Features Flashcards

1
Q

CryEngine3 Sandbox

A

Real-Time, multi-platform, improved efficiency, WYSIWYP, Evolved since 2001, More time to focus on your content. Fully integrated game creation environment.

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2
Q

WYSIWYP

A

Real-time editing on all platforms. No Baking Lights, No Loading, Edit anything on PC and Play it on all platforms, Reduces Iteration time.

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3
Q

Hot-Update Feature

A

Update assets in your standard Art tools (Maya, Photoshop, Max) automatically converts, compresses, and optimizes the content. Updates on all platforms, Instant feedback on light effects, materials, and modeling changes.

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4
Q

Real-time graphics

A

Always Next Gen Ready, Fastest high-end renderer, new features specifically designed for console platforms, Benchmark setting graphical performance, near- photorealism in indoor and outdoor environments, real-time special effects, scalable across multiple platforms,

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5
Q

Flow Graph

A

Visual editing system allows designers to control events, triggers and game logic in a vary user friendly intuitive way. Allows designers to create complex levels without needing to write a single line of code.

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6
Q

Integrated Vegetation & Terrain Cover Generation System

A

Vegetation behaves according to rules found in nature. Taking into consideration things like Real-Time shadows, density, precise placement based on ground slope angle and altitude. Automatic painting options are complemented with ability to position individual elements for full control.

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7
Q

Real Time Soft Particle System & Integrated FX Editor

A

All particles interact with lights and shadows, are responsive to forces such as wind or gravity, gives the designers ability to create realistic complex exxplosions, fire, smoke etc.

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8
Q

Road & River Tools

A

All outdoor environments contain roads, paths and rivers. A dedicated toolset just for that cause allows you to quickly and easily create paths that update in realtime according to changes in terrain.

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9
Q

Dedicated Vehicle Creator

A

Easy Creation of any vehicle type.

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10
Q

Multi-Core Support

A

Support for modern multi-core processor architectures, CPU…

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11
Q

Real-Time Dynamic Global Illumination

A

Real-time GI, fully optimised for current and next gen platforms,…

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12
Q

Deferred Lighting

A

Unique deferred lighting solution…

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13
Q

Natural Lighting and Dynamic Soft Shadows

A

Low cost near-reality lighting on multiple platforms…

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14
Q

Volumetric, Layer an View Distance Fogging

A

Clouds, smoke, visible gasses and fog banks….

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15
Q

Normal Maps and Parallax Occlusion Maps

A

Parallax Occlusion Mapping for all supported Platforms.

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16
Q

Screen Space Ambient Occlusion

A

Provides the real darkening of edges an corners.

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17
Q

Uber Shader Technology

A

Shaders are written once in a high level language, then compiled to each platform. Shader output is optimized based on the artists settings.

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18
Q

Eye Adaptation & High Dynamic Range (HDR)

A

Eye Adaptation is used to simulate…

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19
Q

Pristine Motion Blur and Depth of Field

A

Motion Blur can be applied to individual Objects…

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20
Q

Realistic Characters

A

Characters and faces are becoming features…

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21
Q

Character Animation System

A

New character animation system advances…

22
Q

Character Individualization System

A

Innovative attachment system for skinned, animated, or physicalized elements ….

23
Q

Parametric Skeletal Animation

A

Ability to blend motions based on user-defined parameters.

24
Q

Procedural Motion Warping & High-End IK Solutions

A

Procedural algorithms like CCD-IK, analytic IK,

25
Q

Unique Dedicated Facial Animation Editor

A

The powerful Facial Animation editing tool within CryENGINE3 ….

26
Q

Subsurface Scattering

A

Simulates the diffusion and diffraction of light transmitted through translucent objects.

27
Q

Advanced Modular AI System

A

Scalable and flexible AI Technology,

28
Q

Designer Friendly AI Editing System

A

CyrEngine3 Sandbox enables designers to control basic AI behaviours.

29
Q

Dynamic Path Finding

A

Advanced 2D and 3D algorithms allow the AI Navigation paths to be modified in real time…

30
Q

Automated Navigation Mesh Generation

A

automated navigation mesh generation

31
Q

Realistic Infinite Worlds

A

World size only limited by developers budgets

32
Q

Natural World Effects.

A

natural looking environments available in real-time.

33
Q

CGI Quality Time of Day System CGI

A

Time of day dynamically changes during a game mission to reflect sun/moon position.

34
Q

High Quality 3D Water.

A

Ocean surfaces react to wind and wave direction..

35
Q

Dynamic Volumetric Light Beams & Light Shaft Effects.

A

used to create visually stunning light beams and shadows when light intersects with solid.

36
Q

Streaming

A

Game levels rarely fit into memory so streaming content is required.

37
Q

Integrated Multi-threaded High Performance Physics Engine.

A

physics can be applied to almost everything in a game world.

38
Q

Interactive & Destructible Environments

A

All environments can be dynamically physicalized, regardless of their nature.

39
Q

Advanced Rope Physics

A

Bendable Vegetation….

40
Q

Achieve your Vision at Maximum Speed

A

Improvement over time

41
Q

Performance Analysis Tools

A

Instruments that allow developers to analyse engine performance.

42
Q

Sandbox Layers

A

ability to distribute work based on different layers

43
Q

PolyBump

A

Normal Map Creation Tool

44
Q

Offline Rendering

A

Streaming Videos or still images.

45
Q

Resource Compiler

A

Resource Compiler Assets are compiled…

46
Q

Sound and Music

A

Sound and Music…

47
Q

Data Driven Sound System

A

Complex sounds can be easily created and delivered….

48
Q

In Game Mixing and Profiling

A

Integrated Editor functionality and…

49
Q

Dynamic Sounds and Interactive Music

A

With minimal coding effort…

50
Q

Environmental Audio

A

Sound Designers can create a dense sound

51
Q

Key frame accurate sounds in Animations

A

sounds can now be triggered by addding them directly onto…

52
Q

Sound Moods

A

Audio Mixes can be defined to match….