Features Flashcards
CryEngine3 Sandbox
Real-Time, multi-platform, improved efficiency, WYSIWYP, Evolved since 2001, More time to focus on your content. Fully integrated game creation environment.
WYSIWYP
Real-time editing on all platforms. No Baking Lights, No Loading, Edit anything on PC and Play it on all platforms, Reduces Iteration time.
Hot-Update Feature
Update assets in your standard Art tools (Maya, Photoshop, Max) automatically converts, compresses, and optimizes the content. Updates on all platforms, Instant feedback on light effects, materials, and modeling changes.
Real-time graphics
Always Next Gen Ready, Fastest high-end renderer, new features specifically designed for console platforms, Benchmark setting graphical performance, near- photorealism in indoor and outdoor environments, real-time special effects, scalable across multiple platforms,
Flow Graph
Visual editing system allows designers to control events, triggers and game logic in a vary user friendly intuitive way. Allows designers to create complex levels without needing to write a single line of code.
Integrated Vegetation & Terrain Cover Generation System
Vegetation behaves according to rules found in nature. Taking into consideration things like Real-Time shadows, density, precise placement based on ground slope angle and altitude. Automatic painting options are complemented with ability to position individual elements for full control.
Real Time Soft Particle System & Integrated FX Editor
All particles interact with lights and shadows, are responsive to forces such as wind or gravity, gives the designers ability to create realistic complex exxplosions, fire, smoke etc.
Road & River Tools
All outdoor environments contain roads, paths and rivers. A dedicated toolset just for that cause allows you to quickly and easily create paths that update in realtime according to changes in terrain.
Dedicated Vehicle Creator
Easy Creation of any vehicle type.
Multi-Core Support
Support for modern multi-core processor architectures, CPU…
Real-Time Dynamic Global Illumination
Real-time GI, fully optimised for current and next gen platforms,…
Deferred Lighting
Unique deferred lighting solution…
Natural Lighting and Dynamic Soft Shadows
Low cost near-reality lighting on multiple platforms…
Volumetric, Layer an View Distance Fogging
Clouds, smoke, visible gasses and fog banks….
Normal Maps and Parallax Occlusion Maps
Parallax Occlusion Mapping for all supported Platforms.
Screen Space Ambient Occlusion
Provides the real darkening of edges an corners.
Uber Shader Technology
Shaders are written once in a high level language, then compiled to each platform. Shader output is optimized based on the artists settings.
Eye Adaptation & High Dynamic Range (HDR)
Eye Adaptation is used to simulate…
Pristine Motion Blur and Depth of Field
Motion Blur can be applied to individual Objects…
Realistic Characters
Characters and faces are becoming features…