

A

enable tracing of memory operations via a mtrace server: 1 to enable, 0 to disable

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139
Q

EndVideoCapture

A

ends capturing and restores the original settings.

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140
Q

eqp_DumpPacks

A

TODO

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141
Q

exec

A

executes a batch file of console commands

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142
Q

ExitOnQuit

A

TODO

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143
Q

ffs_debug

A

Turns on/off force feedback system debug.

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144
Q

ffs_PlayEffect

A

Play force feedback effect, passed by name as first parameter

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145
Q

ffs_Reload

A

ffs_StopAllEffects

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146
Q

freeze

A

Freezes player

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147
Q

ft_load

A

FEATURE TESTER: Load a feature tester data file

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148
Q

ft_map_forceRun

A

FEATURE TESTER: Force run of the provided test (even if it’s not ready)

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149
Q

ft_map_runAll

A

FEATURE TESTER: Run all enabled map feature tests

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150
Q

ft_reload

A

FEATURE TESTER: Reload current feature tester data file

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151
Q

ft_runAll

A

FEATURE TESTER: Run all enabled feature tests

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152
Q

ft_saveScreenshotWhenFail

A

FEATURE TESTER: When non-zero, a screenshot will be saved whenever a feature test fails

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153
Q

ft_startTest

A

FEATURE TESTER: Start a feature test

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154
Q

gamedata_playback

A

TODO

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155
Q

gamedata_record

A

TODO

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156
Q

gamedata_stop_record_or_playback

A

TODO

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157
Q

gfx_ampserver

A

Enables AMP flash profiling

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158
Q

gfx_draw

A

Draw UI Elements

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159
Q

gfx_loadtimethread

A

Enables threaded rendering while loading

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160
Q

gfx_reload_all

A

Reloads all UI Elements

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161
Q

gfx_reloadonlanguagechange

A

Automatically reloads all UIElements on language change

162
Q

gfx_uiaction_enable

A

Enables UI Actions

163
Q

gfx_uiaction_log

A

Log UI Actions

164
Q

gfx_uiaction_log_filter

A

Filter for logging
only log messages
- don’t log message
| to use more filters

165
Q

goc_enable

A

gears of crysis

166
Q

goc_targetx

A

target position of camera

167
Q

goc_targety

A

target position of camera

168
Q

goc_targetz

A

target position of camera

169
Q

GOCMode

A

Enable GOC mode

170
Q

goto

A

Get or set the current position and orientation for the player
Usage: goto
Usage: goto x y z
Usage: goto x y z wx wy wz

171
Q

gotoe

A

Set the position of a entity with an given name

172
Q

gt_AddToDebugList

A

Adds a game token by name to the list of game tokens to be shown on screen

173
Q

gt_RemoveFromDebugList

A

Removes a game token by name from the list of game tokens to be shown on screen

174
Q

gt_show

A

Show Game Tokens debug info

175
Q

hit_assistMultiplayerEnabled

A

Enable/disable minimum damage hit assistance in multiplayer games

176
Q

hit_assistSingleplayerEnabled

A

Enable/disable minimum damage hit assistance

177
Q

hr_dotAngle

A

max angle for FOV change

178
Q

hr_fovAmt

A

goal FOV when hit

179
Q

hr_fovTime

A

fov time

180
Q

hr_rotateFactor

A

rotate factor

181
Q

hr_rotateTime

A

rotate time

182
Q

http_startserver

A

Starts an HTTP server

183
Q

http_stopserver

A

Stops an HTTP server

184
Q

ik_debug

A

Set the entity for which to output debug information for (1 for the player)

185
Q

ik_targetsystem_enable

A

Enable/Disable the IK-Target System

186
Q

int_moveZoomTime

A

Number of seconds it takes to zoom out when moving. Default = 0.2

187
Q

int_zoomAmount

A

Maximum zoom, between 0.0 and 1.0. Default = .75

188
Q

int_zoomInTime

A

Number of seconds it takes to zoom in. Default = 5.0

189
Q

int_zoomOutTime

A

Number of seconds it takes to zoom out when you stop firing. Default = 0.5

190
Q

join_game

A

Enter the current ongoing game.

191
Q

kick

A

Kicks player from game

192
Q

kickid

A

Kicks player from game

193
Q

kill

A

Kills the player.

194
Q

lastinv

A

Selects last inventory item used.

195
Q

load

A

Load game

196
Q

loadactionmap

A

Loads a key configuration file

197
Q

LoadConfig

A

Load .cfg file from disk (from the {Game}/Config directory)
e.g. LoadConfig lowspec.cfg
Usage: LoadConfig

198
Q

loadLastSave

A

Loads the last savegame if available.

199
Q

loadOnlineAttributes

A

Loads online attributes

200
Q

loadProfile

A

Load current user profile

201
Q

log_Filter

A

defines general filter for log events
log_Filter=”Foo” - will only log events that matches this filter (“Foo”)log_Filter=”-Foo” - all events that matches this filter (“Foo”) will be droppedlog_Filter=”Foo|-Bar” - combine more filters

202
Q

log_IncludeTime

A
Toggles time stamping of log entries.
Usage: log_IncludeTime [0/1/2/3/4]
  0=off (default)
  1=current time
  2=relative time
  3=current+relative time
  4=absolute time in seconds since this mode was started
203
Q

log_Module

A

Only show warnings from specified module

204
Q

log_SpamDelay

A

Sets the minimum time interval between messages classified as spam

205
Q

log_tick

A

When not 0, writes tick log entry into the log file, every N seconds

206
Q

log_UseFilter

A

toggle to use filter (0=disabled, 1=filter console, 2=filter file, 3=filter console and file)

207
Q

log_Verbosity

A
defines the verbosity level for log messages written to console
-1=suppress all logs (including eAlways)
0=suppress all logs(except eAlways)
1=additional errors
2=additional warnings
3=additional messages
4=additional comments
208
Q

log_VerbosityOverridesWriteToFile

A

when enabled, setting log_verbosity to 0 will stop all logging including writing to file

209
Q

log_WriteToFile

A

toggle whether to write log to file (game.log)

210
Q

log_WriteToFileVerbosity

A
defines the verbosity level for log messages written to files
-1=suppress all logs (including eAlways)
0=suppress all logs(except eAlways)
1=additional errors
2=additional warnings
3=additional messages
4=additional comments
211
Q

login

A

Log in as to CryNetwork using nickname and password as arguments

212
Q

login_profile

A

Log in as to CryNetwork using email, profile and password as arguments

213
Q

map

A

Load a map

214
Q

memDumpAllocs

A

print allocs with stack traces

215
Q

MemInfo

A

Display memory information by modules

1=on, 0=off

216
Q

memReplayAddSizerTree

A

output in-game sizer information to the log

217
Q

memReplayDumpSymbols

A

dump symbol info to mem replay log

218
Q

memReplayInfo

A

output some info about the replay log

219
Q

memReplayLabel

A

record a label in the mem replay log

220
Q

memReplayPause

A

Pause collection of mem replay data

221
Q

memReplayResume

A

Resume collection of mem replay data (use with -memReplayPaused cmdline)

222
Q

memReplayStop

A

stop logging to mem replay

223
Q

memResetAllocs

A

clears memHierarchy tree

224
Q

MemStats

A

0/x=refresh rate in milliseconds
Use 1000 to switch on and 0 to switch off
Usage: MemStats [0..]

225
Q

MemStatsMaxDepth

A

TODO

226
Q

MemStatsThreshold

A

TODO

227
Q

mov_debugCamShake

A

Enable debug log for camera shaking.

228
Q

mov_debugEvents

A

Enable debug output for Cinematic events

229
Q

mov_goToFrame

A

Set specified sequence to given frame time.

230
Q

mov_goToFrameEditor

A

Make a specified sequence go to a given frame time in the editor.

231
Q

mov_NoCutscenes

A

Disable playing of Cut-Scenes

232
Q

mov_overrideCam

A

Set the camera used for the sequence which overrides the camera track info in the sequence.

233
Q

mov_useCam

A

Set specified sequence to given frame time.

234
Q

name

A

Sets player name.

235
Q

open_url

A

TODO

236
Q

pl_clientInertia

A

Override the interia of clients

237
Q

pl_curvingSlowdownSpeedScale

A

Player only slowdown speedscale when curving/leaning extremely.

238
Q

pl_debug_filter

A

TODO

239
Q

pl_debug_jumping

A

TODO

240
Q

pl_debug_ladders

A

TODO

241
Q

pl_debug_movement

A

TODO

242
Q

pl_debugFallDamage

A

Enables console output of fall damage information.

243
Q

pl_DebugFootstepSounds

A

Toggles debug messages of footstep sounds.

244
Q

pl_debugInterpolation

A

Debug interpolation

245
Q

pl_fallDamage_Normal_SpeedFatal

A

Fatal fall speed in armor mode (13.5 m/s after falling freely for ca 20m).

246
Q

pl_fallDamage_Normal_SpeedSafe

A

Safe fall speed (in all modes, including strength jump on flat ground).

247
Q

pl_fallDamage_SpeedBias

A

Damage bias for medium fall speed: =1 linear, 1 less damage.

248
Q

pl_inputAccel

A

Movement input acceleration

249
Q

pl_ladder_animOffset

A

Additional animation/position offset

250
Q

pl_netAimLerpFactor

A

Factor to lerp the remote aim directions by

251
Q

pl_netSerialiseMaxSpeed

A

Maximum char speed, used by interpolation

252
Q

pl_nightvisionModeBinocular

A

Sets the default nightvision mode for binocular item

253
Q

pl_playerErrorSnapDistSquare

A

Maximum distance between local and remote player pos to perform error snapping

254
Q

pl_serialisePhysVel

A

Serialise the physics vel rathe rthan the stick

255
Q

pl_swimBackSpeedMul

A

Swimming backwards speed mul.

256
Q

pl_swimBaseSpeed

A

Swimming base speed.

257
Q

pl_swimJumpSpeedBaseMul

A

Swimming speed normal jump velocity mul (dolphin rocket).

258
Q

pl_swimJumpSpeedCost

A

Swimming speed shift+jump energy cost (dolphin rocket).

259
Q

pl_swimJumpSpeedSprintMul

A

Swimming speed shift+jump velocity mul (dolphin rocket).

260
Q

pl_swimJumpStrengthBaseMul

A

Swimming strength normal jump velocity mul (dolphin rocket).

261
Q

pl_swimJumpStrengthCost

A

Swimming strength shift+jump energy cost (dolphin rocket).

262
Q

pl_swimJumpStrengthSprintMul

A

Swimming strength shift+jump velocity mul (dolphin rocket).

263
Q

pl_swimNormalSprintSpeedMul

A

Swimming Non-Speed sprint speed mul.

264
Q

pl_swimSideSpeedMul

A

Swimming sideways speed mul.

265
Q

pl_swimSpeedSprintSpeedMul

A

Swimming Speed sprint speed mul.

266
Q

pl_swimUpSprintSpeedMul

A

Swimming sprint while looking up (dolphin rocket).

267
Q

pl_swimVertSpeedMul

A

Swimming vertical speed mul.

268
Q

pl_testGroundAlignOverride

A

TODO

269
Q

pl_velocityInterpAirControlScale

A

Use velocity based interpolation method with gravity adjustment

270
Q

pl_velocityInterpAirDeltaFactor

A

Interpolation air motion damping factor (0-1)

271
Q

pl_velocityInterpAlwaysSnap

A

Set to true to continually snap the remote player to the desired position, for debug usage only

272
Q

pl_velocityInterpPathCorrection

A

Percentage of velocity to apply tangentally to the current velocity, used to reduce oscillation

273
Q

pl_velocityInterpSynchJump

A

Velocity interp jump velocity synching

274
Q

pl_zeroGAimResponsiveness

A

ZeroG aim responsiveness vs. inertia (default is 8.0).

275
Q

pl_zeroGBaseSpeed

A

Maximum player speed request limit for zeroG.

276
Q

pl_zeroGDashEnergyConsumption

A

Percentage consumed when doing a dash in ZeroG.

277
Q

pl_zeroGEnableGBoots

A

Switch G-Boots action on/off (if button assigned).

278
Q

pl_zeroGEnableGyroFade

A

Enable fadeout of gyro-stabilizer for vertical view angles (2=disable speed fade as well).

279
Q

pl_zeroGFloatDuration

A

Floating duration until full stop (after stopped thrusting).

280
Q

pl_zeroGGyroFadeAngleInner

A

ZeroG gyro inner angle (default is 20).

281
Q

pl_zeroGGyroFadeAngleOuter

A

ZeroG gyro outer angle (default is 60).

282
Q

pl_zeroGGyroFadeExp

A

ZeroG gyro angle bias (default is 2.0).

283
Q

pl_zeroGGyroStrength

A

ZeroG gyro strength (default is 1.0).

284
Q

pl_zeroGParticleTrail

A

Enable particle trail when in zerog.

285
Q

pl_zeroGSpeedModeEnergyConsumption

A

Percentage consumed per second while speed sprinting in ZeroG.

286
Q

pl_zeroGSpeedMultNormal

A

Modify movement speed in zeroG, in normal mode.

287
Q

pl_zeroGSpeedMultNormalSprint

A

Modify movement speed in zeroG, in normal sprint.

288
Q

pl_zeroGSpeedMultSpeed

A

Modify movement speed in zeroG, in speed mode.

289
Q

pl_zeroGSpeedMultSpeedSprint

A

Modify movement speed in zeroG, in speed sprint.

290
Q

pl_zeroGThrusterResponsiveness

A

Thrusting responsiveness.

291
Q

pl_zeroGUpDown

A

Scales the z-axis movement speed in zeroG.

292
Q

play

A

Play back a recorded game

293
Q

pp_LoadOnlineAttributes

A

Load online attributes

294
Q

pp_RichSaveGames

A

Enable RichSaveGame Format for SaveGames

295
Q

pp_RSFDebugWrite

A

When RichSaveGames are enabled, save plain XML Data alongside for debugging

296
Q

pp_RSFDebugWriteOnLoad

A

When RichSaveGames are enabled, save plain XML Data alongside for debugging when loading a savegame

297
Q

preloadforstats

A

Preload multiplayer assets for memory statistics.

298
Q

print_memory_trace

A

dump memory traces to log: 1 to enable, 0 to disable

299
Q

profile

A
Allows CPU profiling
Usage: profile #
Where # sets the profiling to:
	0: Profiling off
	1: Self Time
	2: Hierarchical Time
	3: Extended Self Time
	4: Extended Hierarchical Time
	5: Peaks Time
	6: Subsystem Info
	7: Calls Numbers
	8: Standard Deviation
	9: Memory Allocation
	10: Memory Allocation (Bytes)
	11: Stalls
	-1: Profiling enabled, but not displayed
Default is 0 (off)
300
Q

profile_additionalsub

A

Enable displaying additional sub-system profiling.
Usage: profile_additionalsub #
Where where # may be:
0: no additional subsystem information
1: display additional subsystem information
Default is 0 (off)

301
Q

profile_allthreads

A

Enables profiling of non-main threads.

302
Q

profile_callstack

A

Logs all Call Stacks of the selected profiler function for one frame

303
Q

profile_disk

A

Enables Disk Profiler (should be deactivated for final product)
The C++ function CryThreadSetName(threadid,”Name”) needs to be called on thread creation.
0=off, 1=on screen, 2=on disk
Disk profiling may not work on all combinations of OS and CPUs
Usage: profile_disk [0/1/2]

304
Q

profile_disk_budget

A

Set the budget in KB for the current time frame
The default value is -1 (disabled)
Usage: profile_disk_budget [val]

305
Q

profile_disk_max_draw_items

A

Set maximum number of IO statistics items to visualize
The default value is 2000
Usage: profile_disk_max_draw_items [num]

306
Q

profile_disk_max_items

A

Set maximum number of IO statistics items to collect
The default value is 10000
Usage: profile_disk_max_items [num]

307
Q

profile_disk_timeframe

A

Set maximum keeping time for collected IO statistics items in seconds
The default value is 5 sec
Usage: profile_disk_timeframe [sec]

308
Q

profile_disk_type_filter

A

Set the tasks to be filtered
Allowed values are: Textures = 1, Geometry = 2, Animation = 3, Music = 4, Sound = 5The default value is -1 (disabled)
Usage: profile_disk_timeframe [val]

309
Q

profile_filter

A
Profiles a specified subsystem.
Usage: profile_filter subsystem
Where 'subsystem' may be:
Renderer
3DEngine
Animation
AI
Entity
Physics
Sound
System
Game
Editor
Script
Network
310
Q

profile_filter_thread

A
Profiles a specified thread only.
Usage: profile_filter threadName
Where 'threadName' may be:
Main
Renderer
Streaming
etc...
311
Q

profile_graph

A

Enable drawing of profiling graph.

312
Q

profile_graphScale

A

Sets the scale of profiling histograms.

Usage: profileGraphScale 100

313
Q

profile_log

A

Logs profiler output

314
Q

profile_network

A

Enables network profiling

315
Q

profile_pagefaults

A

Enable drawing of page faults graph.

316
Q

profile_peak

A

Profiler Peaks Tolerance in Milliseconds

317
Q

profile_peak_display

A

hot to cold time for peak display

318
Q

profile_sampler

A

Set to 1 to start sampling profiling

319
Q

profile_sampler_max_samples

A

Number of samples to collect for sampling profiler

320
Q

profile_smooth

A

Profiler exponential smoothing interval (seconds)

321
Q

profile_threads

A

Enables Threads Profiler (should be deactivated for final product)
The C++ function CryThreadSetName(threadid,”Name”) needs to be called on thread creation.
o=off, 1=only active thready, 2+=show all threads
Threads profiling may not work on all combinations of OS and CPUs (does not not on Win64)
Usage: profile_threads [0/1/2+]

322
Q

profile_weighting

A

Profiler smoothing mode: 0 = legacy, 1 = average, 2 = peak weighted, 3 = peak hold

323
Q

profileStreaming

A

Profiles streaming of different assets.
Usage: profileStreaming [0/1/2]
1: Graph displayed as points. 2: Graph displayed as lines.Default is 0 (off).

324
Q

quit

A

Quits the game

325
Q

rcon_command

A

Issues a console command from a RCON client to a RCON server

326
Q

rcon_connect

A

Connects to a remote control server

327
Q

rcon_disconnect

A

Disconnects from a remote control server

328
Q

rcon_startserver

A

Starts a remote control server

329
Q

rcon_stopserver

A

Stops a remote control server

330
Q

readabilityReload

A

Reloads readability xml files.

331
Q

record

A

Starts recording of a time demo.
Usage: record demoname
File ‘demoname.tmd’ will be created.

332
Q

ReloadDialogData

A

Reloads all localization dependent XML sheets for the currently set language.

333
Q

restartgame

A

Restarts CryENGINE completely.

334
Q

save

A

Save game

335
Q

RunUnitTests

A

Execute a set of unit tests

336
Q

save_genstrings

A

TODO

337
Q

SaveLevelStats

A

Calling this command creates multiple XML files with level statistics.
The data includes file usage, dependencies, size in more/disk.
The files can be loaded in Excel.

338
Q

saveOnlineAttributes

A

Saves online attributes

339
Q

saveProfile

A

Save current user profile

340
Q

Screenshot

A

Create a screenshot with annotation
e.g. Screenshot beach scene with shark
Usage: Screenshot

341
Q

so_reload

A

TODO

342
Q

spectator

A

Sets the player as a spectator

343
Q

spu_debug

A

Enables debugging of a SPU Job.
Usage: spu_debug name
Where ‘name’ refers to the exact name of the SPU job, automatically deactivated afterwards

344
Q

spu_dump_stats

A

Set to 1 to dump SPU job stats for current frame.

Gets automatically deactivated after current frame has finished.

345
Q

spu_enable

A

Enable SPU Jobs: 1 to activate, 0 to deactivate

346
Q

spu_filter

A

Filters a SPU Job.
Usage: spu_filter name
Where ‘name’ refers to the exact name of the SPU job, 0 disables it

347
Q

spu_max

A

Specifies how many raw SPUs are to be used: 2..5

348
Q

spu_profile_mode

A

SPU Profile Mode: 1 to display functions, 0 to display jobs

349
Q

spu_streaming

A

Use SPU for stream decompression: 1 to activate, 0 to deactivate

350
Q

STAP_DEBUG

A

Enable STAP Debug Rendering

351
Q

STAP_DISABLE

A

Disable torso orientation

352
Q

STAP_LOCK_EFFECTOR

A

Lock the STAP Effector Joint

353
Q

STAP_OVERRIDE_TRACK_FACTOR

A

Override the base anim tracking factor

354
Q

STAP_TRANSLATION_FEATHER

A

Enable STAP Translation Feathering

355
Q

STAP_TRANSLATION_FUDGE

A

Enable STAP Translation Fudge

356
Q

startKickVoting

A

Initiate voting.

357
Q

startNextMapVoting

A

Initiate voting.

358
Q

StartVideoCapture

A

sets special settings for nice video captures and starts capturing.

359
Q

stats_FpsBuckets

A

TODO

360
Q

stats_Particles

A

TODO

361
Q

stats_RenderBatchStats

A

TODO

362
Q

stats_RenderSummary

A

TODO

363
Q

stats_Warnings

A

TODO

364
Q

status

A

Shows connection status

365
Q

stopdemo

A

Stop playing a time demo.

366
Q

stoprecording

A

Stops recording of a time demo.
Usage: stoprecording
File ‘demoname.?’ will be saved.

367
Q

team

A

Sets player team.

368
Q

test_delegate

A

delegate test cmd

369
Q

test_nsbrowse

A

TODO

370
Q

test_nschat

A

TODO

371
Q

test_nsnat

A

TODO

372
Q

test_nsreport

A

TODO

373
Q

test_nsstats

A

TODO

374
Q

test_pathfinder

A

TODO

375
Q

test_playersBounds

A

TODO

376
Q

test_profile

A

TODO

377
Q

test_reset

A

TODO

378
Q

test_timeout

A

TODO

379
Q

testOnlineAttributes

A

Tests online attributes

380
Q

tracer_max_count

A

Max number of active tracers.

381
Q

tracer_max_distance

A

Distance at which to stop scaling/lengthening tracers.

382
Q

tracer_max_scale

A

Scale at max distance.

383
Q

tracer_min_distance

A

Distance at which to start scaling/lengthening tracers.

384
Q

tracer_min_scale

A

Scale at min distance.

385
Q

tracer_player_radiusSqr

A

Sqr Distance around player at which to start decelerate/acelerate tracer speed.

386
Q

unload

A

Unload current map

387
Q

version

A

Shows game version number

388
Q

Vicon_Connect

A

Connects to Vicon server.

389
Q

Vicon_Disconnect

A

Disconnects from Vicon server.

390
Q

VisRegTest

A

Run visual regression test.

Usage: VisRegTest [=test] [=visregtest.xml] [quit=false]

391
Q

VisualConsole

A

writes console to screen

392
Q

VisualConsoleSubStr

A

writes console to screen if it matches substr

393
Q

voice_mute

A

Mute player’s voice comms

394
Q

vote

A

Vote on current topic.

395
Q

wait_frames

A

Forces the console to wait for a given number of frames before the next deferred command is processed
Works only in deferred command mode

396
Q

wait_seconds

A

Forces the console to wait for a given number of seconds before the next deferred command is processed
Works only in deferred command mode

397
Q

watch_enabled

A

On-screen watch text is enabled/disabled

398
Q

watch_text_render_fxscale

A

Draw2d label to IFFont x scale value (for calcing sizes).

399
Q

watch_text_render_lineSpacing

A

On-screen watch text line spacing (to cram more text on screen without shrinking the font)

400
Q

watch_text_render_size

A

On-screen watch text render size

401
Q

watch_text_render_start_pos_x

A

On-screen watch text render start x position

402
Q

watch_text_render_start_pos_y

A

On-screen watch text render start y position