R_Renderer Flashcards
r_AllowLiveMoCap
Offers the LiveCreate MoCap Editor on Editor Startup when 1
r_AnisoBlendWeight
mount of change in the anisotropic settings, 1= no change, 0.01 slowly adaption
r_AnisoForce
forces a specific aniso level, 0==disabled
r_AnisoMax
Max anisotropic level.
r_AnisoMin
Min anisotropic level.
r_AnisoPasses
Enables adaptive anisotropic filtering 0 - off 1 - opaque pass 2 - zpass 4 - transparent.
r_AnisoRefDistance
reference point infront the camera, used for rotational adaption, move it further to make the system more sensitive for rotation
r_AnisoScale
this value is multiplied by the distance the camera have been moved between two frames and that is substracted from the max anisotropic
r_ArmourPulseSpeedMultiplier
Armour pulse speed multiplier - default = 1.0
r_ATOC
TODO
r_auxGeom
TODO
r_Batching
Enable/disable render items buching
Usage: r_Batching [0/1]
r_Beams
Toggles light beams.
Usage: r_Beams [0/1/2/3]
Default is 3 (optimized beams with glow support). Set to 0 to disable beams or 2 to
use fake beams. Set 1 for real beams, full resolution (slower). Set to 3 to use
optimized and with glow support beams.
r_BeamsDistFactor
Distance between slices.
Usage: r_BeamsDistFactor [fValue]
Default is 0.01 (0.01 meters between slices).
r_BeamsHelpers
Toggles light beams helpers drawing.
Usage: r_BeamsHelpers [0/1]
Default is 0 (disabled helpers). Set to 1 to enable drawing helpers.
r_BeamsMaxSlices
Number of volumetric slices allowed per light beam.
Usage: r_BeamsMaxSlices [1-300]
Default is 200 (high-spec).
r_BeamsSoftClip
Toggles light beams clip type.
Usage: r_BeamsSoftClip [0/1]
Default is 1 (software clip beams). Set to 0 to enable hardware clipping.
r_Brightness
Sets the display brightness (not supported on PS3).
Usage: r_Brightness 0.5
Default is 0.5.
r_CBStatic
Toggles per-instance CBs as static.
Usage: r_UseCBStatic [0/1]
Default is 1 (on). Set to 0 to use dynamic update of CB’s per-instance.
r_CBStaticDebug
Toggles debugging of per-instance CBs.
Usage: r_UseCBStaticDebug [0/1]
Default is 0 (off). Set to 1 to enable asserts when static CB content is differ from the actual instance content.
r_Character_NoDeform
TODO
r_CharacterEditorHotFix
Enables hotfix for proper rendering in the character editor.
r_CloakFadeByDist
Cloak fade by distance - default = false
r_CloakFadeLightScale
Cloak fade light scale - default = 0.25
r_CloakFadeMaxDistSq
Cloak fade end distance squared - default = 25.0
r_CloakFadeMinDistSq
Cloak fade start distance squared - default = 1.0
r_CloakFadeMinValue
Cloak fade minimum value (between 0 and 1) - default = 0.2
r_CloakHeatScale
Cloak heat scale for thermal vision - default = 1.0
r_CloakLightScale
Cloak light scale - default = 0.25
r_CloakMinLightValue
Cloak min light value - default = 0.0
r_CloakRefractionFadeByDist
Cloak refraction fade by distance - default = false
r_CloakRefractionFadeMaxDistSq
Cloak refraction fade end distance squared - default = 25.0
r_CloakRefractionFadeMinDistSq
Cloak refraction fade start distance squared - default = 1.0
r_CloakRefractionFadeMinValue
Cloak refraction fade minimum value (between 0 and 1) - default = 0.2
r_CloakRenderInThermalVision
Render cloak in thermal vision - default = 0
r_CloakTransitionLightScale
Cloak transition light scale - default = 1.0
r_CloudsDebug
Toggles debugging mode for clouds.Usage: r_CloudsDebug [0/1/2]
Usage: r_CloudsDebug = 1: render just screen imposters
Usage: r_CloudsDebug = 2: render just non-screen imposters
Default is 0 (off)
r_CloudsUpdateAlways
Toggles updating of clouds each frame.
Usage: r_CloudsUpdateAlways [0/1]
Default is 0 (off)
r_ColorBits
Sets the color resolution, in bits per pixel. Default is 32.
Usage: r_ColorBits [32/24/16/8]
r_ColorGrading
Enables color grading.
Usage: r_ColorGrading [0/1]
r_ColorGradingChartImage
If called with a parameter it loads a color chart image. This image will overwrite
the dynamic color chart blending result and be used during post processing instead.
If called with no parameter it displays the name of the previously loaded chart.
To reset a previously loaded chart call r_ColorGradingChartImage 0.
Usage: r_ColorGradingChartImage [path of color chart image/reset]
r_ColorGradingCharts
Enables color grading via color charts.
Usage: r_ColorGradingCharts [0/1]
r_ColorGradingChartsCache
Enables color grading charts update caching.
Usage: r_ColorGradingCharts [0/1/2/etc]
Default is 4 (update every 4 frames), 0 - always update, 1- update every other frame
r_ColorGradingFilters
Enables color grading.
Usage: r_ColorGradingFilters [0/1]
r_ColorGradingLevels
Enables color grading.
Usage: r_ColorGradingLevels [0/1]
r_ColorGradingSelectiveColor
Enables color grading.
Usage: r_ColorGradingSelectiveColor [0/1]
r_ConditionalRendering
Enables conditional rendering .
r_ConsoleBackbufferHeight
console specific backbuffer resolution - height
r_ConsoleBackbufferWidth
console specific backbuffer resolution - width
r_Contrast
Sets the display contrast (not supported on PS3).
Usage: r_Contrast 0.5
Default is 0.5.
r_CoronaColorScale
TODO
r_CoronaFade
Time fading factor of the light coronas.
Usage: r_CoronaFade 0.5Default is 0.5.
r_Coronas
Toggles light coronas around light sources.
Usage: r_Coronas [0/1]Default is 1 (on).
r_CoronaSizeScale
TODO
r_CullByClipPlanes
TODO
r_CustomResHeight
Height of custom resolution rendering
r_CustomResMaxSize
Maximum resolution of custom resolution rendering
r_CustomResPreview
Enable/disable preview of custom resolution rendering in viewport(0 - no preview, 1 - scaled to match viewport, 2 - custom resolution clipped to viewport
r_CustomResWidth
Width of custom resolution rendering
r_CustomVisions
Enables custom visions, like heatvision, binocular view, etc.
Usage: r_CustomVisions [0/1/2]
Default is 0 (disabled). 1 enables. 2 - cheaper version, no post processing
r_DebugFontRendering
0=off, 1=display various features of the font rendering to verify function and to document usage
r_DebugLayerEffect
Enables debug mode (independent from game code) for layer effects
Usage: r_DebugLayerEffect [0/1/2/3/etc]
Default is 0 (disabled). 1: 1st layer mode, etc
r_DebugLights
Display dynamic lights for debugging.
Usage: r_DebugLights [0/1/2/3]
Default is 0 (off). Set to 1 to display centers of light sources,
or set to 2 to display light centers and attenuation spheres, 3 to get light properties to the screen
r_DebugLightVolumes
0=Disable
1=Enable
Usage: r_DebugLightVolumes[0/1]
r_DebugRefraction
Debug refraction usage. Displays red instead of refraction
Usage: r_DebugRefraction
Default is 0 (off)
r_DebugRenderMode
TODO
r_DebugVoxTerrainX
TODO
r_DebugVoxTerrainX
TODO
r_DeferredDecals
Toggles deferred decals.
Usage: r_DeferredDecals [0/1]
Default is 1 (general pass darken), 2 (light buffer darken), 3 (alpha blended), 0 Disables.
r_deferredDecalsDebug
Display decals debug info.
Usage: r_deferredDecalsDebug [0/1]
r_DeferredShadingCubeMaps
Toggles deferred cube maps.
Usage: r_DeferredShadingCubeMaps [0/1]
Default is 1 (enabled), 0 Disables
r_DeferredShadingDebug
Toggles deferred shading debug.
Usage: r_DeferredShadingDebug [0/1]
0 disabled (Default)
1 skip lights rendering (but still do cpu work)
2 only 1 light
3 Fillrate debug (brighter colors means more expensive)
r_DeferredShadingDepthBoundsTest
Toggles deferred shading depth bounds test.
Usage: r_DeferredShadingDepthBoundsTest [0/1]
Default is 1 (enabled). 0 Disables.
r_DeferredShadingHeightBasedAmbient
Toggles experimental height based ambient.
Usage: r_DeferredShadingHeightBasedAmbient [0/1]
Default is 1 (enabled), 0 Disables
r_DeferredShadingLightLodRatio
Sets deferred shading light intensity threshold for PS3.
Usage: r_DeferredShadingLightLodRatio [value]
Default is 0.1
r_DeferredShadingLightVolumes
Toggles Light volumes for deferred shading.
Usage: r_DeferredShadingLightVolumes [0/1]
Default is 1 (enabled). 0 Disables.
r_DeferredShadingScissor
Toggles deferred shading scissor test.
Usage: r_DeferredShadingScissor [0/1]
Default is 1 (enabled), 0 Disables
r_DeferredShadingSortLights
Sorts light by influence
Usage: r_DeferredShadingSortLights [0/1]
Default is 0 (off)
r_DeferredShadingStencilPrepass
Toggles deferred shading stencil pre pass.
Usage: r_DeferredShadingStencilPrepass [0/1]
Default is 1 (enabled), 0 Disables
r_DeferredShadingTiled
TODO
r_DeferredShadingTiledRatio
TODO
r_DeferredShadingTilesX
TODO
r_DeferredShadingTilesY
TODO
r_DepthBits
TODO
r_DepthOfField
Enables depth of field.
Usage: r_DepthOfField [0/1/2]
Default is 0 (disabled). 1 enables, 2 hdr time of day dof enabled
r_DepthOfFieldBokeh
Sets depth of field bokeh type (only for dof mode 3).
Usage: r_DepthOfFieldBokeh [0/1/etc]
Default is 0 (isotropic/spherical).
r_DepthOfFieldBokehQuality
Sets depth of field bokeh quality (samples multiplier).
Usage: r_DepthOfFieldBokeh [0/1/etc]
Default is 0: 32 samples, 1: 64 samples
r_DepthOfFieldStencilPrepass
Enables depth of field stencil prepass.
Usage: r_DepthOfFieldStencilPrepass [0/1]
Default is 0 (disabled). 1 enables
r_DetailDistance
Distance used for per-pixel detail layers blending.
Usage: r_DetailDistance (1-20)
Default is 6.
r_DetailNumLayers
Sets the number of detail layers per surface.
Usage: r_DetailNumLayers 2
Default is 2.
r_DetailScale
Sets the default scaling for detail overlays.
Usage: r_DetailScale 8
Default is 8. This scale applies only if the object’s
detail scale was not previously defined (in MAX).
r_DetailTextures
Toggles detail texture overlays.
Usage: r_DetailTextures [0/1]
Default is 1 (detail textures on).
r_DisplayInfo
Toggles debugging information display.
Usage: r_DisplayInfo [0=off/1=show/2=enhanced]
r_dofMinZ
Set dof min z distance, anything behind this distance will get out focus. (good default value 0.4)
r_dofMinZBlendMult
Set dof min z blend multiplier (bigger value means faster blendind transition)
r_dofMinZScale
Set dof min z out of focus strenght (good default value - 1.0f)
r_DrawNearFarPlane
Default is 40.
r_DrawNearFoV
Sets the FoV for drawing of near objects.
Usage: r_DrawNearFoV [n]
Default is 60.
r_DrawNearZRange
Default is 0.1.
r_Driver
Sets the renderer driver ( DX9/DX11/AUTO/NULL ). Default is DX11 on Vista and Windows 7 and DX9 otherwise.
Specify in system.cfg like this: r_Driver = “DX11”
r_DumpFontNames
Logs a list of fonts currently loaded
r_DumpFontTexture
Dumps the specified font’s texture to a bitmap file
Use r_DumpFontTexture to get the loaded font names
Usage: r_DumpFontTexture
r_DynTexAtlasCloudsMaxSize
TODO
r_DynTexAtlasCloudsMaxSize
TODO
r_DynTexAtlasSpritesMaxSize
TODO
r_DynTexAtlasVoxTerrainMaxSize
TODO
r_DynTexMaxSize
TODO
r_DynTexSourceSharedRTHeight
Height of shared RT for dynamic texture sources.
r_DynTexSourceSharedRTWidth
Width of shared RT for dynamic texture sources.
r_DynTexSourceUseSharedRT
Defines if dynamic flash textures are rendered into shared RT
Usage: r_DynTexSourceUseSharedRT [0/1].
0: Use Unique RT for each dynamic flash texture (with alpha support)
1: Use Shared RT for all dynamic flash textures (no alpha support!)
Disabled by default. Requires level reload to change.
r_enableAltTab
Toggles alt tabbing in and out of fullscreen when the game is not in devmode.
Usage: r_enableAltTab [toggle]
Notes: Should only be added to system.cfg and requires a restart
r_enableAuxGeom
Enables aux geometry rendering.
r_EnvCMResolution
Sets resolution for target environment cubemap, in pixels. Usage: r_EnvCMResolution # where # represents: 0: 64 1: 128 2: 256 Default is 2 (256 by 256 pixels).
r_EnvCMShading
Enables diffuse shading of legacy cube map system from Crysis 1.
r_EnvCMupdateInterval
Sets the interval between environmental cube map texture updates.
Usage: r_EnvCMupdateInterval #
Default is 0.1.
r_EnvLCMupdateInterval
LEGACY - not used
r_EnvTexResolution
Sets resolution for 2d target environment texture, in pixels. Usage: r_EnvTexResolution # where # represents: 0: 64 1: 128 2: 256 3: 512 Default is 3 (512 by 512 pixels).
r_EnvTexUpdateInterval
Sets the interval between environmental 2d texture updates.
Usage: r_EnvTexUpdateInterval 0.001
Default is 0.001.
r_ExcludeMesh
Exclude the named shader from the render list.
Usage: r_ExcludeShader ShaderName
Sometimes this is useful when debugging.
r_ExcludeShader
Exclude the named shader from the render list.
Usage: r_ExcludeShader ShaderName
Sometimes this is useful when debugging.
r_EyeAdaptationBase
HDR rendering eye adaptation base value (smaller values result in brighter adaption)
Usage: r_EyeAdaptationBase [Value]
r_EyeAdaptationFactor
HDR rendering eye adaptation factor (0 means no adaption to current scene luminance, 1 means full adaption)
Usage: r_HDREyeAdaptionFactor [Value]
Default is 0.5
r_EyeAdaptationSpeed
HDR rendering eye adaptation speed
Usage: r_EyeAdaptationSpeed [Value]
r_Flares
Toggles sunlight lens flare effect.
Usage: r_Flares [0/1]
Default is 1 (on).
r_FlashMatTexResQuality
Texture resolution quality of flash materials.
Only used if flash asset is tagged CE_HQR!
r_Flush
TODO
r_FogColorGradientEnforced
Enforces use of a user controllable color gradient for global volumetric fog. Usage: r_FogColorGradient [0/1/2] 0: force off 1: force on 2: use level setting (default)
r_FogDepthTest
Enables per-pixel culling for deferred volumetric fog pass.
Fog computations for all pixels closer than a given depth value will be skipped.
Usage: r_FogDepthTest z with…
z = 0, culling disabled
z > 0, fixed linear world space culling depth
z < 0, optimal culling depth will be computed automatically based on camera direction and fog settings
r_FogGlassBackbufferMaxResolves
Defines maximum backbuffer resolve count
Usage: r_FogGlassBackbufferMaxResolves [0/n]
0: disable resolve capping
n: any integer greater than 0, maximum number of backbuffer resolves
r_FogGlassBackbufferResolveDebug
Prints debug output show current number of backbuffer resolves used to Glass shader with depth fog
Usage: r_FogGlassBackbufferResolveDebug [0/1]
0: disable output (default)
1: enable output
r_FogGlassBackbufferResolveDepthThreshold
a difference in depth between ForceRefractionUpdate material shaders
of this amount will force a backbuffer resolve unless capped.
r_FSAA
Enables multisampled antialiasing.
Usage: r_FSAA [0/1]
Default: 0 (off).
r_FSAA_quality
Quality level used when multisampled antialiasing is enabled.
Usage: r_FSAA_quality N (where N is a number >= 0). Attention, N must be supported by given video hardware!
Default: 0. Please note that various hardware implements special FSAA modes via certain combinations of
r_FSAA_quality and r_FSAA_samples. See config/FSAAProfiles*.txt for samples.
r_FSAA_samples
Number of subsamples used when multisampled antialiasing is enabled.
Usage: r_FSAA_samples N (where N is a number >= 0). Attention, N must be supported by given video hardware!
Default: 4. Please note that various hardware implements special FSAA modes via certain combinations of
r_FSAA_quality and r_FSAA_samples. See config/FSAAProfiles*.txt for samples.
r_Fullscreen
Toggles fullscreen mode. Default is 1 in normal game and 0 in DevMode.
Usage: r_Fullscreen [0=window/1=fullscreen]
r_Fur
Enables fur rendering.
Usage: r_Fur [0/1]
r_Gamma
Adjusts the graphics card gamma correction (fast, needs hardware support, affects also HUD and desktop)
Usage: r_Gamma 1.0
1 off (default), accepted range on PS3 is 0.8 to 1.25
r_GeomInstancing
Toggles HW geometry instancing.
Usage: r_GeomInstancing [0/1]
Default is 1 (on). Set to 0 to disable geom. instancing.
r_GeomInstancingThreshold
If the instance count gets bigger than the specified value the instancing feature is used.
Usage: r_GeomInstancingThreshold [Num]
Default is 0 (automatic depending on hardware, used value can be found in the log)
r_GetScreenShot
To capture one screenshot (variable is set to 0 after capturing)
0=do not take a screenshot (default), 1=save a screenshot (together with .HDR if enabled), 2=save a screenshot
r_Glow
Toggles the glow effect.
Usage: r_Glow [0/1]
Default is 0 (off). Set to 1 to enable glow effect.
r_GlowAnamorphicFlares
Toggles the anamorphic flares effect.
Usage: r_GlowAnamorphicFlares [0/1]
Default is 0 (off). Set to 1 to enable.
r_GraphStyle
TODO
r_HDRBlueShift
HDR rendering blue shift.
Usage: r_HDRBlueShift 0 to 1
Default is 0 (disabled). Set to 1 to use max blue shift strength
r_HDRBrightLevel
HDR rendering level (bloom multiplier, tweak together with threshold)
Usage: r_HDRBrightLevel [Value]
Default is 0.6
r_HDRBrightThreshold
HDR rendering bright threshold.
Usage: r_HDRBrightThreshold [Value]
Default is 3.0
r_HDREyeAdaptionCache
Enable/Disable eye adaptation caching overframes
Usage: r_HDREyeAdaptionCache [value]
Default is 4. 0 - always update, 1 - every other frame, 2 - every two frames, etc
r_HDRForceUpdateTextures
Forces updating HDR textures.
r_HDRGrainAmount
HDR digital noise amount
Usage: r_HDRDigitalNoise [Value]
r_HDRLevel
HDR rendering range level (color multiplier tweak together with hdr offset)
Usage: r_HDRLevel [Value]
Default is 3.0f
r_HDROffset
HDR rendering range offset (color multiplier tweak together with hdr level)
Usage: r_HDROffset [Value]
Default is 10.0f
r_HDRRangeAdapt
Enable/Disable HDR range adaptation (improve precision - minimize banding)
Usage: r_HDRRangeAdapt [Value]
Default is 1
r_HDRRangeAdaptationSpeed
HDR range adaption speed
Usage: r_HDRRangeAdaptationSpeed [Value]
r_HDRRangeAdaptLBufferMax
Set range adaptation max adaptation for light buffers (improve precision - minimize banding)
Usage: r_HDRRangeAdaptLBufferMax [Value]
Default is 0.25f
r_HDRRangeAdaptLBufferMaxRange
Set range adaptation max range adaptation for light buffers (improve precision - minimize banding)
Usage: r_HDRRangeAdaptLBufferMaxRange [Value]
Default is 2.0f
r_HDRRangeAdaptMax
Set HDR range adaptation max adaptation (improve precision - minimize banding)
Usage: r_HDRRangeAdaptMax [Value]
Default is 1.0f
r_HDRRangeAdaptMaxRange
Set HDR range adaptation max adaptation (improve precision - minimize banding)
Usage: r_HDRRangeAdaptMaxRange [Value]
Default is 4.0f
r_HDRRendering
Toggles HDR rendering.
Usage: r_HDRRendering [0/1]
Default is 1 (on). Set to 0 to disable HDR rendering.
r_HDRTexFormat
HDR texture format.
Usage: r_HDRTexFormat [Value] 0:(low precision - cheaper/faster), 1:(high precision)
Default is 0
r_HDRVignetting
HDR viggneting
Usage: r_HDRVignetting [Value]
Default is 1 (enabled)
r_Height
Sets the display height, in pixels. Default is 768.
Usage: r_Height [600/768/..]
r_HUDHitEffect
Enable HUD Hit Effects.
Usage: r_HUDHitEffect [0/1]
0: force off
1: on (default (rectangles)
2: on (different border rendering (trapezoids))
3: on (alternating border rendering methods)
4: on (fullscreen rendering)
r_ImposterRatio
Allows to scale the texture resolution of imposters (clouds)
Usage: r_ImposterRatio [1..]
Default is 1 (1:1 normal). Bigger values can help to save texture space
(e.g. value 2 results in 1/4 texture memory usage)
r_ImpostersDraw
Toggles imposters drawing.
Usage: r_ImpostersDraw [0/1]
Default is 1 (on). Set to 0 to disable imposters.
r_ImpostersUpdatePerFrame
How many kilobytes to update per-frame.
Usage: r_ImpostersUpdatePerFrame [1000-30000]
Default is 6000 (6 megabytes)
r_IrradianceVolumes
Toggles irradiance volumes.
Usage: r_IrradianceVolumes [0/1]
Default is 0 (off)
r_LightsSinglePass
TODO
r_Log
Logs rendering information to Direct3DLog.txt.
Use negative values to log a single frame.
Usage: r_Log +/-[0/1/2/3/4]
1: Logs a list of all shaders without profile info.
2: Log contains a list of all shaders with profile info.
3: Logs all API function calls.
4: Highly detailed pipeline log, including all passes,
states, lights and pixel/vertex shaders.
Default is 0 (off). Use this function carefully, because
log files grow very quickly.
r_LogShaders
Logs shaders info to Direct3DLogShaders.txt
0: off
1: normal
2: extended
r_LogTexStreaming
Logs streaming info to Direct3DLogStreaming.txt
0: off
1: normal
2: extended
r_LogVBuffers
Logs vertex buffers in memory to ‘LogVBuffers.txt’.
Usage: r_LogVBuffers [0/1]
Default is 0 (off).
r_LogVidMem
Logs vid mem information to VidMemLog.txt.
r_MaterialsBatching
Toggles materials batching.
Usage: r_MaterialsBatching [0/1]
Default is 1 (on). Set to 0 to disable.
r_MaxSuitPulseSpeedMultiplier
Max suit pulse speed multiplier - default = 1.0
r_MeasureOverdraw
0=off, 1=activate special rendering mode that visualize the rendering cost per pixel by colour
Usage: r_MeasureOverdraw [0/1]
r_MeasureOverdrawScale
TODO
r_MergeRenderChunks
TODO