MFX_MaterialEffects Flashcards

1
Q

mfx_Debug

A

Turns on MaterialEffects debug messages. 1=Collisions, 2=Breakage, 3=Both

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2
Q

mfx_DebugFlowGraphFX

A

Turns on Material FlowGraph FX manager debug messages.

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3
Q

mfx_DebugVisual

A

Turns on/off visual debugging for MFX system

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4
Q

mfx_DebugVisualFilter

A

TODO

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5
Q

mfx_Enable

A

Enables MaterialEffects.

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6
Q

mfx_EnableAttachedEffects

A

Enable attached effects (characters, entities…)

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7
Q

mfx_EnableFGEffects

A

Enabled Flowgraph based Material effects. Default: On

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8
Q

mfx_ParticleImpactThresh

A

Impact threshold for particle effects. Default: 2.0

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9
Q

mfx_pfx_maxDist

A

Max dist (how far away before scale is clamped)

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10
Q

mfx_pfx_maxScale

A

Max scale (when particle is far)

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11
Q

mfx_pfx_minScale

A

Min scale (when particle is close)

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12
Q

mfx_RaisedSoundImpactThresh

A

Impact threshold for sound effects if we’re rolling. Default: 3.5

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13
Q

mfx_Reload

A

Reload MFX Spreadsheet

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14
Q

mfx_ReloadFGEffects

A

Reload MaterialEffect’s FlowGraphs

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15
Q

mfx_SerializeFGEffects

A

Serialize Flowgraph based effects. Default: On

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16
Q

mfx_SoundImpactThresh

A

Impact threshold for sound effects. Default: 1.5

17
Q

mfx_Timeout

A

Timeout (in seconds) to avoid playing effects too often